Chapter 1: humble beginnings
Turn 1
Sips-Wine dutifully fills in the paperwork, her handwriting both beautiful and easily readable at the same time.
Her name, Sips-Wine.
Her race, Argonian. She knows she probably will not recieve the warmest welcome in these lands, as the Dunmer and Argonians have had many wars in the past and even today many of her race are used as slaves in Dunmer lands.
Her occupation, Masseuse. Being masseuse to many a socialite over the years has taught her many things. However antagonistic the inhabitants of the Vvardenfell might be, she is sure she can win them over with her silver tongue and charming manners.
Her birthsign, the Thief. Not the constellation with the best of reputations. But, like most of the same birthsign, Sips-Wine does have a penchant for taking risks and tends to have that extra bit of luck where it counts.
And finally, her reason for being here. The letter mentioning an inheritance. Old uncle Deldres Nalndu seems to have included her in his inheritance, even though he and Sips-Wine only met once when she was very young. They kept in touch through letters, she and the old Dunmer, but never actually met again after than one time. The letter doesn't mention what exactly she would inherit, but it does make one mighty curious. Of course, the shipment of pearls Sips-Wine has brought along will fetch a nice price in Vivec, so even if the inheritance isn't anything special it won't be a complete waste of a trip.
Sips-Wine finishes completing the document with a flourish and gently places the quill back in its holder. She hands the paper back to Socucius, who checks it over.
"Everything looks in order here. Very well miss, I've stamped your travel form. I've also written up a form stating that you are a free citizen under the imperial laws, just in case any misconceptions arise during your travels here. Just show your documents to the guard outside and you'll be able to gather your belongings."
Sips-Wine curtsies, holding the fabric of her rather expensive looking dress. It even has some minor frills, very fancy.
"Sips-Wine thanks you, mister Ergalla."
The man smiles. It is the smile of an administrative worker who is both suprised and amused by not being treated like furniture for once. Sips-Wine then shows her forms to the guard, who leads her further into the building. In the waiting room her personal belongins that were stowed on the boat are already waiting for her. A sack containing 400 gold coins, a small box filled with pearls, a basic iron dagger (an essential tool for every self-respecting traveller) and some minor assorted bits and bobs. With that done, she opens the front door of the building and steps outside.
There are several things Sips-Wine notices on this fine afternoon. First of all, it is raining. A fine drizzle that manages to get everything wet and clammy, together with a bit of fog. Secondly, this place isn't very high class. It has a very definate trade district feel to it, just on a much smaller scale. And thirdly, it's a swamp. Wet and muddy, no two ways about it.
In the center of the main road is a small Bosmer, or wood elf, who keeps approaching people and telling them how a kind man returned his stoling ring to him. Nobody really pays him emuch attention. Sips-Wine attention gets pulled to a peculiar sound. The sound seems to come from behind the houses. Indeed, she sees a giantic insect rise above the roof in the distance, one of the silt striders the Dunmer use to get around. Uncle Deldres often spoke about them in his letters. The rest of the town is mostly houses and a shop and a bar. How quaint.
Now, what should Sips-Wine next step be?
Also, What colour does Sips-Wine's accent have?