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Author Topic: Fallacy's Reactor: Test 3: Brave New World: Solar System: Seeking Players  (Read 18452 times)

FallacyofUrist

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Re: Fallacy's Reactor: Test 1: End of test, feedback phase.
« Reply #135 on: August 24, 2016, 05:58:58 pm »

Okay, mates!

The game system in a nutshell:

The game runs on a d10 system, where degree of success is greater the higher the roll is. When two players/NPC's compete in some way(aim/dodge, damage/resist), they both roll a d10 and the results vary depending on the difference between them. Some things, but not many, do not require a roll.

Basically the same rolls system as Wikipedia-Wars.

At the start of each turn, initiative is rolled on a d100 for each player. Actions then proceed from highest roll to lowest.

What makes this more special: the Tropes system.

When a player spawns, they receive 3 random tropes from TV-Tropes as "powers". Or, in some cases(see tntey and his mind control vulnerability), "definitely not powers". There are two different types of Tropes: Active and Passive. Passive Tropes provide passive benefits/not benefits, Active Tropes are powers that are actively used and usually have cooldown. They may be shotted, in which case they can only be used a certain number of times...

Each Trope has a Tier which starts at one. The max Tier varies from Trope to Trope, and occurs when a way to scale the trope cannot be found or scaling it would be unreasonable. A higher Tier of Trope is more potent and likely more useful. Negative Tropes may become useful at higher Tiers.

Whenever a player is killed(or removed from the game) by another player, the player doing the killing/removing receives Trope Points equal to the number of Tropes the victim had. Trope Points may be spent as follows:
x Points for a +x bonus to one roll of the spender's choice.
3 Points for a random Trope.
5 Points for a random Trope that will be rerolled until beneficial.
2x Points to increase a Trope's Tier by one. X is equal to the Tier which the Trope will reach.

Rule Zero(GM improvisation) applies.
~~~
That's that, for anybody who would care to run this.
~~~
Now then: feedback! Please give!

After I get some feedback(or not), I'll run Test 2: an arms race game that won't bore me.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

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"Sociology experiment 1023291. Or so. Initiating."

There were six orbs, 2 red, 2 blue, and 2 purple. One kingdom found 1 red, 1 blue, and 1 purple. One other kingdom found the same. As it happened, the two kingdoms were mortal enemies.
~~~
Get in here, we've got a test to run.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Rolepgeek

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #137 on: August 26, 2016, 08:56:10 am »

I'll join.
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crazyabe

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #138 on: August 26, 2016, 09:11:41 am »

Interested.
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hector13

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #139 on: August 26, 2016, 09:25:57 am »

Sure.
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Gonchon

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #140 on: August 26, 2016, 11:56:00 am »

i'll join.
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Whisperling

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #141 on: August 26, 2016, 01:12:38 pm »

Sure, why not.
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AbstractTraitorHero

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #142 on: August 26, 2016, 01:13:22 pm »

Me as well.
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FallacyofUrist

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #143 on: August 26, 2016, 05:56:45 pm »

Heh.
~~~
Folks, please choose whether you wish to join Kingdom Red or Kingdom Blue.

If there's an imbalance between the two teams, I'll do some rebalancing with random.org.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

AbstractTraitorHero

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #144 on: August 26, 2016, 05:57:32 pm »

Blue
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crazyabe

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #145 on: August 26, 2016, 06:03:00 pm »

I Choose RED
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Whisperling

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #146 on: August 26, 2016, 06:26:55 pm »

Azul.
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hector13

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #147 on: August 26, 2016, 07:21:33 pm »

Whichever kingdom has fewer players once everyone else has chosen.
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H4zardZ1

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #148 on: August 26, 2016, 07:36:34 pm »

Welp, i'm interested but i'm too late.

Whichever kingdom has the less players, or if it's equal, just randomize me.
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Dustan Hache

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Re: Fallacy's Reactor: Test 2: An "Arms Race"... initiating!
« Reply #149 on: August 26, 2016, 07:44:07 pm »

I'm IN!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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