Give me a few minutes to wiki-up the way to do that, and Ill edit it into this post.Here's the seed information. Hosting the save is not likely, since Im one of those dial-up users of near-forgotten yore.
If my memory serves me though, using the feature finder to find a
6x6 area with Magma Pipe, Underground River, Flux, HFS, and no aquifer should give this site, but you can shrink it down to a minimum of 5x5 (show features on local in the init) and keep all the features. Searching for a 5x5 gives a
different location, one I havent tried, so it is not the one I was talking about. Ill see if I can find the location again in-game and get some co-ordinates, just in case you cant locate it yourself.
Confirmed find of location with 6x6 search, and a 5x5 would still contain all features. Searching for a 5x5 indeed does NOT locate my site, instead another one matching the same conditions.Generated in 40c.
Seed: 1502694731
History Seed: 1164279803
Name Seed: 1244769843
Successful generation after only 20 rejects. Tested and confirmed world.
I found my world generation settings. Nothing special, but just in case they are needed.
[TITLE:LARGE]
[SEED:1502694731]
[HISTORY_SEED:1164279803]
[NAME_SEED:1244769843]
[DIM:257:257]
[END_YEAR:1050]
[BEAST_END_YEAR:2:20]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:50]
[OCEAN_EDGE_MIN:2]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:1032:7:6]
[REGION_COUNTS:DESERT:1032:7:6]
[REGION_COUNTS:FOREST:4128:13:12]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:8256:7:6]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:8256:13:12]
[REGION_COUNTS:HILLS:8256:13:12]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:400:400]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_RIVER:2]
[SHOW_EMBARK_POOL:2]
[SHOW_EMBARK_M_POOL:2]
[SHOW_EMBARK_M_PIPE:2]
[SHOW_EMBARK_CHASM:2]
[SHOW_EMBARK_PIT:2]
[SHOW_EMBARK_OTHER:2]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8256:16512:8256]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:8256:16512:8256]
It stops generation at a ripe and early year of 9 due to megabeast population. I wanted to make sure there were a lot left alive. I hope it doesnt detract much from gameplay to have such a new world..
Heres a referance of where on the world I settled:
Local: 8 right and 9 down from top-left corner is the top-left corner of my 6 wide 5 tall settlement. I originally said 5x5, but I think I added an extra width (on the left side) for more forest.
Region: 9 right and 9 down from the top-left corner. Im a fool and didnt realize this was centered. Will give a better description when I re-find the site. Look at picture below!
World: 11 right and 12 down from the top-left corner. Also, 2 tiles upwards from my starting location is an underground pool, a bottomless pit, and a chasm. So a 5x8 or 6x8 embark could include those too.
Out of curiosity, will the local area be exactly the same with seed information, or just the same general features? Using all the above I did manage to generate an identical play map.