One odd thing showed up - when buying my settlers their skills, some settlers got the renamed abilities (Tech, Gunner et al) and some had the originals. I tried to determine if there was a pattern to which ones got which, but nothing came up.
That is one of the many thing I haven't fixed yet...
plus you need paper from ghost fingers to roll the lho with.
Ah... Forgot the paper. Currently you can roll without it, but that will change for A4. The lho drying shed souls have all the reactions you need for lho processing.
cooking bread doesn't seem to work. I have bags and bags of meal fungus flour and the reaction is still red in the kitchen. Also, none of the new seeds, plants, or powders show up in the kitchen menu on the info screen, only meat does.
I'll have to fix that, thank you for the report.
A3 is up now.
I doesn't fix any of the bugs mentioned here, but it does fix some other stuff, plus it adds some missing content. I was in the middle of making vent lurker skin brewable when I had to pack up, so that is half done
Expect brewable vent lurker skin, and some tanning improvements, next version.
This version includes a bunch of changes to drinks. Normal water is now mildly toxic (syndrome added to hardcoded water material via DFHack). If you want to drink without ill effect you will need to build a water purifier (currently using placeholder build mats). The water purifier has two modes of operation: A fairly slow way to condense water from the atmosphere, and a much faster (~3x faster) way to purify water from a cistern or stream.
No amount of pumping or other vanilla DF tricks will make water safe to drink, so get a purifier going ASAP! In the interests of not making every little hospital visit a death sentence water won't kill you, but it will make you ill, eventually causing unconsciousness.