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Author Topic: Celestial Command  (Read 1573 times)

greatorder

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Celestial Command
« on: July 07, 2016, 10:43:53 am »

I've recently got this game and given it a bit of a go.

My best description would be Reassembly meets 2D Newtonian physics with some resource management.

I've not played very much, but from what I have played it seems pretty decent. Construction is modular, in order to gather resources you need to intercept asteroids and mine them, you can sell materials at space stations (apparently, I've yet to manage anything other than asteroid mining) and need to buy food to stop your crew from starving. There's a few different weapons (rockets, cannons and energy weapons), a few engine types (chemical, ion and warp drives) and a pretty decent number of resources.

It also evidently has multiplayer, which would be where the weapons would come into play.

It's also not too expensive, being £5.59 or $7.99 on Steam.

Links:
http://celestialcommand.com/
http://store.steampowered.com/app/330460/
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forsaken1111

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Re: Celestial Command
« Reply #1 on: July 07, 2016, 10:50:28 am »

I've been meaning to take another look at this, it's gone through a lot of updates since I looked last.
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Anvilfolk

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Re: Celestial Command
« Reply #2 on: July 08, 2016, 05:11:50 am »

Whoa, I love the graphics design on this. Not cartoony at all, and a little reminiscent of BSG... might have to pick it up!

I do wonder how well orbital mechanics work for combat gameplay-wise though. Sure, it's realistic, but having to do encounters like in KSP in order to fire a few shots seems.... boring?
« Last Edit: July 08, 2016, 05:13:23 am by Anvilfolk »
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SangerZonvolt

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Re: Celestial Command
« Reply #3 on: July 09, 2016, 06:56:34 am »

Whoa, I love the graphics design on this. Not cartoony at all, and a little reminiscent of BSG... might have to pick it up!

I do wonder how well orbital mechanics work for combat gameplay-wise though. Sure, it's realistic, but having to do encounters like in KSP in order to fire a few shots seems.... boring?

Seems to me like they switched to a 2D gameplayplay model, which makes orbiting a lot easier and encounters more reliable.
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Gabeux

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Re: Celestial Command
« Reply #4 on: July 12, 2016, 08:54:10 pm »

Gave this a go and the concept is really cool. However, I didn't even get to the combat part yet, and I think this really won't be everyone's cup of tea. If I hadn't played KSP for hours, I think I'd have had a lot of trouble simply getting to an asteroid or space station.
Stuff takes a decent amount of time and there's a learning curve there, which is laughable for DF players but probably a bit too much for most people.

There's also some UI and small issues that can annoy you, like accidentally clicking somewhere while grabbing an asteroid and not noticing you've just set up a waypoint and your ships is automatically making some random burn that will either throw you towards the sun or inside the atmosphere. Then again, I went straight into non-sandbox mode, so I kinda asked for it  :P

Still, it's fun flying around and upgrading your ship little by little. Things like poor thruster placement will make your life harder, and it got that Space Engineers feel of having to think about the logistics and systems with your design. In order for a simple Fuel Refinery to work, for instance, you need to define an Ice/Power Input, and Hydrogen/Oxygen Output.
You can connect the modules yourself or let it autoconnect, which I find pretty nice.

I'll follow its development for now on. And to be honest, the price tag makes it a great deal.
« Last Edit: July 12, 2016, 08:55:48 pm by Gabeux »
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