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Author Topic: Divinity- a Godgame (OOC/Sign-Ups)  (Read 7657 times)

Demonic Spoon

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #135 on: July 22, 2016, 12:45:12 pm »

Current downsides to being bound: half-worship income.
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Taricus

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #136 on: July 22, 2016, 12:54:35 pm »

And that's it. Kinda needs more of a limitation given that bound gods effectively get an extra act's worth of actions.
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IronyOwl

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #137 on: July 22, 2016, 04:26:08 pm »

Those changes seem like a huge buff to Bound gods in general but a nerf to the currently Bound deities who didn't bother/couldn't afford to invest anything in their forms. I agree Bound status could do with some clarification, but I feel like you need better defined strengths and weaknesses for it than "you're awesome at everything, but people can smite you even easier."

I agree with the Accord->Influence rate being necessarily crap. You're talking about influencing 10% of all reality per go, that shouldn't be something you do casually.
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snow dwarf

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #138 on: July 22, 2016, 07:05:37 pm »

Question, can you invest influence into a sphere that you want to gain?
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micelus

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #139 on: July 24, 2016, 03:40:47 am »

Changed the changes. Any better?
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Demonic Spoon

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #140 on: July 24, 2016, 03:42:32 am »

A bit, but still quite problematic

EDIT: I wouldn't have had nearly as much of a problem with these rules if they were introduced at the start of the game, rather than midway through.
« Last Edit: July 24, 2016, 03:54:36 am by Demonic Spoon »
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Taricus

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #141 on: July 24, 2016, 04:05:34 am »

...So basically you just undid the nerfs for the bound. That's... pretty much the opposite of what they needed :/
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micelus

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #142 on: July 24, 2016, 04:10:08 am »

A bit, but still quite problematic

EDIT: I wouldn't have had nearly as much of a problem with these rules if they were introduced at the start of the game, rather than midway through.

Realized that after I wrote up those changes :/. Think I'll just leave the changes for another game.
...So basically you just undid the nerfs for the bound. That's... pretty much the opposite of what they needed :/

Yeah the nerf is a good idea but I'd need to redo the game for that.
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Taricus

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #143 on: July 24, 2016, 04:13:33 am »

Well, I'm fine with a restart to sort out all the mechanics if it comes to that.
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snow dwarf

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #144 on: July 27, 2016, 04:18:16 am »

bump
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Bluexdog

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #145 on: July 27, 2016, 11:56:40 am »

Well, I'm fine with a restart to sort out all the mechanics if it comes to that.
I agree, it would also give me another chance to get in :)
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snow dwarf

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Re: Divinity- a Godgame (OOC/Sign-Ups)
« Reply #146 on: July 28, 2016, 09:02:51 am »

((Ok, so I'm leaving for 2 an a half weeks and may not be able to update often. Just let Radgorix do some normal stuff))
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.
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