Hey guys, sit tight, because this is gonna be a big one.
Seeing that there was no way of going to hell from the goblin tower, I retired my adventurer at the tower I had built, started a Fortress mode game and embarked not too far away from it, dug straight to adamantium, breached hell, retired that fortress and went to it's location with my adventurer.
After several weeks of inactivity in Dangerbreach the Tower of Glory (you can only see the first floor here, but there's like 10 other identical floors with a meeting hall with a lot of tables and chairs at the top), I get notified that the dwarf digging team I hired has finally breached hell, and that most of them died to the hands of the demons they unleashed. Good, that means I don't have to pay all of them.
After a little trek, I finally reach the stairway to hell. Even from there, I can here the moaning of a thousand tortured spirits echoing through the tunnel. Pfff, tortured spirits are such pussies, they never shut up.
After a little while, I reach a raw adamantium vein. And to think I payed these dwarves ! All this adamantine they got from here was already way more than enough to repay them ! These crooks...
Me and my cohort comes to a halt when we're faced with a pit. Down below, I can see hell, but it's too far down to jump... I begin thinking of a solution.
(For some reason, I couldn't build wooden stairs down using the (b)uild menu (probably cause I was still on the same spot as the fortress), so I had to use dfhack to create stairs down. I'm sorry and I will keep dfhack use to a minimum.)
We manage to build ourselves some nice stairs down to hell (they're on the same spot as the rock, sorry I took the screenshot at the wrong instant :x). So this is it ? It isn't as scary as I thought. Seems pretty devoid, too... Well, at least there's no trees.
After some exploring, we stumble upon a group of demons. Steam demons to be precise. Finally some action !
However, due to their steamy composition, we are able to quickly dispatch them without sustaining any kind of damage. What a sorry excuse for spawns of hell.
We explore some more and find another group of demons. These ones are made of ash. It shouldn't be much harder to dispatch them. This place is starting to bore me... However, as the fight begins, I notice that despite their frail composition, these grey wraithes can actually hurt us and they inflict serious wounds on several of my companions before we're table to strike them down. I shall be more careful from now on.
Some more steam ghosts. I let my companions dispatch them to hone their fighting skills.
During the fight with this patch of steam ghosts, I notice that this hilltop is pretty flat and wide. This gives me an idea. I tell my companions that we're going back to the surface and that I have to go get something.
However, on our way back, we are met with more demons. These ones are entirely made of salt. I'm beginning to think that this is all one vast joke. Like, seriously ? Satan must be a dumbass if he thinks demons like these will do anything to stop us.
I quickly strike them down. NEXT.
We've made it back from the staircase. However, as I turn back, I notice that during the fight with the brine ghosts, several companions have given in to pain and lay unconscious on the ground (they're on the white crosses). I ponder whether or not I should wait for them to regain consciousness before going back up, as idling around here could prove to be dangerous if actually dangerous demons decide to show up.
At the end of this episode, only 48 companions remain. At the beginning I had 54. We've already lost 6 members... Even thought we've only met pansy demons so far. I'm beginning to think maybe peasants aren't fit for taking over hell. But hey, that's just a the- *BANG*. I mean, that's only a minor setback. TONIGHT, WE DINE IN HELL ! (FOR REAL !)