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Author Topic: [Players needed] CurseKnowledge - The fort of incompetence  (Read 15441 times)

gchristopher

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #105 on: August 17, 2016, 06:18:11 pm »

Has anyone heard from onemoreminer? From their profile, they haven't been online since the July 25 post.
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Imic

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #106 on: October 15, 2016, 03:15:49 pm »

Helooooooo?...
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gchristopher

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #107 on: October 17, 2016, 01:32:47 pm »

I messaged Spriggans to ask, and didn't hear anything back. They appear to be on the forum daily, so I guess they just decided to start ignoring this fort?

My vote would be to move on to the next non-repeat player, and push for more players, if it comes back to life!
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Spriggans

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #108 on: October 17, 2016, 04:32:35 pm »

Hey, I was not dead !

Yeah, the thread is kind of dead -.-'
At this point, this is just : if someone wants to play the save, please do so. :-X


I messaged Spriggans to ask
You did ? :o
Didn't notice it ! Damn is this message system crappy !
« Last Edit: October 17, 2016, 04:34:07 pm by Spriggans »
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

gchristopher

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #109 on: October 17, 2016, 05:58:13 pm »

I messaged Spriggans to ask
You did ? :o
Didn't notice it ! Damn is this message system crappy !
That totally happens to me, too. Maybe I failed to send it correctly, too?

Anyway, onemoreminer hasn't logged in since they downloaded the fort. I hope the fort didn't somehow kill its player!

Who's brave enough to take the next turn? I nominate Fleeting Frames!

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Fleeting Frames

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #110 on: October 18, 2016, 04:55:23 am »

Mm. Not sure. Though Gwolfski should be next by list (again).

Looking around the save on OP, few things I note, though.

The military could be really lazy.


Thankfully, they aren't:


Dwarves are generally happy (3 children at bottom not included]

Well, they're mostly socializing, praying. Speaking of which:

Remember the careful and intricate minecart grinder defence?


The levers are uh...Kind of far away. 26 tiles from first doggy versus ~ 75 tiles from center of tavern. Curse of multiple overseers, I suppose.

Not that it matters much with caravan bridge being down.



Though, on the bright side, there's steel materials (that military isn't wearing yet). Fire clay, sand, too, embark is resource-rich.  Nothing new, more forgotten old on that note. Well, the thread isn't that long.
« Last Edit: October 18, 2016, 04:57:04 am by Fleeting Frames »
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gchristopher

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #111 on: October 18, 2016, 12:04:12 pm »

Heeehee. The Naked Suicide Squad. An elite military unit whose duties consist primarily of stripping off all clothing and carefully inspecting bridges for possible work-site hazards.
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Imic

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #112 on: October 18, 2016, 01:45:48 pm »

I HAVE SUCCESFULLY BROUGHT A THREAD BACK TO LIFE!!!
I HAS PROUD!!!
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Fleeting Frames

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #113 on: October 18, 2016, 02:26:35 pm »

I HAVE SUCCESFULLY BROUGHT A THREAD BACK TO LIFE!!!
I HAS PROUD!!!
Well, you could make it live for more than few days by taking a turn. Want to, though?

(at least by now there's unstable mostly-working (hopefully) dfhack working with 43.05)

gchristopher

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #114 on: October 18, 2016, 03:38:56 pm »

And Therapist, too! This challenge was particularly hurt by the lack of Therapist.

Take a turn, Imic!!
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Fleeting Frames

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #115 on: October 18, 2016, 04:07:08 pm »

I only know the existence of DT 43.05 32 bit windows mode and 32/64 OSX. Hence, dwarf manipulator (running on linux atm.)

Though, I'd say this challenge is particularly suitable for lack of Dwarf Therapist, if properly documented, as noting of 1 dwarf and 1 job doesn't take long.

ReynTheLord

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #116 on: October 18, 2016, 04:09:06 pm »

Dorf me as a Miner/Swordsdwarf, Please
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I am currently trying to comprehend what sick, mad, dwarven mind came up with the fortress name "Lancefondled", because it wasn't me.

Glass

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #117 on: October 18, 2016, 05:01:26 pm »

:O

IT'S ALIVE!!!
...
Is Erin Quill ever going to get added? I want to see what happens, what all the ways are that the dorfs can heap abuse on top of the human trader. :D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Fleeting Frames

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #118 on: October 18, 2016, 05:51:22 pm »

If they show up, of course. Humans and elves are at war, currently.

Glass

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Re: [Players needed] CurseKnowledge - The fort of incompetence
« Reply #119 on: October 18, 2016, 08:21:32 pm »

Erin is the trader. Also, a part-time mad scientist. See Communist Blazecooks for details. :D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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