Summer 202 is complete!
95% of the last two seasons can be summed up in two words:
LOG HAULING. The dwarves of CurseKnowledge have decided by general acclaim that log hauling is an utterly mindless task, and does absolutely nothing to build accursed skills or responsibility. Walk over to a log, pick it up, carry it somewhere, put it down. Maybe wave it around a bit in case any elves are watching and shout "Har! Like tha', elf? It's yer tree, and a'hm haulin' it around! Ha!"
So maybe Log Hauling and Log FLAUNTING are the two most common activities in CursedKnowledge.
It's not glamorous, but hey, we're sparing future overseers the chore, so they can chase whatever crazy dreams don't involve carrying bits of wood to stockpiles.
Here's a log of the adventures of CurseKnowledge, Summer 202!
2nd Hematite, 202, Early Summer: Shululujubin, Kobold Thief is back! Hey little guy! Come on in! You want a... uh, log? Hooo, boy do we have logs.
He ran away. What does it take to make a little growly Kobold friend these days? We should make some sparkly toys and leave them out, maybe near a cage or something.
10 Hematite, 202: The magma minecarts are filled! The dwarves flip the lever to drain the filling area, revealing six red-hot iron minecarts full of that most beautiful of liquids:
magma.
The carts need to be loaded into an insulating carrying cart to be brought back to the surface. While that tedious micromanagement is happening, let's think a bit about fortress defense.
Every fort will occasionally be visited by sneaky no-good stealthy cheaters. Don't they know it's shockingly poor manners to walk around without stomping, and not wearing proper outfits of clanking metal? It's truly an uncivilized world out there.
Well, if those misbegotten quiet, shadow-hugging fools won't make a racket like's proper, I guess the dwarves will have to do something to spot 'em before they can cause too much trouble.
It's time to deploy.... the PUPPYWATCH!
The PuppyWatch is five puppies stationed on top of grates over the entrance hallway. They wait for anything to walk past and bark their little heads off if anything gets the crazy idea to try to sneak in.
Okay, got distracted playing with puppies there for a while. Where was this fort going?? Oh, right, log hauling.
Spriggans has been leading the dwarves in song!
Yo ho! Yo ho! A log hauler's life for me!
We don't have ocean, but we have trees!
Our cute little buddy Kobold flees!
I saw an elf and it had fleas!
Yo ho! Yo ho! A log hauler's life for me!(Of course he loves log hauling, he's the gorramn Carpenter who gets to use it all.)
14 Hematite, 202: A human caravan has arrived. Time for more trading! The humans have brought a ton of food and plants! This will put our booze and meal stockpiles on a much more solid footing! Even with the long walk down to magma, glass trap production has been going well, so the dwarves clean the caravan out of anything of use, sending the traders home with a huge profit that should encourage them to bring even more next time.
Of interest to
Gwolfski, the humans had one book that WASN'T about a village or hamlet! We bought the copy of "Strategems, My Life", a book espousing the value cunning, for future librarians.
20 Hematite, 202: Right in the middle of a log-hauling song, Spriggans suddenly stops and looks around wildly. "LOGS! I NEED LOGS! LOGS! LOGS! I NEED LOGS!" He runs toward the workshop, howling wildly. Alright, aready, Spriggans! We know you love being a carpenter. We get it. You don't need to... oh. That's not just his usual wood-lust. ("Har, har, Spriggans has wood-lust.") It's a Strange Mood, the first of the year!
22 Hematite, 202: Migrants! Oh god, here we go again. Only 7 this time, thankfully. We haven't dug out more housing, leaving that creative choice to future overseers. Instead, dozens of beds line hallways, waiting for more permanent housing plans.
Another one for
Gwolfski (BTW, why is our mechanic ranting about strawberries? Are we sure he's okay?), one of the migrants has a definitely interest in book-making:
That might be useful if you stick with the epic library plan! (Or if you want to single out someone for murder by future overseers. That might be synonymous.)
25 Hematite, 202: Spriggans has completed his mad project. It's... a very spiky table.
2 Malachite, 202 Mid-Summer: Libash Mebzuthoshosh draws an extremely short straw and has to carry the cart full of carts full of magma up the insanely long stairway. Let's see if he dies of thirst on the way! Carrying seven minecarts, six full of magma, up almost 150 flights of stairs, sounds like a miserable job.
Yo Ho! Yo Ho! A Log Hauler's Life for me!22 Malachite, 202: The minecarts reach the workshop levels and magma pouring begins! An incredibly tedious sequence of building track stops, very small stockpiles, and other organizational details gradually resolves into carts pouring sweet, sweet
magma into three waiting holes, permitting us to jumpstart our forge industries without the insane walk down the stairs!
25 Malachite, 202: The workshop-level magma smelter is operational! Time to start smelting all those piles of iron ore! TheFlame52_2 leaps into action, happily smelting away, which he'll probably be doing for the rest of his sweaty drunken existence.
1 Galena, 202, Late Summer: We decided to stop producing barrels. We should be in good shape now. Spriggans achieved a huge leap in his understanding of Carpentry making that spiky table and can now produce wooden goods at an insane rate. There are indeed several ☼Beds☼ to choose from now. The dwarves needed a lot more barrels to brew all the plants brought by the human caravan. Spriggans takes a break... no wait, he joins in the official business of CurseKnowledge in year 202: LOG HAULING!
Yo Ho! Yo Ho! A Log Hauler's Life for me!8 Galena, 202: The first round of log hauling is complete! Almost 500 logs were brought in, and used to create an initial stock of beds and barrels. With all those log hauled, what should we do now?
"I know!" shouts Spriggans. "Send the woodcutter out for more trees!"
Yo Ho! Yo Ho! A Log Hauler's Life for me!10 Galena, 202, Late Summer:
All three magma workshops are operational at the main fortress level!!! Woohoo! That was a ton of micromanagement, but that will probably increase the speed of industry by a factor of ten. Cart hauling remains by far the fastest way of getting small amounts of magma to surface level. (Smelter, Forge, Glass Furnace.)
And look! Another 122 logs have been cut to be hauled!
Yo Ho! Yo Ho! A Log Hauler's Life for me!Have you started a military yet ? Even wrestlers are good enough, since this will train willpower/fighter/dodger.
Codyrex has been dorfed as the militia commander. A few other dwarves that arrived with military skills have been assigned to the squad, but they're all inactive and not training. They're only assigned to the (inactive) squad so we can find them later if we want them to train. Log hauling remains the activity of every non-skilled dwarf.
Dorf changes since Spring:
Codyrex dorfed as Axedwarf Militia Commander.
A second dwarf has been assigned Mechanic skill. (0 free skill picks remaining.)
Other notes:
- I screwed up by picking plant gathering. I wanted seeds for agriculture, but didn't think ahead to how many surface plants the elves and humans would bring. That pick was a mistake.
- Future overseers (Gwolfski first?), are there dorfs you'd like to see killed before the end of the year to free up skill picks?
Here's dorfs that I think might be considered for death:
- NEEDS NAME: Wood Cutter (>500 logs should be stockpiled by year end.)
- NEEDS NAME: Plant Gatherer (Oops, I basically murdered this dorf.)
- NEEDS NAME: Mechanic (Second Mechanic. Absolutely needed this year, but probably not unless someone else loves levers and bridges.)
- Bembul: Cook/Architect. (This dorf can't do both jobs at once and is a major blocking factor to building almost everything. Also, I think one of the migrants had good Building Designer skill.)
Here's dorfs that are MVPs that hopefully won't die:
- Spriggans: Carpenter/Weaver (After mooding, Spriggans does Carpentry so fast that he should be able to cover weaving, too once that job comes up.)
- Cattan: Miner/Engraver (Mining jobs come in spurts, leaving Cattan free to practice smoothing and eventual engraving.)
- NEEDS NAME: Glassmaker (Came in a High Master and produces absurd trade value, plus unlimited ugly green magma-safe stuff.)
Please let me know any murder requests! I think there'll probably be free time at the end of the year to handle details like that.