By all accounts armour is surprisingly light and comfortable to wear.
I agree with most of the thread--except for this. Yes, armor can indeed be "surprisingly" light, IF you were expecting to be weighted to near-immobility while wearing it. But modern folks find it noticeably more difficult to walk around in a 70-pound suit of armor, than to carry that same suit of armor in a backpack--because the equipped armor weighs down parts of their body that aren't used to the weight, and also because moving their arms & legs is the equivalent of repeatedly lifting that weight & setting it down again. When carrying a heavy backpack, all you're doing is holding it at a constant elevation, and your bones do most of that for you. There's a reason why "Armor User" is a DF skill.
Anyway, on clothes.
Dwarves with more "rugged" professions (those that train Strength, Endurance, etc.) should value clothing primarily on its resistance to wear. Comfort is a consideration as well, but to a lesser degree.
For dwarves with lighter jobs, comfort is the primary concern.
Nobles, meanwhile, place
cost at a premium, and will choose an expensive garment over a comfortable one every time.
It seems logical to impose a class-based garment code (
e.g., the lower castes are forbidden to wear silk, fur, or anything purple, etc.), but this would be more appropriately implemented as a fortress-level (or civ-level) law than a sweeping hardcoded rule for all of DF.
Clothes + armor:
Historically, all forms of armor were worn over clothes, but there's one important type of armor that so far has been overlooked by DF: Quilted armor. The most common (and most important) variety was called the
gambeson, and was worn both as protection in its own right (the padding was good at absorbing blunt attacks) and as an intermediate layer underneath mail or plate. Not only did it prevent the chafing that the armor would otherwise cause (even if you were wearing regular clothes under it), but it rounded out the outer armor's relative weakness against blunt weapons.