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Author Topic: Future of the Fortress  (Read 1443737 times)

Manveru Taurënér

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Re: Future of the Fortress
« Reply #3075 on: February 15, 2018, 08:11:22 pm »

About the various level of world magic level, will this also affect the type of rocks and land formation available on a world ?
By example i'm thinking about those "floating" rocks or big floating lands that are often seen in fantasy worlds, or floating sky cities made with that kind of material etc, will it be possible ?


Some manner of floating rock cities are planned at least, going by the "Warriors of the Dead" short story, though that particular one floats by means of magical machinery.

flying sites, can be handled like boats somewhat
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Beag

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Re: Future of the Fortress
« Reply #3076 on: February 15, 2018, 08:13:54 pm »

1. Will practitioners of various forms of generated magic be given their own generated titles?
2. Will we be able to look at the generated myths post world gen to refresh on lore about a world's magic, races, mechanics etc. similar to how we can look up general lore in legends mode?
3. Will the myth generator also list any special traits about generated races such as ability to breath underwater, passive animal pacification etc.
4. Will magic be added to the list of values civilizations can have opinions on? If so will it just be a general magic value or multiple values for each form of generated magic?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3077 on: February 15, 2018, 10:41:39 pm »

Assuming update isn't out by the end of the month...
Will dwarves need equipment to grab livestock (chains, cages, etc) or can they just coax the giant elephants from the forest retreat to follow them with soothing beard strokes...?
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KittyTac

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Re: Future of the Fortress
« Reply #3078 on: February 15, 2018, 11:03:19 pm »

Assuming update isn't out by the end of the month...
Will dwarves need equipment to grab livestock (chains, cages, etc) or can they just coax the giant elephants from the forest retreat to follow them with soothing beard strokes...?

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FantasticDorf

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Re: Future of the Fortress
« Reply #3079 on: February 16, 2018, 11:45:44 am »

Does 'livestock' apply to remaining creatures that do not become involved in the conflict? (say if your soldiers were attacked by dogs) or total pool of creatures once the remaining conflict with the settlement's sentient occupants ends.
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Rockeater

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Re: Future of the Fortress
« Reply #3080 on: February 16, 2018, 01:49:03 pm »

1.Will it be possible that in some worlds you wiil be able to be a being that is in multiple places at once (e.g death)? and if so how it will work?
2.will legends mode contain the ways magc is done in the world?
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Lordfiscus

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Re: Future of the Fortress
« Reply #3081 on: February 16, 2018, 03:23:43 pm »

Will electricity ever exist as a method of power production, or is technology stuck where it is now?
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ZM5

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Re: Future of the Fortress
« Reply #3082 on: February 16, 2018, 04:01:14 pm »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?

Shonai_Dweller

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Re: Future of the Fortress
« Reply #3083 on: February 16, 2018, 04:55:25 pm »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?
Oh yes, some c-screen mod support thrown in at the end of this cycle would be great! Seems like it should all work mechanically. Although, would have to link to the snatcher position to make sense, so perhaps not quite as low-hanging fruit as it seems.
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Bumber

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Re: Future of the Fortress
« Reply #3084 on: February 16, 2018, 06:11:16 pm »

Will electricity ever exist as a method of power production, or is technology stuck where it is now?
Tech is limited mostly to 1400's Europe.
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KittyTac

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Re: Future of the Fortress
« Reply #3085 on: February 16, 2018, 10:46:05 pm »

You might get something similar to electricity in mythgen, I think.
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Eschar

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Re: Future of the Fortress
« Reply #3086 on: February 16, 2018, 10:49:57 pm »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?

The dwarven ethics should disallow that, though.\
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KittyTac

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Re: Future of the Fortress
« Reply #3087 on: February 17, 2018, 12:24:02 am »

When it comes to raiding, will there be a "babysnatching" option at some point along with the pillaging/razing options?

The dwarven ethics should disallow that, though.\

In mythgen, you will be able to play as procedural races with procedural ethics.
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Rose

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Re: Future of the Fortress
« Reply #3088 on: February 17, 2018, 12:35:06 am »

Also, being able to play as goblins would be a nice bonus.
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FantasticDorf

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Re: Future of the Fortress
« Reply #3089 on: February 17, 2018, 07:44:42 am »

Also, being able to play as goblins would be a nice bonus.

From modding they need a lot of optimisation to match the dwarven gameplay experience, but do-able though not in the same sense as supporting a aboveground human village like Toady has talked about before in the past to answer questions on "what does dwarf fortress without a procedurally generated dwarf race look like?"

If you don't mind subterranean dwelling goblins then the base gameplay with tweaks is well and fine. A fun embark is to set up a fortress, abandon it then switch races with [TAB] faction shift and re-occupy the deserted fortress with goblins for dwarf monuments and iconography intact via reclamation.
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