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Author Topic: Future of the Fortress  (Read 1443999 times)

KittyTac

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Re: Future of the Fortress
« Reply #2910 on: December 21, 2017, 02:09:57 am »

Will the magic system allow for blood magic and fleshwarping/crafting powers, possibly akin to something like the SCP Foundation's Sarkic Cults, or the Flesh Golems in D&D? Will we be able to make horrific abominations and tame them?

I'm also interested in knowing if holy relics will enable the user to call upon divine power, whether instant death/save or die spells will be implemented or not, and whether or not the player will be able to specify spell-based weather in worldgen, e.g make it rain healing potion or rain the components needed for a constant death or poison curse in the affected area.

For all of this: "in some worlds". Also, make your post lime green if you want Toady to respond.
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Lordfiscus

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Re: Future of the Fortress
« Reply #2911 on: December 21, 2017, 02:14:43 am »

So yeah, fleshwarping could be a thing then, possibly based in the DISEASE, DEFORMITY, ANIMALS and NATURE spheres?
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Rockphed

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Re: Future of the Fortress
« Reply #2912 on: December 21, 2017, 03:13:19 pm »

So yeah, fleshwarping could be a thing then, possibly based in the DISEASE, DEFORMITY, ANIMALS and NATURE spheres?

Probably.  If you have further thoughts on the matter and want Toady to see them, go make a thread in the suggestion forum.  Currently night-trolls fleshwarp their victims into brides/grooms, but I suspect you want something more like granting creatures a second set of arms.
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golemgunk

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Re: Future of the Fortress
« Reply #2913 on: December 21, 2017, 04:17:05 pm »

Will we be able to make horrific abominations and tame them?

I think it's planned for flesh golems/frankenstein type things to be added as a specific type of night creature eventually. so yeah almost definitely, at some point
« Last Edit: December 21, 2017, 04:19:20 pm by golemgunk »
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Beag

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Re: Future of the Fortress
« Reply #2914 on: December 21, 2017, 06:11:50 pm »

1. In some worlds with magic if two people from two different families that both had magic bloodlines had a child would that child have access to the magic from both bloodlines?
2. One of the activities listed on the development page is helping or hindering bloodlines. Hindering seems simple enough as a player adventurer could just slaughter all the people of that blood line but how would we go about helping a bloodline?
3. In some worlds with magic would it be possible for a magic bloodline to be created post world gen through some magical event turning a normal bloodline magical?
4. In worlds with magic would people of a magic bloodline be given special treatment in some civilizations and if so can you give some possible examples of the special treatment they may receive?
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KittyTac

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Re: Future of the Fortress
« Reply #2915 on: December 21, 2017, 08:08:49 pm »

1. In some worlds with magic if two people from two different families that both had magic bloodlines had a child would that child have access to the magic from both bloodlines?
2. One of the activities listed on the development page is helping or hindering bloodlines. Hindering seems simple enough as a player adventurer could just slaughter all the people of that blood line but how would we go about helping a bloodline?
3. In some worlds with magic would it be possible for a magic bloodline to be created post world gen through some magical event turning a normal bloodline magical?
4. In worlds with magic would people of a magic bloodline be given special treatment in some civilizations and if so can you give some possible examples of the special treatment they may receive?


Yes, these sound quite simple. In some worlds. Not sure about the bloodlines thing though.
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PatrikLundell

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Re: Future of the Fortress
« Reply #2916 on: December 22, 2017, 04:51:53 am »

1. In some worlds with magic if two people from two different families that both had magic bloodlines had a child would that child have access to the magic from both bloodlines?
2. One of the activities listed on the development page is helping or hindering bloodlines. Hindering seems simple enough as a player adventurer could just slaughter all the people of that blood line but how would we go about helping a bloodline?
3. In some worlds with magic would it be possible for a magic bloodline to be created post world gen through some magical event turning a normal bloodline magical?
4. In worlds with magic would people of a magic bloodline be given special treatment in some civilizations and if so can you give some possible examples of the special treatment they may receive?

2. One rather straightforward way of helping a bloodline is to slaughter those who try to hinder it... Less straight forward means would be to help their economic, social, or military standing, as well as to perform tasks that might increase the potency of the blood (rituals, component collection, marriage negotiations...).
4. Real world examples are the Egyptian (both original and Greek) and Inca ruling dynasties. In both cases their sun derived divine blood gave them the right to rule the nations, and in both cases they protected the blood line from dilution (or possibly prevented it to spread so anybody could claim to have it) by rampant incest. In fantasy you have (at least) the cases of magic infused blood lines being revered, sometimes with privileges or a particular blood line being a prerequisite for some offices, persecuted, and kept secret.
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ZM5

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Re: Future of the Fortress
« Reply #2917 on: December 22, 2017, 11:34:04 am »

Regarding the current tokens, what exactly do some of the tokens, i.e ANIMAL_ALWAYS_MOUNT, entail?

Does it mean that all animals in the selected group will be used as mounts, regardless of whether they have that token or not, or does it only apply to animals that actually do have the mount tokens?

Knight Otu

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Re: Future of the Fortress
« Reply #2918 on: December 22, 2017, 12:09:38 pm »

Regarding the current tokens, what exactly do some of the tokens, i.e ANIMAL_ALWAYS_MOUNT, entail?

Does it mean that all animals in the selected group will be used as mounts, regardless of whether they have that token or not, or does it only apply to animals that actually do have the mount tokens?

According to file changes.txt, those tokens override the creature raws and make these creatures always/never to be the appropriate role.
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ZM5

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Re: Future of the Fortress
« Reply #2919 on: December 22, 2017, 12:35:33 pm »

That's a bit of a shame - I forgot to add this to my last question, but what about if one of those tokens isn't present but the creature still has, lets say, a mount role innately? Will they still be used as that role?

Random_Dragon

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Re: Future of the Fortress
« Reply #2920 on: December 22, 2017, 01:11:04 pm »

You know what must be done. Give a civ cats as mounts.
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PlumpHelmetMan

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Re: Future of the Fortress
« Reply #2921 on: December 22, 2017, 05:24:52 pm »

*Kobold sieges mounted on cats soon become the bane of every one of my fortresses*
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2922 on: December 22, 2017, 06:31:21 pm »

*Kobold sieges mounted on cats soon become the bane of every one of my fortresses*
I just got dark elves mounted on giant ravens. They had a ton of pets with them, but opted for the ravens as mounts just because of how cool it looks.

Well, would have been had they not gotten stuck in typical flyer mount pathing bugs. Still, they weren't to know.
« Last Edit: December 22, 2017, 06:35:11 pm by Shonai_Dweller »
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StagnantSoul

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Re: Future of the Fortress
« Reply #2923 on: December 23, 2017, 09:53:04 am »

Is revenge for your civs failed raids/sieges or against groups who've raided them going to be an option during this release? Say, outpost liaison tells you how one of the greatest generals of the civ was captured during a siege, and they'll give you so many urists worth of stuff for free in the next caravan or they'll promise a large steel shipment or something similar in return for his return?
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KittyTac

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Re: Future of the Fortress
« Reply #2924 on: December 23, 2017, 10:11:48 am »

Is revenge for your civs failed raids/sieges or against groups who've raided them going to be an option during this release? Say, outpost liaison tells you how one of the greatest generals of the civ was captured during a siege, and they'll give you so many urists worth of stuff for free in the next caravan or they'll promise a large steel shipment or something similar in return for his return?

Most likely in economy update, which is due in about 20 years.
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