Regarding traveling military peoples; when the economy is implemented, would I be able to request mercenaries from other civilizations? Like requesting archers from the elves to bolster my crossbowdorfs and then paying for it through the normal trade caravan or some other means. Conversely, could your parent civilization levy your soldiers to help in other wars or to defend other forts?
On another note, I would like catapults to be more interesting. Specifically I want to load them with spiked balls.
Unless you put your suggestion in the suggestions forum, it'll be lost to time in this thread. Economy is at least 10 years away. Suggestions here will probably be forgotten by next week.
~snip
No, no, they're sort of ok with this question if they phrase in such a way as...
"
Will the level of interaction with visitor roles in the world eventually be increased to the detailed level of expedition groups?" But yes, any specific 'ideas' like you detail on appealing to adventurers from foreign civilizations & new catapult ammo types can really merit a suggestion thread of its own unless its a question on something Toady (even if it slightly tangental like yours referring to the economy & non-confirmed military arc) has already laid out in his plans.
Also lime-green please, the more concise questions that don't sound like statements usually get notable replies.
Toady has also already replied on thoughts regarding world army reinforcements arriving.
Toady, with the current direction of a diplomacy, could this lead to influencing the decisions of civs/war leaders into actively turning around armies to help you with reinforcements by delivering friendly forces to help fight on the map?
It'd be nice to get some recognition by armies for being a 'safe haven' to rest with the FOB thing Random_Dragon when you actively put your citizens at risk bordering a goblin civilization or in a extremely hostile & monster ridden environment that armies are too scared to cross over.
Anything helps there, though what we really need are better army positioning/fights to get to that sort of thing, so that reinforcements/rescues generally can make sense in a battle (which would last a period of time, instead of the instant battles we have now). An advantage you'd have in the fort is that most sieges would last a number of days, and you'd have time for help to make the abnormally quick journey over the world map -- a downside would be if we required you to get a messenger out, they'd have to get to the edge of the map, so maybe the timing all evens out.