So... This means we can put animals to pull carts now?
Actually i think Toady meant trading wagons quite specifically, but the function that was created allows civs to choose a class of animal to pull rather than randomly choosing whatever animal is to hand with the relevant tags
The dev post explains it pretty ok actually, most of these features seem to be raw optimisable in that if you want to have horse drawn trade wagons (a big animal with nice capacity), you can just throw horses up. Or if you want to have horses in the wild roaming the grasslands (or not at all) just twiddle the functions, set horses to high priority and everyone will trot around on them when they find them or keep a little stable of them it sounds like without making them appear out of thin air with 'domestic' which is a bit of a trope when horses outnumber every other living thing.
I can see where that function is useful toady.
Edit - *ah i see i could just set the [SEMI-SAPIENT] or [EVIL] tag instead for the EVIL civilisation's creatures and minions, re-reading the devlog post. ill have to rethink a question or let it lie for a little bit.
Do all sites have animal containment pits/areas toady? Or is that a exclusive feature to the kobold caves Most certainly will be setting trolls to be limited stock in order to make goblin sites lag free in my own personal raw modifications, not that they'd be hard to replace from underground populations.
When will plant like the willow actually be dioecious?(Gendered plants)
Would this actually be noticeable outside a few cases like ginkgo biloba?
You chop the tree mimic with the copper axe! it is a gelding strike!
The tree mimic reawakens from its dormancy
The tree mimic flies into a fit of rage!
Urist woodcutter's head collapses by the force of tree mimic's hand punch
Urist woodcutter has been struck down
Sorry to drag my post on, but to add onto patrik's point, if magical creatures are introduced/reintroduced via sufficient magic settings for them to exist by inversely adding magic to the world, id imagine they'd probably be as rare as when they could have been dying out in the other scenario. Variable between different creatures because right now it is possible to manipulate creature populations by ensuring they are safe to breed on your embark, such as stopping yeti's going extinct despite having very low numbers etc by forced breeding them in captivity for your own purposes (yeti fur is nice and insulating, besides being menacing animals) or do-gooder conservation work to keep them alive in the wild.
Here's to a plague of rabid flesh hungering unicorns sweeping across the land in a mass rampage because of fast reproductive cycles and a clumsy dwarf dropping a artifact glass orb or some other reason. Ill probably bet it was the elves fault for letting it get out of hand.