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Author Topic: Future of the Fortress  (Read 1442577 times)

Random_Dragon

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Re: Future of the Fortress
« Reply #1890 on: June 08, 2017, 12:12:19 pm »

Though I'm not 100% sure of how desirable the "lesser" form of artifact will be.
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OluapPlayer

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Re: Future of the Fortress
« Reply #1891 on: June 08, 2017, 04:50:26 pm »

With the coming changes and buffs to kobolds, are we gonna see anything similar for the cavern animal people tribes anytime soon, or is that for later? Right now their presence is almost negligible.
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LorrMaster

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Re: Future of the Fortress
« Reply #1892 on: June 09, 2017, 02:25:59 am »

With the inclusion of different planes of existance, what kind of differences could planes have between worlds? For example, could we have a plane made entirely of gold filled with a single type of creature?

Also, how will these planes interact with the normal world?
« Last Edit: June 09, 2017, 02:27:58 am by LorrMaster »
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PatrikLundell

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Re: Future of the Fortress
« Reply #1893 on: June 09, 2017, 02:41:51 am »

With the coming changes and buffs to kobolds, are we gonna see anything similar for the cavern animal people tribes anytime soon, or is that for later? Right now their presence is almost negligible.
It's most probably for later. Animal people is a different set of issues than kobolds. The kobolds is a "civilized" major race with "settlements" that are being overhauled now, while animal peoples are split into "tribes" of underground animal peoples and "tribes" of above ground animal peoples, neither of which have any settlements or equipment beyond what's carried. At a guess, animal peoples would fit into the giant pile of law and custom thingies.

With the inclusion of different planes of existance, what kind of differences could planes have between worlds? For example, could we have a plane made entirely of gold filled with a single type of creature?

Also, how will these planes interact with the normal world?

That kind of plane sound quite possible. The first pass of inter planar contact will have one way portals that allow creatures from the other plane to get into the mundane world. The intention is to allow for player interaction to open/close (some) portals.
Later development will allow two way portals, but that's more than two major releases away (upcoming: artifacts, and thereafter myth&magic 1).
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Beag

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Re: Future of the Fortress
« Reply #1894 on: June 09, 2017, 12:46:31 pm »

1. Will our adventurers eventually have family relations like parents?
2. Will our demigod adventurers have godly parents who can grant them divine powers?
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CptAWatts22

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Re: Future of the Fortress
« Reply #1895 on: June 09, 2017, 01:10:38 pm »

When someone attacks your fort over an artifact that you did not agree to hand over. Is that a deceleration of war or is it just a battle? Can it lead to wars?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1896 on: June 09, 2017, 03:41:48 pm »

1. Will our adventurers eventually have family relations like parents?
2. Will our demigod adventurers have godly parents who can grant them divine powers?

1) Yes. One day. One day you may be able to pick from any historical character. You may also get to play as a decendent of a previous adventure.
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Egan_BW

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Re: Future of the Fortress
« Reply #1897 on: June 09, 2017, 04:17:10 pm »

Given that Kobolds lay eggs, what should happen if an adventurer steals a fertilized egg from some kobold caves? Would the egg hatch into a newborn kobold?
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Random_Dragon

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Re: Future of the Fortress
« Reply #1898 on: June 09, 2017, 04:50:59 pm »

Will kobolds have any positions and entity tokens defined as a result of these changes to caves, or will some hardcoded behavior be involved there?
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PatrikLundell

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Re: Future of the Fortress
« Reply #1899 on: June 09, 2017, 06:01:57 pm »

Given that Kobolds lay eggs, what should happen if an adventurer steals a fertilized egg from some kobold caves? Would the egg hatch into a newborn kobold?
In principle, if the eggs were kept at a proper temperature, you'd be able to hatch them. However, it's unlikely incubators are going to be included in DF as I think it's a fairly recent invention. It's more probable that leaving the eggs in the nest box and wait for them to hatch will work (it seems fortress egg layers can be butchered a fair while before the eggs hatch without preventing the eggs from hatching). Regardless, newborn kobolds would be hostile to the player.
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Random_Dragon

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Re: Future of the Fortress
« Reply #1900 on: June 09, 2017, 09:16:59 pm »

Regardless, newborn kobolds would be hostile to the player.

Butbutbut I want a pet kobold. ;w;
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1901 on: June 09, 2017, 09:30:41 pm »

Regardless, newborn kobolds would be hostile to the player.

Butbutbut I want a pet kobold. ;w;
You'll just have to make do with an omelette. Sorry.
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Random_Dragon

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Re: Future of the Fortress
« Reply #1902 on: June 09, 2017, 11:23:44 pm »

You'll just have to make do with an omelette. Sorry.

But you know you want a pet cutebold.
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Egan_BW

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Re: Future of the Fortress
« Reply #1903 on: June 10, 2017, 12:50:29 am »

Newborns being hostile to basically anything ever seems like a gameplay limitation, and a prime thing to change at some point.
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PatrikLundell

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Re: Future of the Fortress
« Reply #1904 on: June 10, 2017, 04:29:29 am »

Newborns being hostile to basically anything ever seems like a gameplay limitation, and a prime thing to change at some point.
If I understand it correctly it's simply a result of how the taming mechanism is implemented, where children (live birthed as well as hatched) inherit their mother's taming level and civ affiliation. On top of that you have the fact that Kobolds are sapients and the current dwarven ethics don't accept slavery (but goblin baby snatching shows that it's possible to convert enslaved children to the enslavers' civs).
The mechanics involved can very well be refined at some future point, though.
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