Golly gee! Look at that progress report:
I'm balancing out abstract equipment strength numbers and working more with the post-worldgen raid/battle code, since it wasn't really geared toward smaller numbers of well-equipped player dwarves fighting at sites. That'll merge in with the reports they give when they return, which is the next project.
I probably misunderstood this one, but
will this somehow improve current post-world gen battles that happen in different sites? The game currently treats a 3 goblin skirmish and a full fledged 1500 goblin invasion like kind of the same deal in offloaded sites, and they usually end when just one of the attackers dies (which is funny in thousand-goblin cases). Also,
will these interventions on foreign sites appear like invasions in Legends Mode, regardless of intention and outcome? Such as "this is part of the Conflicts of Scratching", and so on.
Tangentially related (but not quite),
what essential differences exist between visitor (performer/scholar/mercenary) and invader code, besides hostility and intent? Can our exploits be considered "visits" at some point?There is something weird with post-worldgen visits and it is the clutter generated in the Legends Mode site entry, I don't know if this has been acknowledged (or is currently a bug) and this might sound a bit suggestion-y, but
is there a possibility to get more detailed entries regarding visitors (such as what where they doing, what was their initial intention and/or if they were able to make a residence agreement)? If there's no room for those details in Legends Mode,
how hard would it be to implement a cull feature, similar to what we currently have for lesser brown events within the Age sub-menu?