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Author Topic: Future of the Fortress  (Read 1444045 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #240 on: July 21, 2016, 04:35:12 pm »

Quote
Question for Toady

How do figures in worldgen sites display their artifacts/holy relics? Are they placed on the ground or lifted (like other items in shops) onto a table?

It's right there in the new artifact devnotes. Buildings and/or furniture for displaying artifacts. Guards if necessary.
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Random_Dragon

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Re: Future of the Fortress
« Reply #241 on: July 21, 2016, 05:01:26 pm »

But t is for fortress mode. D:

Uhh, cabinet with a glass front/viewable from close inspection mode I guess?

Derp. :V
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FantasticDorf

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Re: Future of the Fortress
« Reply #242 on: July 21, 2016, 05:26:38 pm »

Quote
Question for Toady

How do figures in worldgen sites display their artifacts/holy relics? Are they placed on the ground or lifted (like other items in shops) onto a table?

It's right there in the new artifact devnotes. Buildings and/or furniture for displaying artifacts. Guards if necessary.

Hmm. its not usual that im so blind. Thanks for pointing it out.
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Untrustedlife

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Re: Future of the Fortress
« Reply #243 on: July 22, 2016, 08:14:32 am »

Quote
Question for Toady

How do figures in worldgen sites display their artifacts/holy relics? Are they placed on the ground or lifted (like other items in shops) onto a table?

It's right there in the new artifact devnotes. Buildings and/ovr furniture for displaying artifacts. Guards if necessary.

Hmm. its not usual that im so blind. Thanks for pointing it out.

I even quoted the Dev page in my second post.
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Inarius

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Re: Future of the Fortress
« Reply #244 on: July 22, 2016, 03:41:17 pm »

no devlog for quite a long time now, I'm sure it's for something great :)
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Dirst

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Re: Future of the Fortress
« Reply #245 on: July 22, 2016, 04:41:57 pm »

no devlog for quite a long time now, I'm sure it's for something great :)
Next devlog? "Crayon rewards replaced with cosplay rewards."
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Shonai_Dweller

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Re: Future of the Fortress
« Reply #246 on: July 22, 2016, 04:46:42 pm »

no devlog for quite a long time now, I'm sure it's for something great :)
It's been at least once every 7 days for the past several years (with one crazy break of 8 days somewhere) so not too late yet.
One surely due today (depending on your time zone).
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FantasticDorf

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Re: Future of the Fortress
« Reply #247 on: July 22, 2016, 05:03:52 pm »

no devlog for quite a long time now, I'm sure it's for something great :)
Next devlog? "Crayon rewards replaced with cosplay rewards."
A masterful cosplay of a lobster-man by doge, it was made by Dogfort on the Internet on the 5th of Timber.



Devlog XX/XX/2016

> *bork bork woof! panting!* (contribution by lobster dog, dogs now vocalise a wide range of noises other than barking now appropriately to emotion and lobsters *and summary lobster men* vocalise in raspy clicks)
no devlog for quite a long time now, I'm sure it's for something great :)
It's been at least once every 7 days for the past several years (with one crazy break of 8 days somewhere) so not too late yet.
One surely due today (depending on your time zone).

Oh yes, im keeping my fingers crossed by a reply by my morning (which will be your 3am) if not shortly, i really thought Toady would blast it out yesterday on the DF anniversary, but good things come to those who wait.
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thvaz

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Re: Future of the Fortress
« Reply #248 on: July 22, 2016, 05:13:31 pm »

no devlog for quite a long time now, I'm sure it's for something great :)
It's been at least once every 7 days for the past several years (with one crazy break of 8 days somewhere) so not too late yet.
One surely due today (depending on your time zone).

I miss the old days when there was a devlog every 2-3 days.
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Rockphed

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Re: Future of the Fortress
« Reply #249 on: July 22, 2016, 08:33:38 pm »

no devlog for quite a long time now, I'm sure it's for something great :)
It's been at least once every 7 days for the past several years (with one crazy break of 8 days somewhere) so not too late yet.
One surely due today (depending on your time zone).

I miss the old days when there was a devlog every 2-3 days.

Well, wait no longer!  We have families!  We have heirlooms!  We have the potential for dwarves to go to war to reclaim their cousin's steel shield!

Is the number of families limited by the starting creatures, or do creatures elevated from entity positions create new families?
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Shonai_Dweller

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Re: Future of the Fortress
« Reply #250 on: July 22, 2016, 09:21:02 pm »

- Goblin dancers have arrived. Mean looking bunch. They're just settling into the tavern now and....

- RIOT!!! Send in the Guard! Screams echo down the corridor.

250 dead dwarves and a bug report later and it's all cleared up.
You see, 1050 years ago there was this holy pair of pigtail socks...
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Witty

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Re: Future of the Fortress
« Reply #251 on: July 22, 2016, 09:29:02 pm »

With the addition of family heirlooms, do you have any plans to add surnames?

I know you mentioned in a DFtalk a while back that surnames have some historical inaccuracies for the 'time period' of DF - but I'd imagine it'd be quite the hassle to keep track of family heirlooms if every new family member has a totally unique name.   
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Random_Dragon

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Re: Future of the Fortress
« Reply #252 on: July 22, 2016, 09:41:30 pm »

This gives me a suggestionish thing that seques into a proper question...

Patronyms and matronyms would be interesting, but in addition to the hard code, the language files would need a dwarfy word for "son/daughter of" to add to it. But which sounds more dwarf-like to you: placing the word at the start of the patronym (Urist McDwarf), at the end of it (Urist Dwarfson), or as a separate word (Urist Bin Dwarf)?
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

darkflagrance

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Re: Future of the Fortress
« Reply #253 on: July 22, 2016, 09:49:45 pm »

Right now the marriage mechanics in Fortress Mode are incredibly micromanagement-intensive, when they didn't use to be.

I hope Toady makes falling in love and having children a more organic process for your dwarves as part of this update.
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Vattic

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Re: Future of the Fortress
« Reply #254 on: July 22, 2016, 10:09:32 pm »

I know you mentioned in a DFtalk a while back that surnames have some historical inaccuracies for the 'time period' of DF - but I'd imagine it'd be quite the hassle to keep track of family heirlooms if every new family member has a totally unique name.
Permanent inherited surnames are right on the edge of the cutoff; Some countries using them and others not around that time. Lots of aristocracy adopted them well within the cutoff, but the commoners often took longer.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands
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