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Author Topic: Future of the Fortress  (Read 1443641 times)

MrWiggles

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Re: Future of the Fortress
« Reply #15 on: July 01, 2016, 11:25:15 pm »

ptf
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Hinaichigo

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Re: Future of the Fortress
« Reply #16 on: July 01, 2016, 11:59:26 pm »

Do you have plans to add/increase any features that were limited by technology, once computers get more powerful?
For example I think you set the max number of sites per civ under such considerations.
Do you think after 10 years when computers are significantly stronger you will start increasing the fidelity/scale of things that you had to limit due to today's technology?
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #17 on: July 02, 2016, 12:03:48 am »

Do you have plans to add/increase any features that were limited by technology, once computers get more powerful?
For example I think you set the max number of sites per civ under such considerations.
Do you think after 10 years when computers are significantly stronger you will start increasing the fidelity/scale of things that you had to limit due to today's technology?

Isn't max sites per civ a worldgen option?
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TheBiggerFish

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Re: Future of the Fortress
« Reply #18 on: July 02, 2016, 12:35:26 am »

Re:Your answer to my Discworld question in the last thread:It's called Guards! Guards! and you should totally read it if you ever have the time.

So how do you plan to actually implement magic?  Like, is it going to be in the raws, are there going to be hardcoded things?  I apologize if I'm asking a redundant question.  whoops nevermind.

Do you do Sudoku?
« Last Edit: July 02, 2016, 12:49:24 am by TheBiggerFish »
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Putnam

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Re: Future of the Fortress
« Reply #19 on: July 02, 2016, 12:43:47 am »

some of the FOTF answers pretty much outright stated there would be raw stuff

TheBiggerFish

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Re: Future of the Fortress
« Reply #20 on: July 02, 2016, 12:48:25 am »

I shall commit sudoku forthwith.

:x

Note to self:Actually look first next time.
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TBCoW

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Re: Future of the Fortress
« Reply #21 on: July 02, 2016, 12:56:54 am »

PTW
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Random_Dragon

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Re: Future of the Fortress
« Reply #22 on: July 02, 2016, 01:16:14 am »

Must...resist...urge to shitpost about an ancient bug that would take 5 seconds for Toady to fix...and that Toady claimed ages ago that he was GOING to fix...
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PTTG??

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Re: Future of the Fortress
« Reply #23 on: July 02, 2016, 01:37:54 am »

Everyone's shocked that the old FotF thread is full, and here I am still dealing with the earth-shattering revelation that Toady One hasn't read Guards Guards.

Mr. One, if you fail to read Guards Guards, you are doing yourself a disservice. If you aren't careful, you may find a number of forumites staging an intervention.
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Putnam

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Re: Future of the Fortress
« Reply #24 on: July 02, 2016, 01:50:25 am »

I read that and, no joke, went "wait, aren't there swamp dragons in DF?", then was absolutely amazed to find there weren't.

TheBiggerFish

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Re: Future of the Fortress
« Reply #25 on: July 02, 2016, 01:50:54 am »

Everyone's shocked that the old FotF thread is full, and here I am still dealing with the earth-shattering revelation that Toady One hasn't read Guards Guards.

Mr. One, if you fail to read Guards Guards, you are doing yourself a disservice. If you aren't careful, you may find a number of forumites staging an intervention.
^^^^^^^^^^^^^^^^
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riffraffselbow

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Re: Future of the Fortress
« Reply #26 on: July 02, 2016, 02:40:15 am »

Uh, Toady? A mistake was made over here/on the RSS Feed:

http://www.bay12games.com/dwarves/

I'd point it out but I bet you'll notice it.

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Putnam

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Re: Future of the Fortress
« Reply #27 on: July 02, 2016, 02:46:39 am »

I didn't notice anything. I'd probably be first to notice, since I use the RSS feed for bot purposes.

Toady One

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Re: Future of the Fortress
« Reply #28 on: July 02, 2016, 02:50:02 am »

There was a 2006 everywhere.
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Putnam

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Re: Future of the Fortress
« Reply #29 on: July 02, 2016, 02:52:17 am »

Woah, so now my reddit bot has been playing DF for longer than I have? Weird.
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