I did actually think about a question just now, though.
Have you or threetoe considered constructing an written full psychological profile for dwarves, or other races, as part of development aims and Slaves to Armok canon, or will species psychology take a "feature first" implementation?
By feature first, I mean that the behaviors ingame stand to be canonical for the time being, and (both emergent and intentional) behaviors that come in later version serve largely to supplement this model.
Our dwarves and other species do have a general cultural and behavioral context portrayed by the game's features and snippets combined with the general consensus of what a "dwarf" is, though there are currently quite a few quirks as a result of bugs, limits of current implementation, etc where they seem to differ and vary dramatically in these contexts (for instance, noted complaints that dwarves seem somehow stress-proof to a lot of people as a result of the systems or morales changing, though whether it was aimed at making dwarves more resilient to stressful situations, or as resilient is a bit unclear.) Similar goes for things like the implementation of the currently somewhat implemented engagement level system.