Will kobold adventurers be fixed next release? All the caves are empty and the kobolds in camps attack me.
As far as I'm aware of, both goblin and kobold bandits have the same issue if you make their civs playable. Note that with goblins, their regular civilians will still refer to goblin bandits as outlaws, and actual goblin SOLDIERS are prone to interrupting fast travel but otherwise act less hostile to adventurers from their civ.
The real problem with kobold adventurers I've found is that, even if (like in Adventurecraft) you do what what little CAN be done to make a population wander around the cave, they'll be soldiers that you can't recruit, because they prefer patrolling to actually settling down at the cave itself.
Toady's said he didn't do anything involving positions when he started work on ma. while I doubt he's aware of the "can't recruit soldiers" thing because that's outside the scope of what he's actually testing, that means good odds his fixes involve forcing the site to generate a population that actually exists.
Since he's making SOME way for caves to have a population actually INHABIT the site, that means there'll be kobolds that aren't "oscar mike" all the time, and therefore should be valid to recruit. 3: