Everybody: Current suspects, if any.
None directly in the present as all are currently under that list; ordinal data is lacking and there is quite much not to go on because there is (as in seems muchly to be, at this current time) a lack of direct-approach scumhunting.
Mod/GM: Votecount please.@Tiruin:Because it's a Bastard mod. I don't trust anything.
That, and I was looking at the plurals in the first post as indicative of multiplicity of kill actions.
Usually in bastard mods, or in most non-vanilla mods, flavor is essential insofar only to connect the results of actions (ie the effect the action has, like as an example--Mafia Dopplegangers in Mephansteras' Paranormal games have 'claw and shred/rend' flavor kills. Jailers have a notable 'block YOU and protect YOU [although you usually only get the notice of a door barred or a passage barred, and while that's indirect, it's usual enough to infer a protect if you assume 'movement passage is blocked'])
Can I ask what your current aims are at the present? You've asked more about the background and flavor, along with certain mechanical questions that aren't truly needed or a priority by the town in the present time--while knowing your background of play is OK and investigating what's going on is OK, there's a lack of other-player interaction on your part at present.
Dustan: how much experience of forum Mafia do you have in general, and on B12 specifically? Your little... I don't know, analysis? of my vote bothers me, especially since you told me how I should use it.
I might not be used to the slower pace of forum mafia as of yet, having only played a bastard game, but in my personal experience playing regular mafia, randomly voting people up is a very scummy thing to do.
Maybe there's a method to your madness, maybe you're a executioner who just hates someone's guts. I don't know yet, but random voting rarely leads to a true scum lynch.[...]
I've read a bit of your meta and...mafiascum.net, aye?
Alright, on B12, the 'usual mafia games' start with D1 being day, there is no night beforehand so that usually always (unless otherwise specified by the GM) means that we've to start D1 with discussion and conversation.
This has led to the stage called 'RVS' in which we work on random voting--while it may seem chaotic to the onlooker who is used to N0 (night 0, wherein people get to act before Day 1), it also entails how you can see others generally act in a situation wherein they have not acted with their roles first (unless there are day actions, and if there are day actions, the majority are usually visible as in the GM announces something happened but not by whom).
So people voting others on D1 is OKAY. However, it also has been noted that
how they proceed with the vote also matters.
A bit of read-up with some games here can help ya.
Tiruin: If you could prevent one person here from being roleblocked at all, who would it be?
BHK, because of how he usually goes with his actions in such a way that he's brutally honest (unless he's not, which the same characteristic of brutally honest applies). This is more out of my knowledge and presumption of the players' interactions than D1 reads of everyone.
Why do you make a specific action (ie ROLEBLOCK) and why the inquiry on it?
This all for now. PFP. Will post later.
PPE x10. Aye...