TURN THREE
In the third Century of the Divines, the Mortal Races expanded, and, for the most part, prospered. Noticing the plight of the Cuttles, The Dreamer of Truth reached out into the Void, taking up a significant part of it's Essence. The Dreamer then weaved the Void together, interlinking it, and binding it to Creation, making a solid Chain stronger than that of any Worldly Metal. And so, The Chain of Cuttle was forged.The Dreamer of Truth has created The Chain of Cuttle with One Minor Act!
The Dreamer, seeing the lack of Dreamers on the Mortal Continent, expelled a portion of it's Divine Pollen. The Pollen, cast into the Void, flew outwards, although much of it was lost to the Void, a few Pollen grains reached the Sphere's surface, cross-pollinating with the mundane Flowers, Fusing that which is Truth, and that which is False. Their offspring, formed from such a union, were the Dreamlotus. The semi-aquatic, and beautiful Flower spread across much of the Continent quickly, and many Mortals came to appreciate the Dreaming state they provided when consumed. An enterprising Klawn has the idea to grind the Dreamlotus Petals into a fine powder, which can then be inhaled through the nose, causing a blissful and oblivious state of calm sleep. The Klawn calls his invention Stardust and soon becomes wealthy through it's Trade. When the Klawn dies of old age, his Klan takes up the Stardust, and become renowned Merchants. Inadvertently, this slightly increases reverence for The Dreamer among Mortals.The Dreamer of Truth has created The Dreamlotus with One Minor Act!
A Mortal Klawn has invented Stardust, a Powdered Narcotic made from The Dreamlotus!
The Dreamer then speaks to the Awakened Cuttles. He tells them that they have ascended beyond one layer of the Dream, but that they still have many layers of Dream to surpass before they can attain the Truth. The Dreamer teaches the Cuttles to be wise, reasoning and moralistic, prompting the discovery and development of Highly Advanced Philosophy among them. These Awakened Philosophers managed to guide those who doubted and renounced The Dreamer back onto the True Path.The Dreamer of Truth has taught the Cuttles Highly Advanced Philosophy with One Minor Act!
Envaruk, pleased with The Herald of The Abyss, named him Vamorak. The Divine tasked Vamorak to continue his mission, killing only a few Cuttles, to spread Fear in the hearts of many. Vamorak was also tasked with the destruction of Mortal Sailors, a task He attempts with great relish. Envaruk then turns his Eye to the Caverns, and is disgusted by the Chanoran's Arrogance. The Divine creates a being of pure Darkness, Horror, and Insanity itself, able to instill Fear in the mind of even the strongest warriors and the most courageous of heroes, formed from the Abyss itself, the Serpentworm of Abysmal Echoes lives up to it's name. It's purpose is to spread Destruction and Cowardice all throughout the depths of the World.Envaruk has created The Serpentworm of Abysmal Echoes with One Major Act!
Shennias and Avignon both rest for the time being, exhausted from their works of Creation.Moznarx Hogroof eventually grew tired of watching the Chanoran Hive endlessly toil and conduct religious festivals. Looking upon the World, he saw the vastness of the Seas, and knew that he must fill it. Taking the Brine on the tops of the Waves, the Salt of the Ocean, and the Sands of the Coasts, he fused all of them together, and gave it the spark of Life. A monstrous Leviathan is formed. If one were to take a squid, a whale, a hydra, and a turtle, and fuse them all together into an unimaginably massive metal blue whale-beast with many heads, mile-long tentacles, and an enormous spiked shell, they would have something similar to The Leviathan. The Beast's instability tears Reality itself, allowing other Dimensions to leak into that of the World's, at least temporarily. The Leviathan, feeding on Heat and Light, leaves nothing but Cold Darkness in it's wake.Moznarx Hogroof has created The Leviathan with One Major Act!
Nix looks upon the creatures of the Sphere, and decided that the Armadillos were the worthiest of all Animals, for they fought, and struggled, even when defeat seemed to be certain. Nix spoke, and all Armadillos cowered at the majesty of his Voice. He told them of their worthiness, and placed The Mantle of Will onto them, uplifting the Armadillos. Nix then taught them the meaning of The Mantle of Will, and of the Purpose of their existence. The Klawn, as they are were called, are roughly two feet tall, walk on two legs, have two crude hands, and are fairly intelligent, a fact overshadowed by their passion and stubbornness. With their natural armor, grit, and adaptability, the Klawn are an extremely hardy people, but, due to their small stature, are weak in strength. Like their primitive Ancestors, Klawn reproduce prodigiously, and give birth to identical Quadruplets. With their intense Familial Loyalty, and tendency to mate for life, Klawn society quickly forms into many Family Klans. Occasionally, these Klans feud, but as a whole, they are united. Klawn tend to eat Insects, Small to Large sized Animals, and many varieties of Plant-life. The Klawn worship Nix as a stern, but loving God, and many Klans worship their Ancestors, the Earth, the Ocean and the Sky alongside him.Nix has uplifted The Armadillos with The Mantle of Will, creating The Klawn with One Mighty Act!
Nix has taught The Klawn the nature of their Existence, increasing The Klawn's Faith with One Minor Act!
The Mantids continue to grow in number, and some Mantids cease wandering across the Land with their Herds, and settle down in permanent Villages. These Villages survive by Hunting, Fishing, and Trading with Nomadic Mantids, eventually, a few curious Mantid Shamans stumble upon the discovery of Alcohol! These Mantid Shamans credit their obviously Divine discovery to the Maker, and begin to brew large amounts of Alcoholic Beverages, which they soon introduce to Nomadic Mantids. Alcohol soon becomes an integral part of Religious Festivals, and the word Brewer quickly becomes synonymous with the words, Town-Priest. The Mantid Settlements slowly grow into small, walled-in centers of Commerce, surrounded by Crops, with a Brewery/Keep/Inn/Town Hall taking place in the center. The Mantid Civilization doesn't expand Southwards, due to the World-Tree's Jungle, but the overall Northern population density increases somewhat.The Mantids have discovered the Arts of Basic Agriculture and Basic Brewing!
The Chanoran's sense of Peace is shattered. It all began in an outward settlement, nothing much was there, apart from a few Slaves, Workers, and an Overseer or two to maintain things. It was small enough that it didn't even have it's own Energy Supply, instead exchanging Ore for Power. An intense screech echoed through the Caverns, and dozens of tendrils erupted from the ground, surrounding the Village, and entombing the Chanorans there. The Chanorans were surrounded by the tendrils, and their hand's whispers echoed in their minds. Soon, they lost the ability to tell if it was the Monster speaking to them, or the Hivemind. Eventually, when a detachment of Elite Warriors arrived, there was nothing but Ruins, and Chanoran Scrap Metal. In the wreckage huddled one, broken Slave who spoke of unspeakable things and tried to attack the Warriors in confused desperation. The Serpentworm of Abysmal Echoes repeated it's actions in many outlying Villages. The Hivemind rippled with unease, and for the first time, many of the Chanorans felt True Fear.The Klawn were Uplifted. They were once mere Animals, but with the blessings of Nix, they had ascended. Their primitive mud huts, and crude hillside burrows soon began to fill the Continent. In the Southeastern Plains, many Klans soon mastered Basic Agriculture, and Basic Tool-Making, and with their highly organized Society, soon built massive Colonies numbering in the Tens of Thousands. In the Northern portion of the Continent, Mantids were somewhat confused. What used to be mere Animals now walked and spoke in a strange language. These strange walking Armadillos began to build Villages, and put their Huts and Farms over what was once perfectly good Herding Ground, what's more, they actually ATE the Crops, rather than use them for the Maker's intended purpose.
Eventually, a few Xenophobic Mantid Tribes gathered into a Large Horde, and began to destroy Klawn Villages and Farms, they Ate the Brains of the dead Klawns, and were surprised when they didn't experience any Memory Gains at all. Taking this as a sign of Mantid Superiority, the Horde continued to consume Klawn Villages, and at first, the Mantids wiped out the few Klawn Villages that were too surprised at the Huge, Angry variants of their Food to put up any kind of organized resistance. After the Horde exterminated the Klawn in the Northwestern Region, the Klawn of the Northeastern Region began to organize into their own Force. The Klawn Swarm overwhelmed several Mantid Towns through their numbers and sheer tenacity, and the Klawns killed and Ate all Mantid Survivors, as they were clearly a Nix-appointed challenge to their Species, and no more than dangerous Food. The Northeastern Mantids, panicked at the Armadillo uprising, rationalized that The Klawn must be a Maker-appointed challenge to the Mantid Species, and they soon organized and repulsed The Klawn Swarm's Onslaught. The Klawn Swarm began to grow in number as many entire Klawn Villages volunteered to aid them. The Mantid Horde began to grow in number as hardened Nomads and devout Town-Mantids volunteered to aid them.
These two Forces were destined to meet. The Mantid Horde and The Klawn Swarm finally met in Battle in an otherwise nondescript Valley. Armed with sharpened wooden sticks, rock knives, and Fanaticism, The Klawn Swarm rushed into Battle in a massive Charge. Armed only with their Pincers and crude rock-pointed spears, the Mantid Horde charged as well. The resulting slaughter lasted for hours on end, The Mantids were much larger and better suited for combat than The Klawn, but in comparison, there were few Mantids. The Klawn, on the other hand, had a difficult time piercing Mantid Armor, but in turn, were largely protected from the Mantid Pincers by their own Armored Hide, and would only resolve Fight harder when wounded and upon seeing their Kin slain, would often become Enraged. After several Hours of nonstop Carnage, The Klawn Perseverance and sheer numbers won the Battle. The Mantid Warriors would slay four or five Klawn before Falling, but for every Klawn Slain, three more seemed to take it's place. When it became clear that there were to few Mantids to hold the line, The handful of living Mantids retreated to survive. The few Klawn then made a Feast with the Mountains of Slain Mantids, and Burned their own Dead in a massive Funeral Pyre. Realizing that there were to few Klawn in The Klawn Swarm to invade The Mantid Homeland, The Klawn Swarm disbanded and went home, feeling that they'd proved their point.The Klawn and The Mantids go to War over a Theological misunderstanding! Thousands are massacred in The Battle of The Valley, The Mantid Horde and The Klawn Swarm are both destroyed by the Battle. Technically, The Klawn Swarm won the Battle, though only by a slim margin!
The Klawn have discovered Basic Agriculture and Basic Tool-Making!
The Cuttles, reassured in their Faith, managed to repopulate and grow to their former numbers. The Herald of The Abyss attempted to Consume them many times, but The Chain of Cuttle kept him from eating more than a handful of Cuttle with each attack, however, Vamorak's Fiery Breath largely made up the difference. The Cuttles soon learned to scatter at the sight of The Herald, forcing him to abandon many, to obtain only a few. The Cuttles began to reach a Philosophical understanding of their Dream, and a few Cuttles claimed to have glimpsed beyond the veil of Reality during extremely deep Meditation, what they described was unnerving, to say the least. Hopefully it was only food poisoning that inspired their vivid descriptions of Square Triangles, Visible Sounds, and Unnatural Geometry.The Chain of Cuttle manages to prevent Vamorak consumption of The Cuttles!
The Cuttles have discovered Basic Meditation!
The Leviathan and The Herald of The Abyss largely ignore each other for now, thinking that any conflict between the two would be more trouble than it would be worth.In the Southwest, The World-Tree begins to grow, as does it's Jungles. The Southwestern Jungle begins to rapidly spread to the Southeast, overtaking Klawn Lands! The Klawn begin to rally against the Jungle, and begin to implement a crude version of Slash and Burn Agriculture, while The Klawn efforts don't drive the Jungle back entirely, they manage to keep a large amount of The Southeastern Region from being overgrown.The World-Tree attempts to spread Jungle to The Southwestern Region, but reckless Klawn Agricultural Methods manage to hold it at bay! As a result, only part of The Southeast is overgrown with Jungle!
The Whispering Sun, made by Envaruk
The Herald of The Abyss, or Vamorak, made by Envaruk
The Aes Minerals, made by Avignon
The Chaos Engine, made by Moznarx Hogroof
The World-Tree, made by Shennias
The Chain of Cuttle, made by The Dreamer of Truth
The Dreamlotus, made by The Dreamer of Truth
The Serpentworm of Abysmal Echoes, made by Envaruk
The Leviathan, made by Moznarx Hogroof
The Mantids, made by Avignon
The Chanorans, made by Moznarx Hogroof
The Cuttles, made by The Dreamer of Truth
The Klawn, uplifted by Nix
Basic Animal Husbandry: The Mantids
Basic Agriculture: The Mantids, and The Klawn
Basic Brewing: The Mantids
Basic Tool-Making: The Mantids, and The Klawn
Basic Engraving: The Chanorans
Basic Mining: The Chanorans
Highly Advanced Philosophy: The Cuttles
Basic Meditation: The Cuttles
The Dreamworld, made by The Dreamer of Truth
A Huge, Unnamed Temperate Continent:
- The World-Tree's Garden in the Southwest, and parts of the Southeast
An Enormous, World-Spanning Unnamed Ocean