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Author Topic: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]  (Read 89266 times)

Splint

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Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
« Reply #525 on: August 18, 2016, 04:34:22 pm »

I do so hope for a good update based solely on the above statement.

Also, someone ping me with allt he stuff I've missed, I know I haven't been keeping up with this like I should have.  :-\

Nakéen

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Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
« Reply #526 on: August 18, 2016, 04:36:16 pm »

Go on discord Splint, I'm hanging around there for once :P
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Nakéen

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Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
« Reply #527 on: August 18, 2016, 11:44:43 pm »

    Overseer Logging In.
    Codename: N A K E E N.
    Password: * * * * * * * *
    .
    .
    .
    Identification Successful. Welcome back, Lady Nakéen Stakeswallows.


    Spoiler: Nakéen Stakeswallows (click to show/hide)

    • Entry 0 -Year 320 Slate 2nd -
    "– You haven't logged in for a while lady Stakeswallows. I missed your reports. How have you been ?

    – Eve.
    I missed you too very much. I have been doing rather well, studying the mineralogy and geology of this place directly on field. But you should know it all, shouldn't you ? You have access to all the information the past Overseers submitted."


    – Indeed. I just wanted to chat a bit with you mistress. Judging from the sudden withdrawal of Overseer L o l f a i l 0 0 0 9 yesterday, I hypothesize your coincidental venue isn't devoid of significance.

    – You...are right. I intend to take on the mantle of Overseer, Splint gave me his approval."

    – If I may, are you sure you are suited to the task ? Despite all my due respect, your psychological profile suggests your lack of confidence and passivity in important discussions may represent a significant handicap for such an important role. My statistics also suggest that the majority of the population of Braveworks would think the same...

    – WHO CARES WHAT THEY THINK ? HAVE YOU SEEN THE STATE OF THE OUTPOST ? THEY ARE ALL A BUNCH OF STUPID KNOW-NOTHING FOLKS ! DRINKING THE SAME PLUMP HELMET WINE AGAIN AND AGAIN, DRUNK IN THEIR SELF-SATISFACTION !"

    – Lady Stakeswallows, your breath is accelerating, I suggest that you calm your anger. You are being rude again.

    – Sorry for the sudden outburst Eve... What you said is right, but I still think I can handle the responsibility. I have made my mind, I have to do it for the welfare of the whole fort."

    – I understand your resolve mistress. I apologize for appearing to doubt you, it was by no mean my intention. You will have my full support in this operation.
    .
    .
    .
    OVERSEER status has been transferred to NAKEEN STAKESWALLOWS.



    A small prelude to the real update. Aforementioned update coming later tonight. Currently at mid-Summer.[/list]
    « Last Edit: August 19, 2016, 04:29:29 am by Nakéen »
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    Nakéen

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #528 on: August 19, 2016, 06:37:48 am »

    Not again.

    Not again.

    I lost all my write-up. I need to sleep.

    Sorry, update will come later. My motivation got kicked hard.
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    ZM5

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #529 on: August 19, 2016, 06:55:47 am »

    Don't sweat it, happened to my once as well when the electricity went out in my flat. Lost more than an hour of in-game progress and the entire write-up I've done.

    Nakéen

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #530 on: August 19, 2016, 07:30:07 pm »

    YEAR 320 - Overseer reports of Nakéen Stakeswallows

    SPRING
    • Entry 1 - Year 320 Slate 2nd -
    .
    This is Nakéen Stakeswallows. Finally, I am now the official Overseer of Braveworks, after the previous one had to step down because of personal issues.
    He disappeared completely, Lolfail0009 never divulged his identity. As I browse through the fort residents list, I can't help but wonder who he or she was...
    .
    Enough thinking, let's start the job.
    .
    Today I gave a detailed overlook of the whole fortress, and the situation was even more outrageous than I thought it was. Everything is such a mess, I don't understand how we kept on living in such horrendous conditions for two whole years... Here are the principal issues I noted :
    .
    – First, habitable quarters numbers less than the fingers on my hands. And the fort population is already at 120 ! How come nothing significant has been done in the past years ?! Is it another "budget cut" or "quality of life re-evaluation" from the higher-ups ?! I really, really can't accept this. Just this drove me mad, and our miserable living conditions were just the tip of the iceberg.
    .
    At first I tried to get the opinion of some fort residents, but quickly surrendered in face of their clouded judgment. I suppose the same old plump helmet wine destroyed the few neurons they had left when they arrived.
    .
    Spoiler: Ignorance is Bliss (click to show/hide)
    Spoiler: Work, don't Think (click to show/hide)
    .
    As such I immediately had Eve designate new areas to be excavated, as a plan to finally create proper lodgings for everyone. These 106 new 4x4 rooms should be over by Summer I hope.
    .
    At the same time I came to our creepy but efficient manager, "she who calls herself and wants everyone to call her The Master", to give her some job. Something different from perpetual mug/mechanisms orders. Once I slammed the list of orders on his desk, she glared at me with stabbing eyes. And with something akin to a "mug-damnit", she left and prepared the orders.
    .
    Spoiler: Future Lodgings (click to show/hide)
    Spoiler: Manager Tasks (click to show/hide)
    .
    – Naturally it had me inspect the state of our Rock Processing Industry. Which brings me to the second point. Because oh-to-my-horror I couldn't for the hell of it find the mason's workshop. Why ? BECAUSE THEY ARE HIDDEN UNDER MOUNTAINS OF CRAP !
    .
    Spoiler: <CLT> (click to show/hide)
    .
    It was ridiculous ! Craftsdwarves and Masons worked under these piles of mugs, mechanisms and blocks like in some sort of secret hideout, while work orders were given to them via leaflets in a space between mugs and mechanisms !
    .
    I instantly designated another excavation area where to place future workshops and stockpiles for all the crap around. And minor but not unrelated, I also designated ground for a clothing industry. Everyone is wandering around with rags that can't be named clothes.
    .
    .
    – Thirdly... Sigh, so thirdly, I realized our military was in a state of detrimental stagnancy. We had literally no militia of our own. As such I filled all the paperwork necessary to draft many of the residents, who to my surprise didn't protest much.
    .
    Guess I should thank this horrible wine for once.
    .
    Those are just names among many, but Libash Tiristokir, Besmar Zaneggeshud, Tulon Melbilshem, Tholtig Kolerar and Rovod Itebgerig will now be able to put the marksdwarfship skills to good use.
    I also created a dummy guard squad. Eve estimated it fun to name the squad "The Salves of Trust". Your growing sense of humor won't cease to amaze and puzzle me dear Eve.
    .
    – And finally... To my utter bewilderment, I couldn't find any Tech Lab or Refinery in Braveworks. Interrogating Eve only yielded some awkward attempt to avoid the subject. WHY DON'T WE HAVE A TECH LAB OR A REFINERY ?! WE HA... we have encoded datachips lying around, precious pieces of technology waiting to become ours and we are just letting them rot in stockpiles ??? It was the last straw that blew my mind. Sorry for hurting you keyboard.
    .
    .

    • Entry 2 - Year 320 Slate 5th -
    .
    Things have gotten a lot calmer past the first day. There was a newborn today, the young Zutthan Litastthosbut. I visited his mother, Alath Koganmor.
    She amusedly told me she gave birth while manipulating the Database, looking for some M.U.G. related informations. It felt good to know a mother had her priorities right for once...
    .
    Spoiler (click to show/hide)
    .
    Some proper look at the temple made me realize there are screw pumps everywhere... Is that some kind of weird cult ? I inquired Mr Frog about the matter, and he basically told me to get over it, like the others before. I sighted, and hoped this screw pumps obsession wasn't harmful.
    .
    Frog is starting to get really ripped with all that pumping by the way.
    .
    Spoiler: Mr Frog's reverie (click to show/hide)
    .
    Then after quickly checking the progress of the operations, I chatted with two elder residents. Zutthan Torchdrill and Datan Bronzedanced. They were like night and day, yet inseparable.
    Zutthan was the very embodiment of the blissful ignorance of this fort, casually wondering what I meant when I pointed out our horrible living conditions. I guess he was one of those that see the bright side of things.
    Datan on the other hand was more thoughtful and wise. With him I discusses over the matter of lack of decent meals, the innate boredom plaguing the fort and the repetitiveness of our drinks.
    .
    We spoke like this for hours, gazing at the landscape bordering Braveworks. Were it not for the horrible stench of dried blood, this place could be pretty nice. It has some weird charm to it, in a creepy-cute kind of way. Some eyeballs are just adorable, and tendrils can wiggle very cutely sometime.
    .
    Spoiler: Outdoor landscape (click to show/hide)
    .
    Speaking with them was really enriching. Oh, and take that Eve, I told you I can speak to strangers.
    .
    And at the end of the day, I had my first immigration petition. A bard, a so-called artist. A mere parasite.
    .
    I didn't even look at his Curriculum Vitae.
    .
    Spoiler: Deny (click to show/hide)
    .
    .

    • Entry 3 - Year 320 Slate 12th -
    .
    Not much to say there, apart from the fact that I spoke with a Parasol Agent. I did so because during the inspection of his gears, I noticed he didn't wield any weapons, but two shields. Actually, every mercenaries coming from Ballpoint or Parasol were in the same case.
    .
    Spoiler: Double Shield (click to show/hide)
    .
    Curious, I asked him the reason. He explained to me that many mercenaries coming from Ballpoint and Parasol were some kind of renegades, trained in a special corps called the Defenders. Trained to protect, thus the shields. Then he went on about how they decided not to wield the powerful weapons of their factions, knowing their destructive potential.
    .
    I couldn't help but retort that a MkIV Railcarbine would protect more than a shield against a Spawn. A critical mistake, as he went on about some idealized pacifist speech. I can't help but wonder if it is genuine courage or stupidness driving them to such conclusions. I mean, Eve agrees with me. The chances of surviving a Spawn encounter dramatically increase when wielding a weapon equivalent to a railcarbine.
    .

    • Entry 4 - Year 320 Slate 18th -
    .
    Everything is progressing smoothly. I am actually getting the hand of the job. Well, nearly everything is running nicely.
    .
    This morning, I noticed a strange warning on the console.
    .
    Spoiler: Send Help (click to show/hide)
    .
    I was shocked when I saw I knew this name, Zutthan. Then Eve showed me this picture :
    .
    .
    What... what were they doing there ?? Communing with nature ? I didn't waste a second to send someone to their help. AseaHeru the Meatpieologist went straight to the rescue.
    .
    .
    What is a meatpieologist ?
    .
    Spoiler: AseaHero (click to show/hide)
    .
    It could have ended nicely there, with everyone merrily going back to the fort. But the logs wouldn't have it that way, as the combat log demonstrate...
    .
    Spoiler: Logs Combat Logs (click to show/hide)
    .
    What happened according to the report was the following. During the fall, Zulban, the panicked mother reflexively used her baby to protect her face from a spinning log. Turns out babies aren't made of iron, because the log turned the crying Thikut into a pile of red goop. Then AseaHeru the Meatpieologist had to restrain the mother to prevent her from trying to hug the bloodied carcass of her infant.
    .
    Spoiler: Speechless Mother (click to show/hide)
    .
    I went to see the traumatized mother later on. She didn't speak. She said nothing, wailing in regret and sadness.
    The psychologist told me the shock probably damaged her mind, we can only hope she will get better.
    .
    Sorry Zulban, I should have been more careful.
    .
    Spoiler: Bama (click to show/hide)

    .
    Eve showed me the last thoughts evaluation of Thikut. I guess this "Bama" meant something akin to "Fuck you mother for killing me".
    .
    In a fit of... I don't know, I just had to get this off my head. I glanced over the latest immig' petition. Mr Pickman.
    I cracked a laugh, and just for that accepted him. And went for a drink with Zutthan.
    .
    Spoiler: Pickman (click to show/hide)
    .
    .

    • Entry 5 - Year 320 Slate 25th -
    .
    Another red warning today. And this red warning beckoned another tragedy. It was too late when I saw it, DAMN IT !
    .
    Spoiler: Holy Stick ! (click to show/hide)
    .
    A holistic spawn cut off from the hive tried to pass itself as a bard. It immediately murdered the two closest persons it met.
    .
    The young Zutthan and Alath. The mother and her son from some weeks ago. I...
    .
    [BLANK]
    .
    I feel better now. Still, this scumshit can die a million time, it won't satisfy my anger. This emotionless voice, these ironic statements.
    .
    .
    I send the newly trained and formed squads to tear him a new one.
    .
    .
    .
    After this shaking event, I went for a drink. There I met the one "person" I didn't want to meet at this very moment : "Spawnbro" the all-loved Spawn of the fort.
    .
    And despite my initial reluctance and harsh words, he ended up being a...surprisingly compassionate and deep person.
    .
    .
    To my own surprise, I enjoyed speaking with him. Even after I yelled at him and threw the worst insults I ever spewed, he answered heartily.
    Then once I was calmed, he spoke of him, of what he felt. How he missed home, how he missed the Hivemind. How he liked crafting.
    .
    .

    • Entry 6 - Year 320 Felsite 9th -
    .
    With all this ruckus, I ended up forgetting to build the Tech Lab. So I ordered it to be built with the anvil I commissioned, but I was told that...
    .
    Spoiler: We require more Anvil (click to show/hide)
    .
    This is worse than I thought.
    .
    .

    • Entry 7 - Year 320 Felsite 26th -
    .
    We are nearing the end of Spring, and the only notable event is the many requests from would-be immigrants. Too bad for them, I got the hang of it now. And your name isn't Pickman.
    .
    Spoiler: DE-DE-DENIED (click to show/hide)

    .
    After swift justice was administrated, I checked on the various zones progress. It is going very well, to my delight.
    I should be able to upload a visual state of the sites in Hematite.
    .
    .
    .
    .


    Spring report is done ! Summer report will come tomorrow.
    « Last Edit: August 21, 2016, 06:06:22 pm by Nakéen »
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    TheFlame52

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #531 on: August 19, 2016, 07:56:33 pm »

    Hooray! Updates! Try to keep my dwarf alive, I'm up next.

    Splint

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #532 on: August 19, 2016, 09:05:14 pm »

    DENY!

    Honestly, I hope Pickman enjoys murdering lunatics in his spare time.

    Fleeting Frames

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #533 on: August 19, 2016, 09:53:33 pm »

    - Yay for sleeping places!

    - Fort makes mugs on repeat. Citizens still can't practice a craft. How's the FPS death from (CLT)?!

    - 4x4 rooms for residents, huh? Large enough to include a workshop, bed, table, chair, food, drink and a QSP for raw materials.

    - I have no idea what a tech lab is. Enlighten me with your updates.

    - I notice the simultaneous coexistence of  underground and abovedoor grass. charming.

    - why the fuck are bards attacking you? Bad idea to approve them in that case, I guess.

    Though it'd be cool to have holistic spawn fort.

    Aseaheru

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #534 on: August 19, 2016, 11:11:13 pm »

     Tech lab is part of the Spearbreakers tech stuff. Build techlab, buy encrypted datachips from traders, decode to get stuff to build fancy stuff with. Like railguns.

     I /may/ write up another entry for mah dwarf for this.
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    Monitor Lisard

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #535 on: August 20, 2016, 03:42:22 am »

    Why does Spawnbro have to be so friggin cute being so peaseful and having a way with words and good intuition and liking ducks for their quacks...
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    MidnightJaguar

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #536 on: August 20, 2016, 06:48:23 pm »

    So who is in the militia right now?
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    Nakéen

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    Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
    « Reply #537 on: August 21, 2016, 10:34:49 pm »

    YEAR 320 - Overseer report of Nakéen Stakeswallows

      SUMMER
      • Entry 8 - Year 320 Hematite 1st -
      .
      Oh sweet summer days have come. The new season brought a cool breeze with the warm sun, tendrils are gracefully wiggling with the wind, and eyeballs are shining brighter than ever under the rays of the sun.
      .
      A perfect day to take my day off, and answer the questions of the few residents sober enough to have awareness left.
      .
      Hooray! Updates! Try to keep my dwarf alive, I'm up next.
      .
      Dear Flame Edanmeng "Stirlashes". I understand your worry as a proud militadwarfette of Braveworks, and I will do my best to keep you alive.
      Though the brunt of the effort should come from you, you being a Talented Speardwarf.

      .
      DENY!

      Honestly, I hope Pickman enjoys murdering lunatics in his spare time.
      .
      Honey, sorry for being so busy, the Overseer work is more taxing than I thought.
      According to Eve's psychological evaluation of Moto Pickman, he may have a positive propensity to terminating the mentally unstable in his spare time.
      I will keep you in touch, until then, take care of you.

      .
      - Yay for sleeping places!

      - Fort makes mugs on repeat. Citizens still can't practice a craft. How's the FPS death from (CLT)?!

      - 4x4 rooms for residents, huh? Large enough to include a workshop, bed, table, chair, food, drink and a QSP for raw materials.

      - I have no idea what a tech lab is. Enlighten me with your updates.

      - I notice the simultaneous coexistence of  underground and abovedoor grass. charming.

      - why the fuck are bards attacking you? Bad idea to approve them in that case, I guess.

      Though it'd be cool to have holistic spawn fort.
      .
      "Dear correspondent Fleeting Frames, thank you very much for following my reports despite you not being a resident. Have you ever considered moving in to Braveworks ?
      -I am as excited as you are about our future lodgings. As for the <CLT> state of the workshops, there was no noticeable impact on the Space-Continuum, the only notable effect was that masons, craftsdwarves and mechanics took an awfully long time to find their way off the workshops.
      -You have quite an insight have you ? The 4x4 area is designed in a way that personal workshops are a possibility. I myself intend to set a Tech Lab or a Quantum Database Repository in my personal room.
      -The Tech Lab is a facility concentrating all the tools required to handle unconventional technologies. In simpler terms, it is a building akin to a metalsmith forge that allows us to create many, many weapons of varying lethality.
      -Charming indeed, though it was an idea of Mr Frog. Why he did so, I don't know, but the landscape ends up more interesting doesn't it ?
      -The bards in question was of Holistic origin, it attacked on sight before even entering our walls. Holistic Spawns are all extremely aggressive, Spawnbro being an exception to the rule it seems.
      -A Holistic Spawn Fort would be an interesting experiment, I guess ? You should maybe consider joining the Research Department, your ideas seem to follow the lack of ethic they look for."

      .
      Why does Spawnbro have to be so friggin cute being so peaseful and having a way with words and good intuition and liking ducks for their quacks...
      .
      "Dear Monitor Lizard, -Are you Rifa Atissorun "Stakeroar" perhaps ?-
      If so, it's a pleasure to receive a question from you. If not, still a pleasure of course.
      I must agree that Spawnbro is a most gentlemanly fellow. He bears the Bro suffix with gusto I must say.
      Speaking of him, did you know he absolutely detests mosquitoes ? Other residents said he was unbearably cute when facing a mosquito, like a child scared of butterflies.
      As for his psychological evaluation, it is by no surprise that he is a friendly and compassionate individual who like to keep things orderly.
      He also has high values, upholding honesty, fairness, family, cooperation... I could go on more about him, but you see my point, Spawnbro is a true model for any would-be citizen.
      It should be noted that he believes the acquisition of Power to be the ultimate and most respectable goal in life. Maybe he will run for mayorship in the future ?"

      .
      So who is in the militia right now?
      .
      "Dear MidnightJaguar Nosingsodel "Brushedshield". Even though we are not acquainted, I am happy to answer your question.
      I assume this interrogation came as you received the drafting notice a few months ago ?

      Here is the list of militadwarves for each squad that Eve produced.


      <Salves of Trust> led by Captain of the Guard Mosus Gimolin
      /currently no recruits/

      <The Sabres of Dusk> led by Colonel "Morgan" Tekkudlimar -Proficient Axedwarf-
      1. "Lefton" Ateklikot -Adept Sworddwarf-
      2. "Flame" Edanmeng -Talented Speardwarf-
      3. "Talvieno" Mengkokeb -Talented Axedwarf-
      4. "Mr Frog" Lalturdishmab -Talented Swordwarf-
      5. Neni Ucekul -Competent Axeman-
      6. "Aldraglienon" Inethtusung -Competent Axedwarf-
      7. "AseaHeru" Igathlor -Novice Axedwarf-
      8. "MidnightJaguar" Nosingsodel -Competent Speardwarf-
      9. "Ilasram" Ralducim -Competent Speardwarf-

      <The Earthen Tours> led by Militia Captain Vutok Zefonthocit -Accomplished Wrestler- [Special Mercenary Squad]
      1. "Spawnbro" Kusutngethac -Skilled Swordsman- Holistic
      2. Ersi Ronikbelza -Great Wrestler- Ballpoint
      3. Ama Xakedquogub -Skilled Swordsman- Human
      4. Nithros Ngethacdilol -Talented Hammerdwarf- Ballpoint
      5. Setoc Rirdestupu -Competent Swordsman- Human
      6. Rigoth Sarveshgakiz -Talented Hammerdwarf- Parasol
      7. Rimtar Keshrigoth -Talented Hammerdwarf-  Parasol
      8. Palath Subilipi -Talented Hammerdwarf- Ballpoint
      9. Rilstud Ropenth -Talented Hammerdwarf- Ballpoint

      <The Oily Auras> led by Militia Captain Zulban Rigothiger -Competent Macedwarf-
      1. Mafol Ustirathel -Competent Hammerdwarf-
      2. Zaneg Belalakrul -Competent Swordsdwarf-
      3. Kubuk asobanriz -Competent Swordsdwarf-
      4. Ilral Lorbamossek -Competent Macedwarf-
      5. Imush Mengkikrost -Competent Macedwarf-
      6. Amost Abraskeskal -Competent Speardwarf-
      7. Iden Mosusisak -Competent Hammerdwarf-
      8. Kib Fathoslan -Competent Macedwarf- Mayor
      9. Mafol Onulrithar -Competent Axedwarf-

      <The Slick Constructs> led by Mugsmith "Fallacay" Othosmebzuth -Novice Marksdwarf-
      1. "Imic" Akmamrakust -Adequate Marksdwarf-
      2. "Moony" Kolaran -Competent Marksdwarf-
      3. "Sarrak" Komanmosus -Novice Marksdwarf-
      4. Libash Tiristokir -Novice Marksdwarf-
      5. Besmar Zaneggeshud -Competent Marksdwarf-
      6. Tulon Melbilshem -Competent Marksdwarf-
      7. Tholtig Kolerar -Competent Marksdwarf-
      8. Rovod Itebgerig -Competent Marksdwarf-
      9. Tequil Ebegel -Adept Marksdwarf-


      I hope it answered to your question, until next time, try not to die.
      .
      .
      .
      That was longer than expected. I should get the Summer report down now.
      .[/list]
      « Last Edit: August 22, 2016, 12:24:10 am by Nakéen »
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      Nakéen

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      Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
      « Reply #538 on: August 21, 2016, 10:35:33 pm »

      YEAR 320 - Overseer report of Nakéen Stakeswallows

        SUMMER
        • Entry 9 - Year 320 Hematite 2nd -
        .
        To inaugurate this new season of Overseership, I decided to show some locations of Braveworks around. I was accompanied with Mosus Gimolin, the new Captain of the Guard.
        She shone in the the interview. Her great analytical abilities, propensity for retribution over forgiveness and impartiality made her a great candidate. The only bad point about her was her questionable love for nature.
        But what greatly separated her from the other was the exercise of simulated information-extraction. With her merciless golden eyes, she muttered coldly to the test subject :
        "Everything is so much easier when you just tell the truth."
        I can't divulge what ensued, but know that she isn't called "Twisttongs" for nothing, heehee.
        .
        You wouldn't like to be interrogated by her, would you ?
        .
        .
        Biggerfish oversaw the exercise with me, her opinion was very clear.
        .
        .
        With the many renovations and relocations, hauling is taking up more than 80% of the fort work. And the stockpiles are filling up really fast, it is frightening in a way.
        .
        .
        Speaking of renovations, see for yourself how the excavation of our future rooms has advanced.
        .
        Spoiler: Future Lodgings (click to show/hide)
        .
        .

        • Entry 10 - Year 320 Hematite 13th -
        .
        Nearly 2 weeks passed by without anything remotely interesting happening. Giving orders left and right, checking on everyone's needs...
        Then Eve notified me of the arrival of Human traders.
        Spoiler: A Caravan has arrived (click to show/hide)
        .
        Turns out the path to our depot was blocked by a bridge. A smart defensive mechanism, smart but dangerous. The way it is set will probably lead to accidental atom-smashing in the future...
        Furthermore, the job wasn't finished as some bridge weren't linked to any lever.
        With great haste I filled some work orders, and sent them to the mechanics.
        .
        .
        .

        • Entry 11 - Year 320 Hematite 17th -
        .
        It took 4 days to link the levers and safely raise them. I felt a little nervous knowing some drunken idiot could wander at any moment on one of those deathtraps, but thankfully no one was drunk enough to do that. Now all that is left if for Splint, our broker, to meet the merchants.
        At the same time, I heard the previous mayor was re-elected. Not like I followed the elections closely, so I didn't feel involved.
        .
        Spoiler: Re-elected (click to show/hide)
        .
        .

        • Entry 12 - Year 320 Hematite 20th -
        .
        My dear Splint. My adorably forgetful Splint. You forgot once again to eat for days, didn't you ? Try not to overwork yourself, or spend too many time at the tavern without me.
        Once you will have eaten your fill, please don't forget to meet the traders, they have anvils to trade. And we need an anvil to build a Tech Lab...
        .
        Spoiler: Priorities (click to show/hide)
        .
        As I ranted about my little Splint, a sudden announcement caught my attention.
        .
        Vanya ? How interesting, I do remember that you had an interesting past... What will she come up with ?
        Do note that unlike my Splint, Vanya's priorities are elsewhere.
        .
        .
        .

        • Entry 13 - Year 320 Hematite 22th -
        .
        Moody dwarves are a beautiful sight to behold. It feels like peering in the abyss of their soul.
        Vanya kept muttering as she frantically began to work on her shady masterpiece. "Adagusân" she said, which in dwarven tongue means Soakedmurder. How very inspired, I wonder if it is in commemoration to a certain Boat ?
        Spoiler (click to show/hide)
        .
        .

        • Entry 14 - Year 320 Hematite 27th -
        .
        Five uneventful days later, Vanya emerged, her slender figure now thinner than before and her hairs dirty from weeks of bath-less days. She brandished this, with a triumphant look.
        .
        .
        It wasn't the greatest work of art I ever seen, I want to say that I was maybe a little disappointed. But upon closer look of the blue ring, it's simplicity felt too perfect, too round. It felt like holding a masterpiece of symmetrical purity.
        I wondered if this ring was for her lover, but she didn't answer. A maiden's secrets are sacred, so I didn't push the issue further.
        .
        .

        • Entry 15 - Year 320 Malachite 4th -
        .
        Days in Braveworks flies by so fast. Our lodgings are nearly done, and the miners workload has softened.
        So I ordered the excavation of a future graveyard, to keep them busy.
        I specifically chose the location to be close to the magma pipe, to warm the souls of the deceased.
        .
        Spoiler: Future Graveyard (click to show/hide)
        .
        I also took a decision that threw the Master into a fit. I ordered her to remove all perpetual work orders about mugs and the like.
        This decision might shed me in a dark light among the residents, but I don't care about what they think.
        Priorities are priorities. And mugs aren't amongst mine.
        .
        Spoiler: No more repeat-mug (click to show/hide)
        .
        .

        • Entry 16 - Year 320 Malachite 6th -
        .
        Stupid me, I realized to day that raising the bridges trapped Ncommander. It seems the poor sod has been waiting there for two weeks !
        Dwarven resilience never cease to amaze me.
        .
        Spoiler: Bridge Sandwich (click to show/hide)
        .
        And of course when I ordered the lever to be pulled, who else but AseaHeru, or should I say AseaHero jumped to the rescue ?
        I am beginning to think Meatpieologist is actually some rescuer job.
        .
        Spoiler: AseaHero to the rescue (click to show/hide)
        .
        Just after freeing Ncommander, Eve notified me of some new migrants arrival. Here is the list of the newcomers psychological profiles.
        .
        Spoiler: Migrants ! (click to show/hide)
        .
        I noticed two very interesting profiles among the new would-be residents. Sir Zasit and Lady Zefon, a married couple of what could be called Sith Lords.
        .
        Both of them decided to come to Braveworks to settle down and raise a family.
        They studied under different masters, and even had their own apprentices. They lived a long and busy life, especially sir Zasit, who saw many places.
        But what astonished me more was there skills.
        .
        Zasit theoretical skills and experience far surpass everyone in the whole fortress. He is a master in the field of Optic and Fluid Engineering, and is an equally great Mechanics. Furthermore, he has such a way with words that he can make even the most complicated theories understandable to a child.
        .
        Zefon on the other hand is unmatched in the fields of Gem Setting and Cutting. She said the pursuit of good craftsdwarfship is a total waste : only the pursuit of perfection is worth anything. With a single look, it seems like she can know the very intents of anyone. Speaking with her feels like being read like an open book.
        .
        I will have to keep an eye on them. On the surface they seem like talented individuals who made the most out of their lives... But they could as well be individuals who lived too long...
        .
        As I saw them off, a fisherdwarf worshiping..."Odshith" the Fin of Beaches, a deity associated with rain, I...
        .
        .
        Odshith.
        Eve, stop chuckling.
        I hate this job.
        .
        I noticed that the rain made him grouchy. Strange reverence to his deity.
        .
        Just before the day ended, a sudden outsider tried to pass himself as a migrant. Hah, I was not fooled.
        Spoiler: Deny (click to show/hide)
        .
        .

        • Entry 17 - Year 320 Malachite 9th -
        .
        Finally. It took Splint 3 weeks to find something to eat and appreciate it.
        Nothing against you dear, I sometime forget you are a slow eater.
        Spoiler: Anvils ! (click to show/hide)
        .
        But Anvils ! So Tech Labs !
        .
        At the same time, I started my next project : an aboveground farm, to diversify our diet and liquor. I can't wait to see their faces when they will taste the fruit of my project !
        .
        Spoiler: Underground (click to show/hide)
        .
        .

        • Entry 18 - Year 320 Malachite 11th -
        .
        A small update of the state of the fort. Do note that our booze reserves are lower than what I envision. The aboveground farm should add variety and quantity to the mix.
        .
        .

        • Entry 19 - Year 320 Malachite 15th -
        .
        Digging of the graveyard close to the magma pipe has begun. And with it, lot of complaints from the worried miners.
        I spent the day re-designating the area, all the while explaining to my fellow miners that my years of studying rocks weren't for shows. Though I must applaud them for following safety procedures.
        Spoiler: Warm Stone Located (click to show/hide)
        .
        Then I threw this down the magma pipe.
        .
        Spoiler: Magma Deny (click to show/hide)
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        .

        • Entry 20 - Year 320 Malachite 17th -
        .
        I didn't intend to write anything at first, but suddenly it started raining.
        .
        .
        It started raining water !
        .
        The water at first mixed with the blood, creating some horrible pungent mixture. But after some days, the bloodmuddied soil began to become cleaner.
        .
        Spoiler: RAIN ! Normal RAIN ! (click to show/hide)
        .
        .

        • Entry 21 - Year 320 Malachite 20th -
        .
        A grim reminder of past season failures. The restless spirits of the deceased rose and began to bug everyone around.
        .
        Spoiler: Ghosts, boo (click to show/hide)
        Spoiler: A Ghost in the Barrack (click to show/hide)
        .
        For some reason, this ghost is hanging around the barrack, haunting the only elf in the fort. The others don't seem to mind him much.
        .
        Oh, and someone petitioned for residency. I don't even see the approve option anymore.
        .
        .
        .

        • Entry 22 - Year 320 Malachite 21th -
        .
        Ah, finally ! On the 21th of Malachite, our 2 brand new Magma Tech Labs have been built !
        .
        Spoiler: Here they are ! (click to show/hide)
        .
        I didnt waste a second and ordered the encoded datachips lying around to be decrypted at once. I also take a look at some strange functions of the Lab. Mug Blocks ? Noble's Surprise ? Mr Frog's Special ? How, er, interesting.
        .
        Spoiler: Decrypt (click to show/hide)
        Spoiler: Bizarre reactions (click to show/hide)
        .
        .

        • Entry 23 - Year 320 Malachite 24th -
        .
        On the 24th of Malachite, the rain ended. And the aboveground farm's roof is nearing completion.
        .
        I will miss the rain.
        .
        .
        .

        • Entry 24 - Year 320 Malachite 28th -
        .
        An unusual visitor arrived today. A Hyena Woman Warrior, what are her motives ?
        .
        Spoiler: Hyena Woman (click to show/hide)
        .
        Some Magma Crabs were spotted hanging near the pipe. Probably foraging for some mushrooms, I would love to catch some for my experiments.
        .
        Spoiler: Magma Crabs sighting (click to show/hide)
        .
        I also had Amperzand personally decrypt Datachips about new alloys refining. As a decent smith himself, he should be able to understand and translate them into an usable datachip.
        .
        Spoiler: More Decrypting (click to show/hide)
        .
        .

        • Entry 25 - Year 320 Galena 2nd -
        .
        The graveyard was finished some days ago, and the ghosts were finally put to rest. See ya on the other side !
        .
        Spoiler: RIP (click to show/hide)
        .
        .

        • Entry 26 - Year 320 Galena 11th -
        .
        The magma crabs became a bit too playful today.
        I feel so sad ! Dead specimens make bad test subjects...
        .
        Spoiler (click to show/hide)
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        .

        • Entry 27 - Year 320 Galena 21th -
        .
        The aboveground farm is done ! I already commissioned all the crops we have available to be cultivated. Soon, they will all regret drinking only plump helmet wine for years.
        .
        I also commissioned some of that "Mr Frog's Special". I hope it isn't some nasty joke.
        .
        Spoiler: Mr Frog's Specia (click to show/hide)
        .
        .

        • Entry 28 - Year 320 Galena 28th -
        .
        The day started in a pretty normal way.
        .
        Spoiler: I approve your denial! (click to show/hide)
        .
        There was nothing much to note today. I calmly waited for Autumn to come, looking at our future rooms.
        .
        Spoiler: Excavated Rooms (click to show/hide)
        .
        And finally, Autumn came.
        .
        Spoiler: Autumn has come (click to show/hide)
        .
        .
        .

        Summer done ! Phew, that was a very long turn to write. I should stop taking so many screenshots.[/list]
        « Last Edit: August 21, 2016, 11:16:12 pm by Nakéen »
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        Aseaheru

        • Bay Watcher
        • Cursed by the Elves with a title.
          • View Profile
        Re: Spearbreakers II "The Return of The Mug" - Braveworks [43.05]
        « Reply #539 on: August 21, 2016, 11:58:34 pm »

         Translated excerpts from the notes of Aseaheru Scrapetools, resident Meatpieologist of Scrapetools in the year 320
         

        -- procurement of apple bark kernels for production of experimental pastry was interrupted by a number of my fellows cries for assistance from the midst of a pear tree. Apparently they where unable to climb down, so in an effort to assist them I brought that tree down instead of the planned for apple, which sadly was not without its tragedy. A mother, cradling her child, saw it crushed in her arms by a particularly rotten limb that fell off of the structure without warning.

        -- in more data, applewood flour is decidedly unappetizing in pastry of all sorts, as evidenced by tests consisting of...



        ...with the interesting use of chitin-based flour(of the shells of a magma crab, of all things), lending a particularly burnt and acrid flavor to the pastry. I would advise against further development of this recipe without proper precautions, such as using a walk in cooler as a kitchen.
        -- It never fails to amaze how easily one can slip though the cracks of society. Two weeks missing, and the majority of our settlement failed to notice the lack of Ncommander's presence. Indeed, it took the seemingly causeless orders to open up the access hall bulkheads (labeled as bridges on the emergency plans for whatever reason) for me to even note their yells for assistance. It appears that they had been trapped for two weeks.



        -- The planting of new fields raises hope for better ingredients for my testing. Indeed, I think the kitchen staff have nearly reached the breaking point with my requests for them to attempt to use wood, chitin and stone based flours in baking. In addition, from what my records show there has been no experimentation with using sliver herb based flours in pastry, nor that of cabbages. I have high hopes for the outcome. High, high hopes.
        Logged
        Highly Opinionated Fool
        Warning, nearly incapable of expressing tone in text
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