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Poll

what specialty should we take

mushrooms
- 3 (60%)
constellations
- 2 (40%)

Total Members Voted: 5

Voting closed: June 28, 2016, 02:42:23 pm


Pages: 1 [2]

Author Topic: Magi(SG), turn 5(1st lack of a turn update!)  (Read 1776 times)

HugeNerdAndProudOfIt

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Re: Magi(SG), turn 2(Mold!)
« Reply #15 on: June 30, 2016, 10:17:20 am »

Can we magic it to be able to speak?
do this

2(roll)+3(specialization)+1(experience)=6 FALURE

you attempt to make the lichen able to talk, but fail miserably.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

High tyrol

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Re: Magi(SG), turn 3(1st magic)
« Reply #16 on: June 30, 2016, 10:38:15 am »

magic the lichen to be mobile and have it write out letters
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HugeNerdAndProudOfIt

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Re: Magi(SG), turn 3(1st magic)
« Reply #17 on: June 30, 2016, 05:28:24 pm »

magic the lichen to be mobile and have it write out letters

You attempt to magic the lichen to be able to move

18+3+1=22

The lichen gaines the ability to rearrange itself, unfortunately it is non-sentient
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Don't eat ghosts, that's how we got into this mess to begin with.

Ardent Debater

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Re: Magi(SG), turn 3(1st magic)
« Reply #18 on: June 30, 2016, 05:36:46 pm »

Bah Humbug. Such nonsense, we were just having a detailed conversation with the Lichen! Of course it's sentient. But, there is the matter of it's small size... Let's make it Bigger!
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HugeNerdAndProudOfIt

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Re: Magi(SG), turn 3(1st magic)
« Reply #19 on: July 01, 2016, 05:58:19 pm »

Bah Humbug. Such nonsense, we were just having a detailed conversation with the Lichen! Of course it's sentient. But, there is the matter of it's small size... Let's make it Bigger!

10+3+1=14 (failure)

you attempt to enlarge the lichen, but just barely fail, however.

by the way, how often do you guys/gals want updates 1/day? 2/day? 2/week?
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Don't eat ghosts, that's how we got into this mess to begin with.

High tyrol

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #20 on: July 02, 2016, 11:02:04 am »

send out a wave of shroom-location to find any nearby fungi 
1/day
« Last Edit: July 02, 2016, 11:04:44 am by High tyrol »
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HugeNerdAndProudOfIt

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #21 on: July 02, 2016, 08:32:37 pm »

send out a wave of shroom-location to find any nearby fungi 

12+3+1=16

you locate a small mushroom colony in the dirt under your cell
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

MidnightJaguar

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #22 on: July 02, 2016, 08:43:26 pm »

Make them sentient, perhaps they can teach the black mold.
« Last Edit: July 02, 2016, 11:36:25 pm by MidnightJaguar »
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Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

High tyrol

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #23 on: July 02, 2016, 10:29:25 pm »

Make them sentient perhaps they can teach the black mold.
1+
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HugeNerdAndProudOfIt

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #24 on: July 03, 2016, 10:18:04 am »

Make them sentient perhaps they can teach the black mold.
1+

16+3+1=20

you animate the mushroom colony, however, it can't reach you due to the stone floor above it.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.

MidnightJaguar

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #25 on: July 03, 2016, 10:38:32 am »

Make it grow and then politely ask it to crack open the stone floor.
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

High tyrol

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #26 on: July 03, 2016, 05:08:08 pm »

Make it grow and then politely ask it to crack open the stone floor.
1+
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HugeNerdAndProudOfIt

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Re: Magi(SG), turn 5(1st lack of a turn update!)
« Reply #27 on: July 04, 2016, 10:36:46 am »

Make it grow and then politely ask it to crack open the stone floor.
1+

2+3+2=6

you fail at growing the mushroom colony, but notice that you feel more experienced.
Logged
Don't eat ghosts, that's how we got into this mess to begin with.
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