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Author Topic: Dungeons & Kingdoms (real-time sim, rp, casual)  (Read 2860 times)

PrivateNomad

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Re: Majesty vs Dungeon Keeper
« Reply #15 on: June 24, 2016, 06:47:36 pm »

See edit

So to clarify where we are at. You overcame the challenge without having to accept my terms so you do not owe me a trick reveal. You used an established characteristic to your advantage and paid an agreed-upon cost.... being time which I am using for my imp to get a scouting of your base.
Yes. The clerics will set up camp somewhere safe for the night.

The imp of course came across the city gates, guarded by four pikemen with a good eye.

RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #16 on: June 24, 2016, 06:55:10 pm »

(reminder of a rule, there are no walls only guard houses for kingdoms)
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RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #17 on: June 24, 2016, 07:57:43 pm »

The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
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PrivateNomad

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Re: Majesty vs Dungeon Keeper
« Reply #18 on: June 24, 2016, 08:12:19 pm »

The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
Each guard house has four archers stationed at the top, with six melee guards below. There are twenty guardhouses each on the border of the kingdom, which is run by a religious head of state inside a palace in the center of the city. There is a merchants', hunters', and fishers' guild in the kingdom.

RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #19 on: June 25, 2016, 12:17:40 am »

The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
Each guard house has four archers stationed at the top, with six melee guards below. There are twenty guardhouses each on the border of the kingdom, which is run by a religious head of state inside a palace in the center of the city. There is a merchants', hunters', and fishers' guild in the kingdom.

>:[ ] SWEET MOTHER OF GOD. It's like a session of majesty that went on for years!

Alright I'll go ahead and step in with some OP rules setting boundaries and get some reasonable numbers.

The point of a Majesty Kingdom is that you have Heroes, not so many but they are strong and get stronger based on their successes.

A small kingdom would have about 10 heroes. 3 guard houses.
A mega kingdom would have maybe 200. 20 guard houses. TOTAL

The guard-house can have several heroes inside. About four but it won't be strict.

I'll allow you the maximum of these.
The Imp returns to report the findings, short of breath and browner in pants.

The clerics find some chickens walking around near a crack in the cliff. The vile stench of a dungeon resonates from the oriface. It is so narrow only one person could fit through at a time...



*edit: see op for up-to-date limits.
« Last Edit: June 25, 2016, 09:00:36 pm by roseheart »
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crazyabe

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Re: Majesty vs Dungeon Keeper
« Reply #20 on: June 25, 2016, 12:32:26 am »

Something I Think I should ask: If I was to start a Dungeon, Would I Only be able to use Monsters and such from Dungeon Keeper 1 and/or 2 or...?
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RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #21 on: June 25, 2016, 01:24:31 am »

TBH I was inspired to make this game after playing Dungeon Keeper Mobile...
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RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #22 on: June 25, 2016, 10:20:02 am »

Something I Think I should ask: If I was to start a Dungeon, Would I Only be able to use Monsters and such from Dungeon Keeper 1 and/or 2 or...?

It should probably be something from a Dungeon Keeper game or really seem like it's appropriate for it if not.
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piratejoe

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Re: Majesty vs Dungeon Keeper
« Reply #23 on: June 25, 2016, 10:27:13 am »

Can i have a kingdom and can i have musketeer soldiers?
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #24 on: June 25, 2016, 07:26:54 pm »

Can i have a kingdom and can i have musketeer soldiers?
No guns
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piratejoe

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Re: Majesty vs Dungeon Keeper
« Reply #25 on: June 25, 2016, 07:37:04 pm »

Damn, there goes a whole part of a pirate faction plan. Can i at least have crossbows?
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #26 on: June 25, 2016, 08:10:58 pm »

Damn, there goes a whole part of a pirate faction plan. Can i at least have crossbows?

Sure

See the part about the time of your firstpost determining your random starting guild in addition to the bonus one you get to choose.
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piratejoe

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Re: Majesty vs Dungeon Keeper
« Reply #27 on: June 25, 2016, 08:28:27 pm »

So the guild's i'll have are one of thieves and one of pirates who have cutlasses and mini crossbows (since i cant have flintlock pistols.)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #28 on: June 25, 2016, 08:53:16 pm »

A troll approaches the shifty kingdom of...
He lumbers towards the town...

* pirate Joe youre up*
« Last Edit: June 25, 2016, 11:17:30 pm by roseheart »
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RoseHeart

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Re: Majesty vs Dungeon Keeper
« Reply #29 on: June 25, 2016, 08:57:13 pm »

Private Nomad rolled a barbarian guild. I assume his other guild is a healer's guild.

Rose Heart rolled a troll army. My other are the skeleton army. I guess the bile demons I mention were either disloyal or a deception.

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