::: Current version: V.1.07 - Updated 24th June 2016 - For DF.42.06 :::
::: The MDF GUI requires Microsofts .NET-Framework 4.0 :::
::: If you like the content I produce and enjoy playing Masterwork, consider supporting it on Patreon. :::
::: It allows me to do regular updates and add more content more quickly. :::
::: Read up on future goals, vote on polls and make suggestions. :::
::: Or join community projects that add new mod content! :::
Hey guys,
As always, a new Friday, a new release.
This week I added two new options to the GUI, you can either reduce all toys to a standardized "toy" item or add almost 100 new toys for more flavour.
The two other additions are for the birthday of Jason, one of the Patrons that support the mod. He requested the Antikythera mechanism and asked if its possible to do pipeweed, pipes, smoking, that sort of thing.
The antikythera mechanism is a 2200 year old greek calender/computer, which can now control the timeflow in dwarf mode.
There are two types of pipeweed, sweet galena and deep galena, one is a surface plant you can buy from humans or elves, the other an underground plant used by dwarves.
You process the pipeweed and create pipeweed leaves in bags; make a wooden pipe in the craftsdwarf; and then you smoke it. Dwarves take a break in either kitchen or still to enjoy their smoke. It gives them a positive thought.
Please post suggestions and give me feedback, it really helps with the mod. Thank you!
Patreon: It's possible to support the mod with a monthly donation; Patrons can request nicknames for engravings, custom items and mod features as rewards. This week 4 more Patrons joined; adding $12 to the pot.
Cheers,
Meph
PS: This is a smaller update but I have not been idle. I talked with other authors of major mods about a possible "Previews" tab in the GUI. It would add small parts of massive mods or total conversions with background info and link to their thread and authors. That way people can install them quickly, have a look, and if they like the content, download and play the mods proper.
Masterwork has the majority of mod users, I thought this would be a nice idea to give exposure to the other large mods, hopefully motivating more people to try them out.
PPS: I also fixed create-unit, which means succubus summoning; hermit mode and everything else that spawns units works again.