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Author Topic: Adventure mode: Profession Menu  (Read 554 times)

Myth

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Adventure mode: Profession Menu
« on: June 24, 2016, 11:11:33 am »

With the possible future addition of more professions in the adventure mode, the game will need more detailed menus and features for jobs.

My proposal is the inclusion of limited menus, some taken out of the fortress mode, which change depending of the job:

Law Giver / King / Lord / Another lofty titles: The more bigger menu, similar to the fortress mode, with options to give orders in all areas, including military and construction.

Official: Limited interface, with only military bussines. Have a list with orders of mayor officials and nobles.

Soldier: Only have a list with orders.

Judge: A Simple Menu with cases, options to give orders and another legal stuff.

Great merchant/seller: A administration interface with a inventary, economy stuff and the salary of your workers.

The other professions will be similar, with menus (if you need them) limited to their work.

I'm not sure this is the most appropriate or simple, but it is what comes to my mind.

Sorry for the mistakes, i speak spanish.
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Ekaton

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Re: Adventure mode: Profession Menu
« Reply #1 on: June 25, 2016, 06:35:57 am »

Future adventure mode will need a lot of new menus as there is a lot of possible professions, and many of those, such as lawyer, tavern owner, ruler, merchant or military commander are mentioned all the time in suggestions or requests.

Apart from new menus, many things should be done through dialogues - for example as a judge you preside over a case - in a courtroom, with witnesses, prosecutors, defendants, attorneys of all sorts etc. You preside by asking different sides to present their claims, give testimonies, present evidence and perform multiple other tasks - this will be easiest to do via dialogue - you ask sides to do something and they do it. Afterwards you could use the option to "shout" - as it is currently in game, but would as such work as a speech, in which you can choose whether the defendant is guilty or not, and then choose a punishment for him from the list of available ones. Afterwards you can order a court official to proceed - either to carry out the punishment, escort to the prison or escort out of the building and set free. I think that the player should roleplay the judge - he might have something like "evidence window" where those are described in detail, but he should mostly listen to what others are saying, and draw his own conclusions. Some character abilities can certainly help - such as judge of character - a dialogue can contain your character's opinion whether the speaker is telling the truth or not, which will not always be correct, and ultimately you would have to rely on your logic.

The same can be done with many choices the character has to make - leaders have to make choices every day, and they are approached by their subordinates who propose different courses of action. This could easily be resolved through a dialogue.
« Last Edit: June 25, 2016, 06:39:16 am by Ekaton »
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