For future reference, consider putting forge holes off into diagonals to fill the area fast but still depressurize (unless pumps pressure through diagonals?). Though I assumed you would break it off when magma has reached the halfway point and that stairwell would fill it up the rest :p
*sigh*, I actually thought about this *after* I mined out the workshops, but thought, its magma, it don't go up ...
Outside iron mining...Seems relatively peaceful for an evil embark.
I'm fairly partial to evil embarks, but they're framerate killers for one, and two with the new version, either you get husked fully armored solders which is bad, or the weather will take of the sieges for you which is boring. Dealing with resurrecting undead can be interesting but in practice it means running a vegan fort, and having lots of hammers.
A major choice in biome was trying to max the framerate. That caused to avoid oceans, and large amounts of trees. In truth, I've actually found badland/treeless embarks to be far more difficult than evil ones, plus allows for building on the surface without a huge number of causalities.
When I looked at what's left, it was glacier, tundra, or badland. Badland is most interesting of those three.
And hm, Capers. Going to cook them or let dwarves eat and plant 1x1 plot for needs?
However, Tomatoes and Buckwheat grow only in Tropical Dry Broadleaf Forest, which I'm not sure how to generate tbh - despite getting worlds with most forests them with perfect world :S.
Though with the amount of dwarves you have, it could satisfy most of fort's eating habits. Assuming 2 harvests per season, eating twice a season.....Would still need potash to feed everyone with 1x1 plot, I guess.
Food needs are really bugged up; I'm going to have to DFHack out the bad thoughts if it becomes a serious problem and more or less ignore it, or change the need to something I can get and will be common in meals. Assuming I can even
get what they want, they'll only seek out a meal with it if its raw, which causes them to complain about lack of decent meals, or eat just a random meal without consideration, causing the same problem.
I could also go the other direction, and retire the fort, send an adventurer in the world, and get them to go find the seeds needed (we're not TOO far from a forest in the world map). Though that wouldn't be well into the next generation if I do it.
Which leads me to guess you're trying to fill several years of fort's brewing/clothesmaking/cooking needs at start, then take brewer and cooker off-duty?
Well, to get dwarfs to marry, they need to idle, and sometimes idle for a long time near someone their compatible with. Theoretically, I've got three pairs of breeding dwarfs ideally, and Gwolfski as the odd man out. I need two separate pairs to get more than a generation.
That's also going to need to compete with purple needs. Food production is the one thing I need to have done now that can't really wait. Since dwarfs don't reproduce via spores anymore, I'm guessing I'm going to need to allow considerable downtime to actually get them to start popping out Little Urists. Right now, the plan is to clear everyone's labors come winter->spring, and see if we can get some marriages going and continue with each passing year. If I can't get marriages, I'll have to get creative.
This is a dark green donkey leather diary. On it is an image of Mistem 'Derro' Tishhislogem.
Dear diary,
Today, I gathered plants outside. You won't believe this, but I actually found some whip vines! Just think of the delicious wine we can make out of that! I also found some longland grass and potatoes, but no tomatoes, sadly.
When I returned to our (rapidly growing) camp, Gwolfski told me the forges flooded! Fortunately, no one got hurt. You can still see where the lava flowed... I guess our fortress really lives up to its name, ha ha!
Mostly, I'm just glad we have forges now. I'm itching to do some metalsmithing! I wonder what I should make... perhaps some picks, or a nice statue to commemorate our settling here? Maybe Kobuk can decorate it with some gems! I'll go ask him right now!
Yay our first RP. I smelted a bunch of billion and brass to maximize fast metal. And I actually have you cranking out statues and other nice metal things (plus the odd wheelbarrow so you're moonlighting as a metal crafter right now). Basically, given the map, wood only gets used for beds, and eventually charcoal -> steel. Everything else is going to have to be clay or metal.
At least the fort will be absurdly valuable. Also, I ran prospect all. Almost all the wood I *do* have is cavern one. There's only about 200 logs in total on the entire map.