Overseer's Log 23rd of Granite, 1056
Whiskey was ambushed by 2 harpies while defending the trade entrance from thieves today. He managed to take out one of them with bolts before the other engaged him in melee. He was knocked unconscious and suffered various minor wounds as well as a broken right shoulder and broken left leg before Breagor managed to bash the harpy into so much gore and feathers.
He has been taken to his room to rest, he will survive and I expect fully recover eventually.
Meanwhile the elves showed up again. In a display of mock outrage I complained over the slaughter of the poor, helpless, gentle plants and sent them packing, quite confused. Serves them right.
3rd of Slate, 1056
The trade minister has arrived. I fear that with enough exported wealth to attract him, we might also attract darker forces. The elves managed to find us, and so might the slightly more intelligent goblins. As I've had no complaints or further suggestions about the decoy corridor I've ordered digging to being and Alfador to put a hold on the statues and continue with the giant axes and enormous corkscrews.
23rd of Felsite, 1056
The trade minister has taken a note from the broker and mandated we make a tin item. Doesn't he notice we are running the forge and smelter constantly to bolster our defense?
I've decided to follow dwarven law to the letter - he did not specify WHAT to make, so I've smelted him a tin bar. I hope he is happy with it.
Whiskey has made a swift recovery, and is back on his feet.
22nd of Hemetite, 1056
The humans have arrived, and this time they brought not a guild representative but a merchant baroness! They've also brought a large number of wagons stuffed full of alcohol as I requested. They are turning out to be excellent trading partners, and as such I've traded them roughly double the value of the goods they brought. While our broker was furious we don't need the stuff clogging up our stores and maybe it will encourage them to bring larger wagons in the future.
I've requested more alcohol again for next year.
Sparksol withdrew from society a few days ago and claimed a clothesmaker's shop. He gathered a small mountain of items and set to work, and produced 'Kurikdumor' a long skirt. We have another highly skilled clothesmaker in our fortress now!
We've found the bodies of several goblins in the trade depot hallway, shredded and punctured quite nicely by Alfador's traps. They are much sneakier then the usual kobold filth we get, but it seems much clumsier as well.
10th of Malachite, 1056
We found a dead troll lodged in a trap near our garbage dump in the chasm today. I'm not too concerned, though I'll be careful when I throw things into it in the future.
The trade minister has issued a mandate for 3 more tin items. I've had 3 more tin bars constructed, though he is really starting to annoy me.
7th of Galena, 1056
It seems he was not happy with my tin bars, and has now demanded moonstone items. If this keeps up he might be the first to test our new collapsible entrance hall.
15th of Limestone, 1056
A river outcropping has ruined my plans for the decoy hall. I've begun drawing up new ones, but construction will be delayed.
1st of Granite, 1057
A good 6th year, Whiskey was wounded but recovered. The biggest disaster ws the river branch where I wanted to build our defense, but I have a plan for that and hopefully it will be better then the old defense ever was.
Plans for next year are to keep training Alfador, and to finish my top secret defensive plan.
End of log
Not including a map this time - it's 90% the same, plus I want to keep my top secret defense system secret till I can find out for sure if it works or not.
I had the game crash while saving... it loaded fine though and everything seems stable so far. I don't save scum so I don't have any backups of before the crash, so if the save IS messed up there is not much I can do about it so lets hope for the best.