Overseer's Log, 10th of Granite, 1055 The elves were back, but when I tried to trade them some nice shell crafts in exchange for a few stupid berries and stacks of cloth and they threw a fit! You'd have though I tried to sell them Elven heads on pikes! Poor gentle creature indeed, it was a stupid (but tasty) turtle, bah! It's been suggested the elves meet an.. accident if they show up again and while I won't rule the idea out entirely I don't think it's worth the bother of setting up a system of gates just for some wet clothes and a bunch of berries. I admit the idea of an elf skull totem in my room does have it's appeal though.
More Immigrants have been cataloged. The new additions are:
Gloog Craftwhip, Sheriff. He requests some prison cells be made, and while I don't think they are needed it's a reasonable request so I'll have some carved out.
Tahin Knifebases, Recruit. Requests militia duty, and is the last volunteer needed.
Kuli has finished a few more sets of high quality leather armor, so I've formed the second militia squad. Greigor leads it due to previous military experience, and has named it 'The willful Doors of Jade The members are:
Greiger Oarfierce. Leader. Will be assigned a sword as per request.
Ossley Inkstab. Will be assigned a spear as per request.
Edmund Claspedjoints. Will be assigned a spear as per request.
Bregarm Sealbodice. Will be assigned a mace as per request.
Tahin Knifebases. Will be assigned a sword as per request.
For now I have them practicing unarmed combat as only Greiger has any military experience. I'll have some silver practice weapons made so they can train further.
The miners Urval and Towast have been assigned to help run the smelter so Alfador has more time to practice his metalsmithing.
23rd of Slate, 1055
In what is becoming a familiar pattern, Alfador withdrew from society and claimed the magma forge several days ago. he grabbed a single platinum nugget and produced 'Ilbad Fak' a Platinum flask. His Furnace operating skill has greatly increased as a result.
I've given him the title 'Master Smith' and restricted the magma forge for his use only.
5th of Malachite, 1055
The humans have arrived and, as promised, brought wagon loads of drink! They also brought a male dog as requested, we now have a breeding pair so hopefully we can get puppies to train for further protection soon. They were more then happy to take the shell crafts the elves didn't want, as well as many of the mugs we had produced.
I've ordered more alcohol for next year.
22nd of Malachite, 1055
Jusal the fisherdwarf has withdrawn from society. He claimed the craftsdwarf shop, grabbed some stones and a cut ruby, and is drawing pictures of more cut gems, wood, and... rough gems. I'll have more gems cut, but I sure hope it is not rock crystal or crystal glass he wants as we are all out.
11th of Galena, 1055
Jusal grabbed some of the gems I had cut, and has created 'Mondulbidok' An onyx flute! Amazingly enough despite having no skill before, he is now one of the best stone crafters I have ever seen - better even then Entity who has been practicing off and on for the last 4 1/2 years.
I've awarded him the title 'Master Stonecrafter' and given him stonecrafting duty, if he ever stops fishing long enough to get around to it.
5th of Limestone, 1055
Jusal was attacked by harpies while fishing salmon out of the outside river. Greiger was in the area and bravely intercepted the 3 harpies while Jusal escaped, and held them back long enough for the rest of his squad to arrive. The harpies were quickly beaten to death, Greiger was well protected by Kuli's expertly crafted leather and suffered only minor scratches. The only casualty was the fish Jusal was carrying, which rotted on the ground.
Despite the excellent outcome, I've decided to arm the militia with their training weapons. A silver sword might not compare to good dwarven steel, but it's better then your bare hands.
3rd of Timber, 1055
A werewolf chased Xgamer into the fort through the trade entrance today, but it was shot down quickly by Mport before it could hurt anyone. I've decided to replace the traps there first, and place them forward further.
Furthermore, I've restricted access to outside to the military only. Dwarves keep wandering out there to collect debris left by the caravans and being chased by the ogres and werewolves. There have been no injuries so far, but a few close calls such as the werewolf that chased Xgamer have made me uneasy.
12th of Moonstone, 1055
Ravensword withdrew from society and produced 'Rukalrushrulthol Onesh' the most elaborate mechanism I have ever seen.
I have granted him the title of 'Master Mechanic'
The broker has handed down a mandate that we produce 2 earrings. While I am tempted to make a point that I am in change, not him, he does technically speak with the authority of the throne according to dwarven law, and I have no doubt our good sheriff would enforce it so I have decided to humor him for now. Still, he had better not make a habit of it or make any ridiculous demands as we are far, far from the mountainhomes and accidents do happen out here on the frontier.
1st of Granite, 1056
http://mkv25.net/dfma/map-1233-inkduty
5 years, and things are looking better then ever. Alfador's training continues on, and the stonefall traps are being replaced with much more deadly weapon traps.
I've constructed a nice pool in the founder's quarter and if I can get Alfador to stop making serrated blades and giant axes for a bit I'll build some nice golden statues for it too.
Plans for next year are to increase the defense, continue training Alfador, and produce more things of beauty.
End Log
Well, that year went pretty well. No-one died (hooray) and I got a bunch of secretive moods instead of possessions.
I'm probably going to stop uploading the map every year to the map archive, as nothing really changed this time around. Don't wanna clutter it up too much.
I had to lock the dwarves in the mountain because the stupid item in the top left corner bug dropped an axe up there (anyone know what causes that?) and dwarves kept trying to run past ogres to get it. Now I get spammed with job cancellations ever 2 min, but it's better then losing dwarves I guess.
Jaqie: The trade depot already has a drawbridge on it, so it's perfectly safe. As for the farm room.. meh. the trees and mud don't get in the way of actual farming, and I just slice any grown trees down at the start of winter. I think a farm room should look muddy and messy. As for your more efficient design, it does look like it would be better but I have so much food I can't store it all, I've had to stop growing it every other season already so I'm not too worried about it. I've also not had any stuck dwarf issues with the forge this time around, but thanks for the suggestion I will try it if I do.
Not many slots left for new people, so if you want to join let me know before they are filled!
Oh, and a side note: Alfador you sleep too damn much. You are supposed to be making shields and bolts and stuff.
Edit: Jusal was fishing out of the outside river, not the cave river.
[ October 25, 2007: Message edited by: BurnedToast ]