Overseer's log, 11th of Granite, 1053Matias seems to finally have decided on one of his grand plans today, he has claimed the jewelers shop and refuses to speak with anyone, let alone tell us what he is up to. I manage to catch a glimpse of his plans, and in addition to the gems and stone he has already claimed it seem to require metal bars. I will set to work smelting some immediately in the hopes of avoiding Id's sad fate.
In happier news, Mport is up and about and claims his leg is perfectly fine. I've left him off duty for now to be safe, but my heart is doubly eased both by his swift recovery and the return of our defense.
Furthermore, Urist and Towast have nearly completed digging out a barracks for our soon to be formed milita, and that combined with the large amount of beds Brian has built has led me to once again limit access to the founder's quarters. Hooray we have our rooms back!
Brian seems unhappy with his, however, and requests a new room along the river, with the wall cut in such as fashion as to let the seasonal floods in. I have no idea why he would request this, but it is easily done and so he shall have it. He also requests wooden furniture, which I will allow.
I've begun cataloging the immigrants, and have added the following to the official roster:
'Mad Jackal' Labordiamonds, Mason. He doesn't seem too angry too me.
Whiskey Drivensteel, Peasant. I've marked him as a possible militia candidate if we don't get enough volunteers.
Kysalina Guardcrypt, Farmer.
Xotes Blazesspear, Peasant. Requests militia duty.
Future Smithslides, Mason. Claims to be an architect. We shall see how his work compares with Entity's
Pasiniem Sealbodice, Peasant. Requests militia duty.
Greiger Oarfierce, Trapper. Requests milita duty.
I've almost finished cataloging everyone, though the rest will have to wait as I have little spare time with the arrival of spring and planting.
15th of Granite, 1053
Rhesus macaques have somehow managed to steal Urist's pick out of his hands! As punishment I have set him smoothing floors until a replacement can be forged. The mining shall be slowed until then, but at least Towast will get some practice in.
on the plus side, today's menu includes monkey stew alongside our usual plump helmet and cave fish biscuits.
13th of Slate, 1053
Towast spotted what he thought was platinum while extending the main hallway today. I ordered him to dig it out immediately! Unfortunately, he dug into what seems to be the main branch of the chasm offshoots discovered previously, and was ambushed almost immediately by a very large rat. Thankfully he managed to out-run it and reach Mport in time, and the beast was quickly shot down with no dwarven injuries.
While examining the chasm area for potential trap placement, the mechanics Jaqie Fox and Ravensword spotted what they assure me is coal and gold on the far side. I shall have Entity make more blocks for another bridge, so we can get at it. Nearby wood supplies are dwindling, and I do not like the thought of risking our carpenters against the ogres and werewolves to get what's left to fuel our metalsmithing operations. The gold goes without saying.
Matias has refused the copper and bronze bars we've made. I have gold and the newly mined platinum set to be forged next, I really hope he wants one of those as I am becoming worried about him.
26th of Slate, 1053
Matias has seemingly gone totally insane. He is running around babbling, throwing his clothes around everywhere, and refuses food or drink. While I hope that he will recover, I don't expect it, and have had a grave assigned. I can offer nothing else but my apologies.
5th of Felsite, 1053
The mountainhomes have sent me help to run the fortress, the manager THLawrance Syrupdream as well as a sheriff. We've also received a representative of House Ber, of which Dreamer and I are members.
25th of Hematite, 1053
Matias died of thirst today. I considered having him held down and force fed, but I realized that his mind was gone and there was no point and let him go.
The human traders arrived, and along with them a wave of monkeys attempting to rob our trade depot. between Mport's shooting, the stonefall traps, several pet dogs and the human guards who were kind enough to help fend them off we took down 5 monkeys. They didn't manage to make off with even so much as a broken mug.
3rd of Malachite, 2053
Brian has been, for lack of a better word, possessed! A few days ago, he claimed the carpenter's shop, 3 peices of wood, an opal and set to work furiously. Today he emerged, carrying a new wooden floodgate says is named 'Stemelmuzish'. Despite claiming he remembers nothing of it's creation or naming, he has become enamored with it and carries it with him everywhere. I am worried that it will slow him greatly in his work, but it seems the only thing that will seperate him from it is death.
20th of Galena, 1053
The immigrant miner As Ekuridan was killed today when he struck a magma flow deep in the mountain while prospecting for more ore. While I am saddened by his death, it is not be for nothing as the metalsmith Alfador has informed me he can construct a forge on top of the magma, and use it's heat as fuel.
I plan on getting one set up as soon as possible to forge weapons and armor, as well as barrels and bins as we are chronically short on both. It requires steel however, which requires Iron, which we do not have. I've set Toawst and Urval (with his new bronze pick) to work searching for some.
27th of Sandstone, 1053
Iron! I've set Alfador to making steel immediately.
12th of Timber, 1053
Zon Dorunlilum has created an artifact! his clothesmaking skills are legendary!
I'm not sure why he would name a bag 'systemspeak' but it's his creation.
15th of Timber, 1053
More good news, the first child of our fortress has been born to Dumat Kolzugub!
26th of Opal, 1053
Pasinium Sealbodice has been possessed! he produced a scepter he calls 'Egarlurit'. He remembers nothing of it's creation, as with the other possessions.
1st of Granite, 1054
http://mkv25.net/dfma/map-1229-inkduty
Another year has passed. The indoor trade depot is complete, and with the magma smelter set up we are ready to being metalworking operations, which means armor and a milita.
Plans for next year include (once again) setting up the militia, finishing the road so the humans can bring their caravan, and maybe finally getting some furniture for our rooms. I'd also like to finish putting doors up too.
End log