Mopsy, heal Siggy.We aren't that hard up for staves.
I don't mind suggestions and friendly debates, but please don't start telling people which moves are the "right" ones when there isn't even any sort of crisis. Insisting on having every decision of any measurable consequence taken by a cabal of experts in the OOC makes the game mechanical and dull, IMO.
I could have waited for Gregory's action to resolve, then for Siegfried's action and Friderick's action, then done the mathematically optimal thing. The problem is that when you do that every time, all the time, the game slows to a crawl of posts that contain mostly coordinates and dice rolls. Battles take months and people devote more effort to fretting over numbers than to roleplaying. Doesn't this sound at least a little familiar to you, BMM?
In the interest of dealing with this in a civilized fashion, I'll retract my action for now. Then I'd like to hear what Haspen and the other players think about this.
- Are we going to be nice little automatons, making sure that no-one ever dies or even gets KO'ed if we can help it?
- Or should we be allowed to play fast and loose, within reason, to keep things flowing and create a richer story?
- Or is there some third way that is the best of both worlds?
People might think I'm overreacting here, but this isn't just about healing Siegfried or not. I have been thinking about the tendency toward paranoid micromanagement in recent FEF's since before I applied for FEF6. I'm hoping that if the issue is brought up for discussion, everyone's stance on the matter will be made clear. Then we'll know what kind of game people actually want to play.
Don't you sass me. A member of the group is injured, and you are ignoring that for... some reason. There is no reason to leave him in danger. As I said, we don't have an inventory problem as yet, so there is no reason not to heal him. And even if we weren't, keeping the tank healthy is generally high priority. Willfully allowing people to fall creates stress and uncertainty, which slows posting, something you apparently take serious issue with.
Besides keeping units healthy when they have WTP against the hard hitters on the map being its own reward, every time you heal gives us EXP. More levels is better. And I want to address something right now-
- Are we going to be nice little automatons, making sure that no-one ever dies or even gets KO'ed if we can help it?
Why would we ever
not want the bolded part?
Ever? Most people don't join a game to get their character killed. That said, if you want to get your character killed because it would 'create a richer story', knock yourself out. But when you take the primary healer slot, certain responsibilities come with it, specifically that of keeping the rest of the party healthy. Willfully not healing is comparable to the tank refusing to hold a choke, or a thief refusing to move forward to steal a stat booster.
And another thing- I don't appreciate being treated like I expect everyone to do exactly what I say. Earlier today, on the IRC, I advised the others to move to secure the left center section of the map, since there is only one enemy free to roam there. No one followed my advice, and I let it drop.