Looking at it, no, we shouldn't just rush her down, with her vantage she can actually just kill everyone in the upper group. We should stall (with Siegs face as per normal, he can tank for a bit at least with a healer backing him up) until the rest of the group, particularly Arnold, get there.
I think we let gregory absorb a turn of hate and then pick him up, possibly for the rest of the map. Then just hold the line.
The three spearguys I mentioned all have enough HP, RES and AS to survive one attack on Ekara. She'll probably knock someone out in the EP, but with Flora and some vuln, we should be able to recover from that. Even easier once Arnold gets there.
I must say I don't quite understand your plan with Gregory. Do you mean that we should hope that she'll hit him every EP, bring him back from KO during our phase and wear her down with his counterattacks? Won't that be essentially the same as my plan in terms of healing requirements, but much slower?
No no, I first thought you meant do a rush now and like attack her now. Cecils going to take a while to get here, and she could easily kill us all before that happens. You're right we could like, do that and use a shit ton of Vuln and stuff to stay up, I'm not sure if it's worth using our vulns though.
As for what I meant with Gregory, just that... If we want to hold her in the doorway (maybe maybe not, It's a good point that it'd be nice to not have her there.) we can just let Gregory go down and the spear dudes can move him out of the way, possibly keeping his body in their inventory if we don't find the time for healing. Since it looks like we ether A: Let Iris get downed and then are a bit obligated to move into the room, picking her up maybe even and spending heals. (Which also gives us the option to use a lot of vulns to start attacking her.) or we let gregory get downed, the spearmen can pass his body outside of the mages range and ether heal him back to standing (at which point he's probably useless for the rest of the fight) or just keep a hold of his body in the hands of like... Fredrick. Which gives her a chokepoint to hold against us, but then also makes it a lot easier for us to stall the turns it will take for our allies to get here.
I personally feel like it's not worth using Vulns to attack her when we have Arnold on the way. I'd be up for Iris getting Wrecked and then the spearmen and Gregory congalining her body out of the room thou.
Something like Iris goes to 10-3, gets downed, Fredrick picks up her body from 10-4, Sieg moves to 10-3, Gregory picks up her body from Fred from 10-5 and drops it and she gets healed? After that Sieg gets attacked but not downed (if he doesn't attack on his turn) and can start being healed. Then he or Flora or Fred just tank the mage, keeping her on the pillar until Arnold gets there? Once Arnold is there we can just out heal her attacks and start piling on damage.