Current deck, will change or add to it, but there's things here that cover many basic dungeon stipulations.
Silvia, the Flower Dancer
Arousal: Drainlife 3
Gives me multi-turn Sprint, and Drainlife for Dinald's Bloodedge on all basic attacks. Like a Centaur, but the Sprint carries over to future turns, no matter how quickly the enemy dies and you have to take another turn. Gives sustain, even when the Kraken runs out of freebies. Never leaving my deck, Drainlife and multiturn Sprint is just so good, regardless. Can even overrun "can't draw a card" sometimes, just because I'm actually drawing two cards in theory alongside the Kraken arousal in those sorts of dungeons.
Davin, the Detective
Arousal: 4 Rest
Inspire 1, card draw 1, basic damage, cheap PP cost, and 4PP at the end of turn. What's not to like about Davin, even without the arousal? See below
Davin, the Detective
Arousal: Frenzy!
No end-of-turn PP like the first, just double damage. Which is BS amazing. As in, everything attacks twice. Lol. Sure, the enemy does too, but doubled synergy on everything as standard for a card you'd play anyway. It's really quite nice. Can insta-kill you from time to time though. I'd probably always have 2 Davins in the deck anyway, because Inspire and card draw is so good. The fact that they do basic damage alongside it is amazing, for such a cheap cost.
Adrienne, the Millionaire
No arousal yet.
Just stock standard long-term Rest and Robust. First fame buy, because she's not vital to the deck, but she got it to where it is today. Always good for 7PP, especially with plenty of Inspire making that heaps cheaper, though she feels weaker than she is. Just a basic long-term building block of more PP and shield. Amazing card, even though her impact feels weak'ish. She felt amazing on early deck building, and the whole deck feels weaker without her.
Devil Queen
No arousal yet.
Want heaps of PP? Yeah, she's your girl. Only two turns worth of it, but so much Robust and Rest she superpowered the entire engine. And with the 15pt 5turn shield, she even makes trolls look like an ok pick for heaps of shield if picks are bad. More shield /= more life, but sometimes it will do.
Kraken
Arousal (wait for it....):
4 Activity!!!!You don't know how bullshit good this is, if you haven't played this game.
Yep, one of the best, cheapest multiattackers also gives me 4 Sprint card-draw at the beginning of every new floor. 6PP for a 6 damagex4 basic attack finisher, and auto card draw just because he's in the deck. Yes, it made the Flower Dancer feel weaker, except she's got drain life too, so did it? Really? No, no it didn't. A finisher and an opener, all in one!
Basically the greatest thing ever. Ever, ever.
Dinald, the Holy Knight of the Woods
Arousal: Fortitude 2
What's he doing here? Considering every basic attack (with the Flower Dancer's drain life) pings off his Spell Blade, for 5 turn Charging compounding from SpellBlade. Twice, because of Frenzy. Lol. It gets even sillier.... Waàaaggghhhh, etc, etc..
(His arousal is kind of like really bad Guard2. As in, you'll die before it kicks in, but if you don't, it's like weaken2 on the enemy).
Goblin
Arousal:
Charging 2!!!!Yep, I drew this card from a free daily pack. A 1PP cost card that does 4 normal damage. That has
2 charging(!!!) as its arousal, for 1PP.... Actually gives me PP back as soon as a few Davins are played. And makes every card hit harder, additively, even while you're only playing them to get the engine together properly
I keep thinking "wow, I wish this arousal was on a better card card". Then I always realise that I'm not sure if it could be. I'd have to luck-out on a 1-3PP multiattacker or something. This one's staying, potentially forever 😁
Minotaur
No arousal yet
Because I heard you like charging and multiattack, so I added some extra charging and multiattack to your charging and multiattack big finishers bit of your deck.
You could theoretically even open with it to get charging going big time straight away, it just makes it harder to get a lot of Inspire and Rest/Robust in play before the enemy dies. Regardless... I like it, I like it a lot.
Iona, the Spellblade
Arousal: Frenzy (redundant, but might be handy in other decks. May even give me "remove good things" protection alongside the second Davin)
5 turns of "bad things happening to the enemy2" while being cheap and cheerful and attacking twice. Possibly replaceable, maybe for Penetrate or more Bloodedge, but I've seen no reason yet to not stack a shit-tonne of bad things on the enemy, considering how quickly I run through my deck, and how high my Inspire/ Robust/ Rest ends up being. I've had the bad things just kill the enemy while I'm still shifting down gears and making sure I'm cool for the next battle. Do I know what killed them? Nope. It was pretty random. But there was a lot of it
So, yeah, card draw, ramp, lowered costs, synergistic arousals, and multiattack finishers, with most of them being fairly low PP cost cards to begin with. Literally any extra card you pick up along the way can fit in anywhere, though I'm a bit lacking in guard, fixed damage synergies, luck, and "make me ignore their good things or my own bad things" stuff. I can always grab cards like that along the way. But once it gets going, even the Goblin or Davins hit HARD! Fun little deck, until you run into a dungeon or enemy(s) that punishes all those things.