So there was this game that was released a while back in 2018 called
"Black Command". Player is in command of a PMC or somesuch, participating in conflicts around the globe. One thing you have to give you an edge is the "Black Command" system, which apparently lets you see not only your own units, but the enemy's.
Gameplay on the main story consists of two sections: A mission selection screen where you can see the status of your own base, the enemy's bases, and what level of supplies and weapons you and the enemy have. You can also see what missions are available and how much ammo they cost. By tapping on a mission and before hitting "accept", you can see what the effect of the mission is if you complete it, how many turns can pass before the mission disappears, if there is one, and the effect of what the mission is if it expires, if there is one. You can also use things like the ARMS system to unlock new weapons for purchase, and use favors acquired through "Free Prisoner" missions.
Gameplay is basically moving your squad's cone (yes, all five soldiers collectively count as one unit) onto the enemy units and making sure the enemy's cones don't touch your lead unit. You do this by tapping a hexagon where you want your unit to move, and dragging the line from your units to their destination to change the route they take to their destination. The cones represent the cone of vision/fire for a unit, and vary from unit to unit. Some units have small cones of fire, others have very large ones. Depending on the weapons your soldiers (especially the leader) equip, your cone of fire will be different. SMGs will make the cone quite wide and relatively short, LMGs and ARs will make the cone somewhat "normal", neither too wide nor too far, and SRs will make the cone very long and narrow. If you manage to get behind an enemy and then hit them with the cone, you'll perform a "surprise attack" that uses no ammo, will always wipe out the enemy, and will not attract the attention of nearby enemies.
Aiding in the act of attacking enemies first is the ability to change movement modes. Standard is full speed, with the enemy spotting you almost as soon as you touch their cone of vision. Caution lets you be inside the enemy's cones of view unless you get too close, and also widens your own cone of vision/fire. Stay makes you stay still, and turns the cone of vision into a full circle.
Enemies include soldiers (standard bad guys), APCs (fewer but somewhat harder to take on using guns), tanks (which basically require the use of Anti-Tank Rockets), elite units (which move about a lot in a manner similar to your own squad of units), and mortars (which fire at certain positions that you must run the hell away from otherwise you'll take severe damage).
One thing to keep track of is ammo. On the mission selection screen, you'll have a limited amount of ammo available per turn, and the amount you recieve (added to any ammo you saved from previous turns) is dictated by your supply level. This affects what missions you can or cannot take. Most non-fort/HQ missions require anywhere between 50 and 400 units of ammo to take on, and that number is the amount of ammo you'll have for the mission (so the 50 ammo mission would only give your troops a measly 50 ammo with which to fight). If you run out of ammo during a mission, your soldiers will be forced to use handguns, which have a very small cone of fire and are generally a last-resort weapon.
Your own soldiers are quite easy to acquire and then lose - you'll always have about ten soldiers available to recruit each day, most of them for quite cheap, and for a fairly low amount of non-premium currency (the icon is a stack of bills), you can refresh the list to get ten more soldiers. As for losing them, well... When soldiers take damage, they can go from white to ded quite easily. And when they get ded, they stay that way, forever. Thankfully, you can keep their equipment and weapons, and if you have a service ticket, you can recover any skills they may have learned, and then teach them to your new troops.
The way the game makes money is through Premium currency, this time creatively called "Gold". Gold is used to get a better deal on items and to bypass the limits certain items have on being purchased, purchase certain exclusive items that you'd otherwise rely on luck to find, get extensions/retries of missions, and, if you're lucky, revive soldiers that would otherwise have died.
Seeing as the gameplay seems to at least rely somewhat on skill, there's not too much of a pay-to-win element save purchasing items with gold, and there's no energy system, I'd say it's not a half-bad way to make yourself feel a little clever, considering it's free.