Updated to 47 - only the raws only versions and addons are updated (with the exception of the mythological and OCs+casters only packs, lost the original folders for those when I was carrying over stuff to a new PC, so I'll set those up later), given the worldgen crashes.
Main changes:
-Frost Bolt spells are now edged - many creatures i.e Harpies also now have innate edged ranged attacks.
-Summoning - many creatures now have summoning spells (sometimes, i.e in the cases of eldritch creatures that raised tentacles, replacing reanimation) - too many to list.
-Warlocks are split into three - Affliction Warlocks (basically the old version, having a variety of curses and other debilitating spells at their disposal), Demonologist Warlocks (have the "basic" warlock summons - imp, voidwalker, succubus, fel hound, felguard, ered'ruin, infernal and darkglare) and Supreme Warlocks (have the grimoire of supremacy summons, though they have longer cooldowns - fel imps, voidlords, shivarra, observers, terrorfiends, abyssals and darkglares).
-Shamans are split into four - storm, fire, earth and frost shamans - each have somewhat different abilities and a corresponding elemental summon.
-Arcanists and Frost Mages now have summons.
-Added several new materials - Monelite, Pyrium, Storm Silver, Indurium, Black Iron, True Iron, Truesteel, Stormsteel, Ebonsteel, Osmenite, Lumenstone, Umbralite and Nethercite. Some are only usable by specific races - more specific descriptions are in the help files.
-Elemental creatures are now resistant to Elementium/Enchanted Elementium, as well as whatever their related elemental metal is (i.e Fire Elementals takes less damage from Incendicite)
-Healing spells now actually heal wounds instead of only giving recuperation - will still have to update help files with the specifics.
-Crypt Lords/Spiderlords have an undirected locust swarm ability - Nathrezim also now have a directed Carrion Swarm.
-Added a couple of new weapons - kanabos, wakizashis, nodachis and otsuchis (basically big sledgehammers) for races with more Japanese-themed weapon sets - also long axes.
Will do a more substantial update later, no new creatures yet - I did have a sort of "Hero update" planned that adds innate caster/hero castes to various races - currently a lot of them dont exist or are just noble titles (i.e Gnoll Wardens, Goblin Tinkers, Death Knights for undead, Orc Shamans, etc.).