Tortollans - a race of turtle-like humanoids.
They live in towns in the wetlands, deserts and forests.
They are more easily capable of swimming, are amphibious, and innately have more toughness.
They are primarily a neutral race, and are unlikely to be at war with the player.
Vulpera - a nomadic race of fox-like humanoids.
They live in towns in the savannas and deserts.
As they are a mercantile race, they will most likely not be hostile by default, short of wars in worldgen.
Aqir - an insectoid race, the ancestors of the Nerubians, the Mantid and the Qiraji.
They live in fortresses in the savannas, grasslands and shrublands.
They are quite large in size, and walk on four legs. Their entire bodies save for the head are protected by a tough carapace.
They have a pair of scythes at their wrists, making them deadly even when unarmed.
The Aqir are one of the few races to use Saronite - they may occasionally use it for weaponry, shields and masks. However, they have no other armor.
They send out snatchers, and are hostile by default.
Fungarians - small mushroom-like humanoids. They live in forest retreats in the wetlands and tropical forests.
They can enter a berserker rage, and can also release undirected spores to cause drowsiness.
They use a set of primitive weapons - their only protection comes from shields and masks.
All of their weaponry and armor will be made of hardened fungus.
They send out thieves and will be hostile, unless one plays as the Ogres.
K'thir - former humans - worshippers of eldritch deities, they have been transformed by them. They have squid-like tentacles
growing from their faces, which hide toothy maws. They live in towns in the taigas, temperate shrublands, grasslands and coniferous forests.
All of the K'thir can enter a battle fury, throw water bolts to do ranged damage, and cast frost armor to bolster their toughness.
They do not need to eat, drink or sleep, and feel no fear.
They use a weapon set similar to that of normal humans - however, for protection they only have masks and shields.
They can use occasionally use masks or weapons made of Saronite.
They send out snatchers, and will be innately hostile.
Witches - human females who wield death magic.
They live in towns in temperate wetlands, temperate forests and grasslands.
They have three castes.
Regular
Witches are female humans, without a difference in size. They can use Shadow Bolt to do damage from a distance,
and can also cast Jagged Nettles, which causes pain, bleeding, and reduces recuperation to 50%, and Runic Mark, which causes
more severe pain and makes the target more vulnerable to attacks.
The
Deathbound are a male caste, and are the second most common. They are larger than normal humans, and their left leg and left arm are replaced with ones made from wood and bone - they lack a left hand, and instead have a large club, giving them a devastating attack even if unarmed. They feel no fear or pain and cannot be nauseated. They can enter a berserker rage. They count as undead creatures, and learn unarmed combat skills at twice the usual rate, as well as axe, mace and hammer skill at 150% of the usual rate. However their ranged combat skills (save for throwing) are only learned at 5% of the usual rate - most other labor skills are also learned at 25% of the usual rate.
The
Ascended Hags are a rare female caste, and are the leaders of the witch covens. They float above the ground, so cutting off their legs will not knock them to the ground. Like the Deathbound, they count as undead creatures, do not feel fear or pain, and cannot be nauseated. They are slightly larger than normal Witches, and have different spells. They can throw two shadow bolts at the same time, and can cast Extract Essence on up to 5 corpses, which reanimates them as Soul Essence minions, Dread Mark, which reduces endurance, toughness, and focus to 75% while also making the target more vulnerable to future attacks, as well as Fragment Soul, which reduces toughness to 65%, willpower to 75%, and has a chance of causing drowsiness in the target.
On death, they leave no bodies behind, merely dissipating into a cloud of energy.
All of the castes do not need to eat, drink or sleep.
The Witches have no armor besides masks, and do not use shields either. They have similar weaponry as those of normal humans, and occasionally will use weapons or masks made from Cursed Bone.
They send out both thieves and snatchers, and will be innately hostile.
Sethrak - snake-like humanoids that worship gods of lightning. They live in towns in the deserts and savannas.
They can enter a battle fury, and can spit poison from a distance, causing blisters and pain. Their bites inject a venom that can cause pain and paralysis.
They have a varied weapon set - for protection, they only lack leg and foot protection.
They send out thieves, and will be hostile, unless one plays as the Ogres.
Drust - a race of large, human-like creatures. Slaughtered in ages past, they have made their way back into the world of the living in order to seek revenge.
They live in towns in temperate forests and taigas.
They have two variants - both feel no fear or pain, and do not need to eat, drink or sleep. Both are the same size, and can enter a battle fury.
Regular Drust are the standard caste, and have no special abilities.
Drust Deathspeakers are rare, and are magic users. They have two pairs of antlers, and skulls ingrown into their right arms. Their right arms below the elbow are covered in a layer of wood.
They can cast Shadow Bolt to do damage from a distance, can reanimate up to 10 corpses at once, and can also cast Curse to lower the combat rolls of their targets.
The Drust use a variety of primitive weaponry, and have no armor besides masks and no shields. All of their weaponry will be made of Cursed Bone.
They send out both thieves and snatchers and so will be hostile.
Blood Trolls - a subrace of Trolls who worship a god of blood. As their deity has no need for technology, they regressed to a far more primitive state compared to other Trolls. They live in forest retreats in the wetlands.
They have both
normal and
dire variants, the latter being less agile but much stronger and also much more rare.
All blood troll types feel no fear.
As their societies are matriarchal, the
male blood trolls cannot hold noble positions - all of their noble positions are filled by the females.
Blood Trolls have a set of primitive weapons, and only have shields and masks for protection.
Their weapons and armor will only be made out of either Cursed Bone or Bloodcursed Wood.
They send out snatchers, and will be innately hostile.