Minor update - updated the slime material used by a few creatures, so now they should melt properly when exposed to enough heat.
Sometime before BFA comes out and after I'm done with the first pass of my good/evil biome revamp, I'll update this pack a bit more substantially - there's still quite a few loose creatures I haven't done, such as the
frenzies, the
WoW-style oozes (the Sludge Monstrosity currently in is based off of the WC3 design), the
WoW-style zombies which would have different variants (regular zombs which are just humanoids, "perforated" ones with arrows sticking out of them that would be a butchering return, "sheath" zombies with a sword piercing through them, or one-armed ones), or the
elemental pandarian spirits, amongst others.
I'll also add a new caste to the Naga then, to represent
Azshara's model, considering she's going to be seen in BFA and we know enough about her for me not to have to worry about naming or lore-related stuff.
I gotta say, I'll be pretty hyped to start working on the BFA stuff, given the datamined stuff. Some newer choice favourites:
-
"Beast Men" - kinda reminiscent of the Swinefolk from Darkest Dungeon - they have a few variants as well, with some having
a beaked head, or having
blades instead of one or both hands.
-
Drust Realm Creature - no real name yet, also no info on them, but they look pretty cool.
-
Blood Abomination - a boss using this model is called an "unbound abomination" - no real lore on it yet either (though its probably some spawn of
G'huun).