[SECRETION]
Comes in three flavours. Continuous (for perpetually poisonous/sticky/oily skin/organ by allocating SKIN:CONTINUOUS) im not sure how to exactly generate this as attempts to create a naked human man that perpetually sweats or is covered in olive oil with [TRAP_IMMUNE] running around using the OIL:OLIVE_TEMPLATE etc have been unsuccessful in getting to generate in arena mode despite a lack of error log problems, extreme emotion triggered by the creature's mental state reactions such as tears for pain/joy etc defined by TEARS commonly, and extertion caused by sweat commonly though the three can be swapped around.
Additionally you can also set this up to collect particular material templates in much the same way yarn works, by reading off a egible tag such as [GLOB] generated off (milkable is also a option but i believe that's strictly for [MILK] or a requirement to be liquid to extract to a bucket/container directly) a creatures material reaction, unlike wool you'd need to make sure it is replenishable somehow or infinite, in theory [SECRETION] can fix this if its constantly generated.
Merchants dont have to go through the process of extracting goods because they dissect the materials from the animals directly
Gremlin sweat for instance, its passively on the gremlin itself and merchants sell it because other animals don't sweat, same goes for poisons and blood that can't be extracted normally. However spitting is locked behind a interaction making it untouchable so they dont selll spit..
This controls the bleeding behavior.
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
These classes are used by syndromes (such as poison) as well as some restricted entity positions. You can name them whatever you want.
[CREATURE_CLASS:GENERAL_POISON]
Some tags to control the overall infection behavior.
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
Some additional materials.
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]