Please bear in mind i dont know your stats system very well, and will probaly mess up bad on the numbers.
Name: Erin
Age: 16
Gender/sex: Female
Race: Human or deamon, depending on how you judge. used to be 100% human.
Appearance: 5'2" Dark red skin with sold black stripes in a tigerlike pattern across her body. A lizardlike spaded tail that whips around behind her. a pair of small pointed horns sprouts out the top of her head, and she has a messy crop of short black hair. The top two incisors just before her molars are unusually long and pointed, and she has a mild overbite, giving her the appearance of a pair of fangs. She has bright red oval eyes, reminicent of a cat's in shape, and a pair of batlike wings sprouts from her back, colored the same dark red as her skin on the backside and black on the underside.
She wears a black t-shirt and black jeans.
Personality: She was a normal suburban kid with a bit of a smartass attitude before the change, but since she was mutated she has hidden from her family. She came here because they offered her a place to stay, finish her education, and to try to learn how to have a normal life with her... differences. She actually is rather kind at heart, but doesn't like to show it. She's the kind of person who would drop everything to help someone, but would complain the entire time she was doing it.
level: 1
Hp: 22
init:
Constitution: 2
Resistance: 2
Dexterity: 2
Intelligence: 1
Strength: 1
Synergy: 4
Perk: Erin is immune to illusions
Perk: Erin is highly resistant to non-gold weapons (-40% damage, boosted by actions)(current bonus -64%-4)
Flaw: Erin is vulnerable to gold weapons (x2 damage, bypasses Erins passive defensive abilities and resistances)
Affinities:
Improvization
Defending
Flight
Actions/Abilities:
Erin's innate damage resistance to non-gold weapons lets her flat ignore minor blows (flat damage reduction by SYN)(Passive Basic defense)
Stand in the Way - Erin protects others with her body, standing unflinchingly between them and harm. Erin blocks all attacks or enemies that pass through her square, and all such attacks auto-hit her instead. (Active Basic Redirect)
Erin has a gate to a world of horror inside her mind. It causes her to have nightmares every time she sleeps, but has no other ill effects, however if her mind is intruded on any way then the intruder risks becoming consumed by the nightmares within. (level 1)(passive counterattack to all mental intrusion)(Summons a random creature of nightmare into the intruder's mind. this creature can only be seen by the victim, and is unable to affect anyone else. It focuses upon said victim exclusivly, inflicting wounds through psychosomatic effects as it attacks.)
Erin's damage resistance to non-gold weapons is very strong(level 2)(passive scaling increase to damage resist perk)(3%*SYN*level increase to damage resist perk)
Inventory: a lighter, a cell phone and charger, a cheap multitool.
Summons:
Hatchet man
This thin gangley, twisted figure of a 12-foot tall man carries with him an axe and a permanant maniacal grin. his skin is grey and scarred, his two-handed axe is held in his left hand alone, and he mutters constantly about how hes going to get you for specific, past sins, seemingly know all about the dark aspects of your past.
level 1
Hp: 20
init:
CON: 0
DEX: 0
RES: 0
INT: 0
STR: 4
SYN: 0
Affinities:
Guilt - the hatchet man's right hand always hold his axe, but his left always holds something related to whatever his victim is most ashamed of, and that source of shame and guilt is what he mutters about.
Actions:
I'm Coming - the Hatchet Man passes through objects that get in his way in his pursuit of his victim, not allowing his inability to affect the real world to keep him from vengence. (Active Basic Movement-Affecting)
Execute - If his victim becomes helpless or has critically low HP while being consious, and the hatchet man is in meele range, then he becomes immune to all effects as he performs a final, finishing blow, grasping the victim by the back of the head with his left hand, still holding the object of shame, he beheads them with the axe in his right for an auto-kill whilst screaming out their source of guilt. as he can only do this to a consious victim, he will wait on top of an unconsious one for them to awaken, and will do this as soon as they wake up. (level 1)(meele execute) (auto-kill, can only be done to a helpless target or one at LevelxSTR hp or less)
Chop Chop - The hatchet man swings his axe effortlessly and relentlessly, causing massive destruction. (Basic Attack)((2d4 + STR damage)
The Bell
This old man is covered in rags and can barely stand, supported by his twisted walking stick. This stick has a small bell on the top that jingles when he strikes the ground with his staff.
Level 1
HP: 20
Init:
STR: 0
CON: 0
RES: 1
DEX: 0
INT: 0
SYN: 3
Perk: You can hear me - The ringing of The Bell's bell can always be heard, no matter what. It doesn't require line of sight, line of effect, etc, it cannot be dodged, even the deaf can hear it, it has infinate range, even cross-dimensional range, it cannot be muffeled, and so on. You. Can. Still. Hear. It. Ring.
Flaw: Frail - The Bell is ancient and frail. it is almost incapable of moving, and relies on its staff even to stand. The Bell's arms are weak enough that any time The Bell is damaged it drops its staff, colapsing to the ground, and the staff itself can be snapped over a human's knee like a twig.
Affinities:
Implacable
Actions:
The Bell can re-summon his staff to himself, fully repaired, no matter where it was taken or what was done to it, and stand up, ready to ring it next turn, as an action that takes an entire turn. he can do nothing else during that turn. (Basic Active Defense)
The Bell Tolls for Thee- The Bell slams his staff against the ground to ring his bell. see equipment for damage. the direct hit of the staff does no damage as he isn't strong enough for that, though it still rings the bell
Life Siphon (level 1) - The attacks of The Bell drain the life of its victims, healing The Bell for 10% / ability level.
Equipment: The Bell's Staff - This twisted piece of wood is The Bell's only weapon. when the bell at the top is rung, The sound of it ringing siphons the life of the Bell's victim into The Bell (even if its the victim that rang it). Does (The Bell's Level + 1)d4 + SYN dmg.
Shadow
This thing is less a being and more an animation of the shadows around the victim. Any unwatched shadow becomes animated by this being, staying where it had moved them too once they become observed by the victim, with a cummulative effect of them all encroching inwards as not all directions can be observed at once. The being can only be attacked while unobserved, because while observed it isnt there.
Level 1
HP 20
STR 0
DEX 4
CON 0
RES 0
INT 0
SYN 0
Affinities:
shadows
Actions:
Unseen killer - the shadow counts as being every shadow in the area of the victim that is unobserved. it can only be hit while unobserved, and acts from all unobserved shadows equally. (basic movement / defense mechanic)
Frozen in view - when a shadow that has been moved by The Shadow becomes observed, it freezes in its unnatural place, unmoving, but also not retreating. The Shadow cannot attack from an observed shadow either, but cannot be attacked.(basic defense / movement mechanic)
shadow slash - a blade of shadow lashes out at the victim from an unobserved shadow that was allowed into meele range. (meele attack)(level 1) (2d4+SYN damage)