Name: Terrus/Pyros/Cryos/Sabaros, in the collective form, is called Omnus.
Age: 2320, mentally and physically. This is a vague estimate.
Gender: Male/Female/Female/Agender
Sex: None.
Race: Personification of Earth, Fire, Ice, and Light/Shadow
Appearance: Omnus is a golem, with a four-sided head, each side bearing a different face, and each face bearing a different body.
Terrus's face is old, dark brown, and earthy looking, with a beard of lichen hanging from it. He is seen most of the time giving a kind smile to those around him, but he hides a quaking anger. His body is muscular and tall, made of stone and dirt. He can add to it temporarily with trees, plants, or more dirt/stone.
Pyros's face is made of fire, with always angry eyes, and a feminine face. Her body is made of fire and kept in a feminine form. However, when she gets especially angry, she flares out and becomes a ball of living fire. She can grow her body with enough fuel and oxygen, and can shift the general shape of it.
Cryos's face is made of ice and looks like that of a young adult female. She is usually smiling, when she isn't in an argument with Pyros. Her body is effeminate and made out of ice, which can be torn off and regenerated using moisture in the air. She can use this to fire off spikes of ice. However, she usually ends up slipping on smooth floors, if she isn't wearing footwear.
Sabaros's face switches from pure blackness to pure whiteness, with no details at all. Their body is made up of light and void, half black and half white. It takes no general shape and is usually just a shroud, that hurts to look at. They seem to constantly be flickering out of existence, and constantly switching from black to white and vice versa. They express no emotion and seem to talk by relaying messages straight into people's minds. They do not, however, have the ability to mind read or control. Only send.
Personality: Omnus is a balanced being altogether, but its different sides are extremes of one emotion. It ended up here as a construct hired to perform work for the academy, but eventually developed its own consciousness(es), and resigned from its position as a construct.
Terrus is kind, and loves all living creatures, and will defend them relentlessly. He usually dislikes technology and is more akin to nature and such things. He is quite benevolent but is a vicious enemy to fight, as he holds nothing back when protecting that which he loves. He is also the oldest, mentally, of the four, and acts it with wise words, and bad vision. He can occasionally disagree with Sabaros, but isn't much of an arguing person.
Pyros is hot-headed (figuratively and literally), selfish, and always angry. She hates almost everything and everyone, with a *burning* passion. She doesn't usually take action on this anger, however, leaving it to brew, and develop into more anger, which fuels her fire. She usually disagrees with Cryos, which makes her even angrier. She is the second oldest, mentally, and the only thing she looks up to is the Sun (again, both figuratively and literally).
Cryos is... pretty relaxed about everything, and doesn't generally let things get her down, and just moves with the flow. She is happy with the current state of the world, however, and she'd prefer it stay that way, flaws and all. She argues with Pyros a lot, A. because she disagrees with her senseless hate of everything, and B. it's funny to wind her up. She generally enjoys playing games, or just relaxing in any way.
Sabaros is logical and reasoning. Only listening to that which it finds sensible, they dismiss all else patronisingly. This can either lead them to be very wrong, or very right. They quite often argue with Terrus for being so silly in his thought processes. They enjoy order and balance, believing that everything should exist, but only if it makes sense to them.
Level: 1
HP: 22
Init: 2+1d20
Stats:
Constitution: 2
Dexterity: 2
Intelligence: 2
Resistance: 2
Strength: 2
Synergy: 2
Perks:
Multiple Forms (Perk):
This perk grants Omnus the action 'Switch Forms', which lets it choose a different main form to switch to (Terrus, Cryos, Pyros, or Sabaros), giving them a different move set, as well as different weaknesses & resistances.
Elemental (Perk & Flaw):
In its different forms, Omnus is granted resistances and weaknesses depending on the form it takes.
Terrus takes [RES*Level] less physical damage, but takes [INT*Level] more non-physical damage.
Pyros takes [STR*Level] less fire or heat-related damage, but takes [DEX*Level] more water or ice-related damage.
Cryos takes [DEX*Level] less water or ice-related damage, but takes [STR*Level] more fire or heat-related damage.
Sabaros takes [INT*Level] less non-physical damage, but takes [RES*Level] more physical damage.
Note: When taking into account these elemental resistances/weaknesses, RES is applied afterwards.
Affinities:
-Balancing decisions, or other sorts of things.
-Fighting valiantly and with strength.
-Being adaptive to situations in combat, and otherwise.
Actions:
Terrus:
Basic Attack: Terrus punches the enemy with a large fist, dealing 2d4+RES damage, and can be buffed by using Grow.
Basic Defend: Terrus blocks with his arms or any dirt around him. Blocks 2d4+RES damage, and can be buffed by using Grow.
- LVL1 Grow: Terrus grabs soil, stone, or any other organic material around him, and assimilates it to add to his strength. This adds an extra +[RES/Level] modifier to his Basic Attack and Basic Defend. He can stack this up to three times, and a stack of one lasts 1 turn, two lasts 2 turns, and three lasts 3 turns.
- LVL1 Root: Terrus extends roots from his legs, causing him to become stuck in place, but also turning his skin into a tough bark [Giving him a +CON modifier to his RES], and giving him regeneration at a rate of [CON] per turn.
- LVL1 Slam: Terrus puts all his energy into a slamming shot on a 3x3 target area, which deals [2d4+RES] damage, which is split equally among the enemies in the area.
-Switch Forms: Switches to either Sabaros, Pyros, or Cryos.
Pyros:
Basic Attack: Pyros sends a fireball flying at an enemy, dealing 2d4+STR damage, and has a chance [If roll is 8+STR] to burn an enemy for 2 turns, dealing 1d4 damage each turn.
Basic Defend: Pyros summons a wall of flames around her [In a 3x3 square around her], which blocks 2d4+STR damage, and burns enemies who walk into it, for 1d4 damage. The burning effect lasts 2 turns, or as long as they stand in the fire.
- LVL1 Burning Revenge: Pyros lashes out at an enemy with a tentacle of flames, which deals 2d4+STR, unless that enemy has attacked any other friendly NPCs or PCs. If it has attacked other friendly NPCs or PCs, it will deal [2d4+STR*1.5] damage.
- LVL1 No Escape!: Pyros surrounds an enemy with a wall of flames, which cover a 3x3 square around the target location. Any enemies who walk into it are burned for 2d4+STR damage, for 2 turns, or as long as they stay in the fire.
- LVL1 Fiery Passion: Pyros envelops all those around her in a ball of protective fire, immobilising herself, but granting all friendly NPCs and PCs in a 3x3 area around her a 2d4+STR modifier to their RES.
-Switch Forms: Switches to either Terrus, Cryos, or Sabaros.
Cryos:
Heal: Cryos freezes a wound, stopping bleeding, and numbing pain. Heals 2d4+DEX damage.
Basic Defend: Cryos surrounds herself in an armour of ice, which protects her from 2d4+DEX damage, and has a chance [If defence roll is 8+DEX] to deal 1d4 damage to any attackers.
- LVL1 Gatling Snowball Machine: Cryos summons a gun made of ice, which fires high-velocity snowballs at a cone [3 wide, 4 long] of enemies, dealing [[DEX/2]d4+DEX] damage to each enemy.
- LVL1 Pain Rain: Cryos rains icicles upon a 3x3 group of enemies, dealing [1+ALVL*DEX] damage to each enemy in the area.
- LVL1 Cold Embrace: Cryos summons a large hand made of ice, and grips an enemy in it, dealing [1+ALVL*DEX] damage to the enemy, and dealing [2d4+DEX] damage for each turn the enemy is held. The enemy is unable to act while held, and the effect lasts [ALVL] turns, and only effects enemies smaller than a 3x3 square.
-Switch Forms: Switches to either Terrus, Pyros, or Sabaros.
Sabaros:
Basic Attack: Sabaros temporarily phases an enemy out of existence, dealing 2d4+SYN damage, and has a chance [If the roll is 8+SYN] to leave them incapacitated for 2 turns.
Basic Defend: Sabaros temporarily phases themselves out of existence, blocking 2d4+SYN damage, and having a chance [If the defence roll is 8+SYN] to leave the attacker incapacitated for 2 turns.
- LVL1 Void Beam: Sabaros becomes fully black, and focuses on the essence of nothingness, concentrating it into a laser which they fire at an enemy. This laser deals [1+ALVL+SYN] damage.
- LVL1 Light Beam: Sabaros becomes fully white, and focuses on the essence of things, concentrating it into a laser which they fire at an enemy. This laser deals [2d4+ALVL+SYN] damage.
- LVL1 Balance: Sabaros equalises themselves, and all those around it. If there are more than 2 of any enemy in a 5x5 area around Sabaros, the extras (the ones who are further away) are exterminated.
-Switch Forms: Switches to either Terrus, Pyros, or Cryos.
Inventory:
- A handful of soil (which never seems to move)
- A piece of coal (Which is permanently aflame)
- A snowball (Which never melts)
- A Lightbulb in a box (Which is both on and off at the same time, due to quantum physics)