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Author Topic: [OFFICIALLY DEAD] Voidlight Academy [OOC] (16/inf): Feel free to use the concept  (Read 19075 times)

TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #60 on: June 23, 2016, 12:57:05 pm »

Remove all the flaws.  You do not need any of them.

What does this 'bonus' do, is it bonus damage?
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star2wars3

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #61 on: June 23, 2016, 01:08:12 pm »

Spoiler: Skelliborn (click to show/hide)

((How's this?))
« Last Edit: June 24, 2016, 12:08:21 pm by star2wars3 »
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TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #62 on: June 23, 2016, 02:18:52 pm »

So tell me, why are you taking an auto-taunt and a damage-doubling flaw?  Because that seems like asking for undeserved character death from being hit like one time.


Especially with only 2 RES, that's asking for doom to be visited upon you.
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TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #63 on: June 23, 2016, 02:39:57 pm »

ANNOUNCEMENTS:
There's a poll up about learning Abilities (this is a school, after all).

Additionally, absent some reason to do otherwise, I plan to start the IC about a week after finishing my own sheet, give or take, or when pestering reaches a critical mass.  But after finishing my sheet.
« Last Edit: June 23, 2016, 02:56:21 pm by TheBiggerFish »
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star2wars3

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #64 on: June 23, 2016, 05:51:27 pm »

So tell me, why are you taking an auto-taunt and a damage-doubling flaw?  Because that seems like asking for undeserved character death from being hit like one time.


Especially with only 2 RES, that's asking for doom to be visited upon you.

((Who cares about how many hits you can take when you can make long ranged artillery. Oh, and it turns out that companions make good shields.

In any case, I interpret your words to mean that since double damage could instakill my character from an average opponent, 2 hits could kill every other character. ))
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((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #65 on: June 23, 2016, 05:59:03 pm »

Doubling incoming damage means you take up to 16+8 damage, before RES happens, from a basic attack.

Considering your health is currently at 22, and you only take 2 points off of incoming damage, you will die quickly.  Maybe not in one hit, but certainly in two.
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Powder Miner

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #66 on: June 23, 2016, 06:36:24 pm »

companions don't make good shields if you auto-taunt attacks away from them
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TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #67 on: June 23, 2016, 06:39:13 pm »

Exactly.
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star2wars3

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #68 on: June 24, 2016, 12:08:29 pm »

Spoiler: Skelliborn (click to show/hide)

((How's this?))
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((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

Chevaleresse

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #69 on: June 24, 2016, 12:16:01 pm »

your melee weapon takes up an inventory slot, you need to specify what the solvent actually does (because you don't get to carry around a bottle of "melt literally anything" in your pocket), and you still need to add a basic attack and defense. Turn your existing abilities into basics (and remove the attack number restriction on Inversion Barrier) and come up with an additional set. Additionally, Call Forth Blade is both anemic and more of an Action than a Perk. I suggest looking at existing sheets to model yours on.
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TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #70 on: June 24, 2016, 02:32:40 pm »

Yes, but I said you could get an additional basic weapon if needed.

I say Universal Solvent is water.

But honestly I agree, you really could just rework the entire thing.
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IamanElfCollaborator

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #71 on: June 24, 2016, 02:49:04 pm »

A'ight, finished Hecate's inventory. I based it on Nobunaga's, mostly.

Nakéen

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #72 on: June 24, 2016, 04:11:40 pm »

Inventory updated with some clothes, lest Nuadran would be naked. And a book.
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TheBiggerFish

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #73 on: June 24, 2016, 04:26:53 pm »

Clothes don't need an inventory slot unless they're armor.
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Nakéen

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Re: Voidlight Academy [OOC] (0/inf)
« Reply #74 on: June 24, 2016, 04:32:32 pm »

They are for armor, and maybe more ? The idea there is that the clothes can be manipulated using an ability.
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