Name: Screaming Maw
Age: 46, Due to advanced mutation, 1000 Years old is to be considered the life expectancy, his current age is approximately 14 by his world's standards, though being a Magical Girl, he will never age.
Gender: Male
Sex: Female
Race: Psychopathic Bandit
Appearance: A Humanoid figure with distended skull and thin balding hair on their head, which is long, and kept back by a Piece of metal scrap, their clothing is composed of scraps of leather and motor parts, bloody spikes and skulls adorn a fewplaces, In magical girl form, he takes on a short Red and Chrome skirt, with long flowing red ribbons coming from the base of the skirt and the shoulders, the red ribbods gradiate to grey and then black as they reach the end.
Personality: I NEED THE BLOOD, IT MAKES ME HAPPY, KILL THE WOUNDS AND KEEP THE SALT IN MY VEINS, But usually, he is pretty reasonable, he is fully aware of his occasional bouts of insanity, and assures others that this does not pose a threat to them, but will become embarrassed and withdrawn if someone sees one of his episodes, or his magical girl form, which he usually keeps hidden by utilizing his second transformation, a giant Mech made of summoned car parts from his Suitcase of holding.
Touhou Remix #171 (Metal) The Road of the Apotropaic God ~ Dark RoadLevel: 1 (Determines available AP [Action Points], SP [Skill Points], Affinities.
HP: 25
Scrap: 25/25
Init: DEX+1d20 at the start of each combat.
Stats:
Constitution: 4
Dexterity: 0
Intelligence: 4
Resistance: 0
Strength: 2
Synergy: 2
You have 8+[4*lvl] (12 for a level 1 character) SP. Once SP are spent, they can only be moved once per 5 levels or with GM approval.
SP are capped at level+3.
Perks: Magical Girl!: The User is able to transform into a Magical form, which grants them acess to powerful magics, however, it seems their magical form does not retain the drugs that allow Screaming Maw to stay completely sane and the steroid abuse that gave him his physique, While transformed, their Health is cut in half, their Strength is reverted to 0, their Syn is doubled, and they gain access to alternate versions of their skills.
Affinities:
[Mad Max Car Repair]
[Ferromancy]
[Fuelogenesis]
Actions: (Your attacks and abilities.)
AP: 4+[2*level] (6 for a level one character)
It costs 2 AP to make an ability. It costs 1 AP to add a level to an ability, granting it an additional feature if the damage formula is static, or increasing the damage if the damage formula scales with the level of the ability. Ability levels are capped at [level+1] (2 for a level 1 character.)
A standard damage formula is 2d4+STAT non-scaling or (1+ALVL)d4 scaling.
Healing works similarly.
Normal Form
Keep the blood pouring: Utilize the purest form of medicine to Purge Debuffs, Taking 1d4+Str Damage from removing one's blood, and purging all debuffs currently on them, using this on an ally deals 2d4+Str, but Maw must have permission to use it.
You can't stop me, I've become beyond your control: The User Immediately attempts to cure Fear, Enrage, or other mental effects with a loud psychopathic and shocking scream of insane babble.
I'll make scabs from your soul, meatmonkey: The User utilizes a coagulant serum attached to their body to attempt to cure DoT, and restore (1+Ability Level = 2)d4+Int Health to a target
No please, don't take away the madness: The user transforms into a Magical Girl, as specified in the perk, their health is restored to full the first time this is used in battle, but next battle, they start at the health they were when transforming.
Magical Girl Form
BEAUTIFUL RAINBOW PARTS GLIMMER IN THE LIGHT: The User Spends 1/10 of their Scrap, and gains Temp Health equal to the Scrap spent, Scrap can only be regained between battle by salvaging parts. The User takes Half damage to their normal health, and half damage to their Temporary health as a result of this skill, each time this is used, the User takes up one more space on the grid, and taking damage enough that Temp Health equal to one use of the skill is lost, it decreases their size. Spaces taken up by them in mech form count as additional instances of themself for attacking multiple enemies, and being hit multiple times.
I'LL SHOW YOU WHAT FRIENDSHIP MEANS: The User Deals 3d4+Syn Damage to a target, and their Temp Health loses 2d4 Health, this can only be used while they have Temp Health
THOUGH MY SUIT IS GONE, I WILL PROTECT MY FRIENDS: When the user's Scrap reaches zero, and their health is critical, they may once per plot reactively create a mech suit from scattered parts, it has half of their max scrap as health, and they can only defend a selelected target ally by taking double the damage to themselves.
Inventory:
Suitcase of Holding: Can hold seemingly infinite items, but may only hold Scrap equal to the User's Health in their normal form.
Currently holds
Gas Can: Can fire pressurized fuel, dealing no damage, but pushing small enough targets back from force.
100 days of Drugs: 100 days of the drugs Maw needs, Stimulants, Steroids, Hormones and Medicine to keep them sane are included.