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Author Topic: Dwarf Fortress 0.43.04 Released  (Read 207233 times)

mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #405 on: July 04, 2016, 05:24:48 pm »

Nah, I just wanted to post what I was seeing in case it was broken.  So I guess that's it for 32?  I'm messing around with valgrind some more for the day, and I can pull together a giant all-versions official release for tomorrowish to see how painful it is.

Did you try code analysis tool in VS?

Khym Chanur

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Re: Dwarf Fortress 0.43.04 Released
« Reply #406 on: July 04, 2016, 05:40:48 pm »

Did you try code analysis tool in VS?

There's also various third-party C static code analysis tools, like PC-Lint/FlexeLint, Splint  and Clang.
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Toady One

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Re: Dwarf Fortress 0.43.04 Released
« Reply #407 on: July 04, 2016, 05:50:03 pm »

Yeah, I tried it earlier and the VS analysis worked pretty well -- it found a pretty bad long-standing hospital bug (involving & vs &&) that was then fixed in the last release, and some other problems.  I don't know how it compares to the others.
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mifki

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Re: Dwarf Fortress 0.43.04 Released
« Reply #408 on: July 04, 2016, 05:58:26 pm »

Did you try code analysis tool in VS?

There's also various third-party C static code analysis tools, like PC-Lint/FlexeLint, Splint  and Clang.

Yeah, I was going to suggest other tools when Toady says VS chokes on the big DF project or something:)

However of course we need to suggest the right tools. There's no demo/trial for PC-Lint, Splint does not support C++, and there is no ready to use Clang package for Windows.

So, there's a free CppCheck, and trials for CppDepend and PVS-Studio.

edit while was typing: if the vs one worked fine, it's all good I suppose.
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