Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: the post migration age civ game  (Read 1526 times)

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
the post migration age civ game
« on: June 20, 2016, 08:22:56 am »

heio,i am making a new game:
it stars in the year 480,you play as a nation(represented as a clour)you should ask me what colour is wha nation
you have 4 votes,you vote for what you want in these categories
-military
-tech
-culture
-religion
-government
-diplomacy
map: http://imgur.com/FJ0242U
note:i have grouped britain in larger kingdoms,as britain is mostly a lot of very small kingdoms
players:
-snow dwarf
-kiwioui
-
-
« Last Edit: June 20, 2016, 09:08:56 am by shoulderboulder »
Logged
no

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: the post migration age civ game
« Reply #1 on: June 20, 2016, 08:24:53 am »

Not sure if fully understand the rules.....
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
Re: the post migration age civ game
« Reply #2 on: June 20, 2016, 08:31:29 am »

Not sure if fully understand the rules.....
there are no rules!
but seriously,the rules are just 4 votes in each category
Logged
no

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: the post migration age civ game
« Reply #3 on: June 20, 2016, 08:32:39 am »

So I vote and what happens
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
Re: the post migration age civ game
« Reply #4 on: June 20, 2016, 08:34:15 am »

So I vote and what happens
you vote and what you voted happens.
Logged
no

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: the post migration age civ game
« Reply #5 on: June 20, 2016, 08:37:47 am »

Hmmm.... So I vote 4 religion
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
Re: the post migration age civ game
« Reply #6 on: June 20, 2016, 08:44:16 am »

Hmmm.... So I vote 4 religion
but what nation do you play and what exactly do you vote,wha do you want to happen
Logged
no

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: the post migration age civ game
« Reply #7 on: June 20, 2016, 08:47:08 am »

Ah Ok so it works this way. I choose... this light purple thing in the area of Spain, Portugal and half France.
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
Re: the post migration age civ game
« Reply #8 on: June 20, 2016, 08:54:10 am »

Ah Ok so it works this way. I choose... this light purple thing in the area of Spain, Portugal and half France.
just so you know thats the visigothic kingdom
religion:Chalcedonian,moast people are arian
culture:moastly latin pesants,the elites are visigothic
government:monarchy
Logged
no

KiwiOui

  • Bay Watcher
  • Genetic monstrosity of unknown origin.
    • View Profile
Re: the post migration age civ game
« Reply #9 on: June 20, 2016, 09:02:04 am »

I'll be the teal Anglo-Saxons in southern England, since they might have some memories of old Rome. Hail the kingdom of Kent!
Culture- Develop the runic Futhorc (alphabet) into Latin Characters.
Military- Form an outpost in Calais.
 
« Last Edit: June 20, 2016, 09:47:46 am by KiwiOui »
Logged
Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
Re: the post migration age civ game
« Reply #10 on: June 20, 2016, 09:04:58 am »

I'll be the teal Anglo-Saxons in southern England, since they might have some memories of old Rome. Hail the kingdom of Kent!
Culture- Develop the runic Futhorc (alphabet) into Latin Characters.
Military- Form an outpost in Calais.
 

you can vote two more fings
also snow dwarf,what do you vote
« Last Edit: June 20, 2016, 11:27:02 am by shoulderboulder »
Logged
no

KiwiOui

  • Bay Watcher
  • Genetic monstrosity of unknown origin.
    • View Profile
Re: the post migration age civ game
« Reply #11 on: June 20, 2016, 11:54:53 am »

I know. I just want to perform two actions.
Logged
Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: the post migration age civ game
« Reply #12 on: June 20, 2016, 12:00:35 pm »

whats the light green in ireland?
Logged
Eventually when you go far enough the insane start becoming the sane

shoulderboulder

  • Bay Watcher
  • i am the great bootleg!
    • View Profile
Re: the post migration age civ game
« Reply #13 on: June 20, 2016, 01:00:34 pm »

whats the light green in ireland?
you know,ireland
Logged
no

KiwiOui

  • Bay Watcher
  • Genetic monstrosity of unknown origin.
    • View Profile
Re: the post migration age civ game
« Reply #14 on: June 20, 2016, 01:02:54 pm »

whats the light green in ireland?
Celts, probably.
Logged
Kiwis- Odd man out of both the animal and plant kingdoms.
Didn't we get the pilot? Can't we scan his brain?
If we did, +1, but I think they either got scrambled by the tractor beam or got blown out into space.
This is a normal discussion, folks.
Pages: [1] 2