City of Irrowskurn, 2500 Orbital Time, Day 140, 79 A.E.It seems have winded down. But there is still a squad out on the loose, and they know your position.
Spotting:[-] Wunderkatze: You look around and spot a presence in the swamp. It's not an animal, you see... pink bunny ears and a pink hoodie. Animals don't wear those. You don't remember who wore such clothing at the base. The figure is running away, back into the swamp, toward the northwest.
[-] Ayn: She notices that the comet crew is now sending morse code. With their cell phone flashlights.
"That's kind of cute..."She flips over the map and sure enough there are some emergency procedures on the back, including morse code tables. There's also instructions on how to use medical equipment... and a warning not to walk into the swamps on foot.
[-] Tray: Sees nothing from his current position. However, there doesn't seem to be any crew in the M8. Nobody's getting out of the flipped vehicle. That could also mean...
No, but it might be able to flip it over, and then they'd all be trapped because they couldn't even open the tank's hatch to dig out. I have no idea how aggressive -- or playful -- this thing is. Some animals, like bears, will knock whole trees down just for fun or as a display of strength to a potential mate.
Now that's a wild idea. I wonder if our tanks' gasoline smells like swamp gas or pheromones or something, and this alien elephant thinks that's pretty familiar and is doing a mating call? Maybe it's sticking its trunk out on reflex to wrap around the trunk of another of its kind.
In this case, that'd probably be our tank cannon.
Which means we'd be just making this much, much worse by pointing the gun at it.
It might be reproductive behavior, or it might be playful imitation. After all, if parrots are so smart, why can't larger creatures be? Either way, [4]
not tracking it with your gun seems to be dispelling its advances. It's probably looking for some second half of the ritual performed by the female, and since it's not getting it it's losing interest.
Eww... "Let's get moving. Let's contact the training officers to inform them of this animal encounter."
... ... Should we, um... get moving before it tries humping one of our tanks?
"Yeah, lets... get a move on I guess. If the Comet keeps their engine off they should be safe. Though maybe luring it towards us will be fruitful."
Yes indeed. Your drivers ask,
where to?
You are
SQUAD 3. Scale:
0.5 km per tile.
Terrain Types:
Fields: The meadows of Irrowskurn are covered in a thick layer of grasses about 1m high, although in places near other plants (trees, swamps) where there is a source of water, the grasses will grow even taller, up to 2m.
Hills: Irrowskurn is surrounded by plains, but on these plains there tends to be a buildup of plant material over time. After centuries, living mounds of wood and vine have built up, allowing lighter vehicles to cross, while heavy vehicles tend to sink.
Trees: New Terra lacks normal trees, but communal plants tend to grow into the shape of a mound. During Spring flooding, these mounds erode away at the base, putting increased pressure on the 'trunk' and causing more roots to grow there, strengthening the base, some growing tall and thin while others grow broad depending on the type of plant. These grow like trees, and can be knocked over by heavy tanks but will block light tanks.
Swamp: At some places, there is a buildup of water that remains after the Spring floods. These places host a thriving ecosystem that lives in the mud. Giant meter-long leeches, carnivorous frogs, and mudrays with deadly toxin are among the local critters you might find here.
NPC Tanks:
Squad 1
Alpha, Sheridan: 4/4, High Heaven University Computer Club
>Extremely light tank with aluminium armor. Has AT rockets and a 155mm short-barrelled cannon, along with a a 50-cal.
>15 tonnes, 300hp engine, 70 kmh top speed, amphibious
Beta, M48 Patton: 5/5, Irrowskurn VR Reenactment Organization (1 standby)
>Heavy tank with a good 90mm gun and heavy frontal and turret armor. It can kill any other squad's tanks from the front, but is slow and has weak side armor. Has a 50-cal.
>50 tonnes, 750hp engine, 30 kmh top speed
Squad 2
Gamma, Comet: 5/5, College Students (1 standby)
>Medium tank with unsloped armor. It has a very powerful 77mm high-velocity gun and is very fast for its size.
>33 tonnes, 600hp engine, 45 kmh top speed
Delta, Greyhound: 4/4, Jane + Friends
>Armored car, fast on level ground but doesn't do well in mud. 37mm gun that can pierce rear armor of tanks. Has a 50-cal.
>8 tonnes, 110 hp engine, 90 kmh top speed, Stealthy
Player Tanks (Squad 3):
Epsilon,Hellcat: 5/5, Raioyris (Commander), Gwydion (Gunner), Mia (Driver), Shirou (Backup Driver), Ayn (Loader)
>Very fast tank destroyer with paper armor and an open top. Can penetrate most tanks head-on if at no slope, but it can be penetrated by a 50 caliber machine gun.
>18 tonnes, 400 hp engine, 80 kmh top speed
Zeta, ASU-85: 4/4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)
>Airborne tank destroyer. Very lightweight and lightly armored on all sides. Its gun is fixed forward, but can penetrate most tanks from any angle except the slope on the Patton.
>15.5 tonnes, 210 hp engine, 45 kmh top speed
Unused
Eta, 105 M4 Sherman: 0/5
>A sherman with a 105mm howitzer. Can fire High-explosive or HEAT shells (or training rounds) and its 76mm (but sloped) front armor can potentially block some hits. Has a 50-cal.
>30 tonnes, 400 hp engine, 35 kmh top speed
Theta, FPz. IV Wirbelwind: 0/5
>4-barreled 20mm mobile flak gun with an open top. Its flak cannons weren't very effective against aircraft, but it can destroy infantry and light vehicles. 80mm front armor, unsloped.
>22 tonnes, 300 hp engine, 40 kmh top speed
...
Ammo:[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets
Supplies:[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[180/225m] Hellcat fuel
[265/290km] ASU-85 fuel
Tools: [9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes
Clade: Baseline, 19
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Quick...........>
................|Dodging.........>
Intuitive.......>................|Reflex Actions..>
................|Opportunistic...>
Deceptive.......>
Additional Effects:
Opportunistic: Improves attacks against vulnerable foes
Reflex Actions: Increased chance of success in reaction rolls
Status:Healthy
>Hermia is following your general location
Clade: Baseline, 17
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Unscarred.......>
................|Regeneration....>
Young...........>................|Adaptable.......>
................|Flexible........>
Healthy.........>
Additional Effects:
Unscarred: You'll react negatively to injuries
Adaptable: Affects physical martial arts, maneuvers, moves, etc, but not the first time.
Adapted Actions: Replacing Treads
Status:Healthy
Clade: Baseline, 29
Armor: Civilian Clothes, Properly Tied Shoelaces
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Precise.........>
................|Explosives......>
Steady Hands....>................|Saboteur........>
................|Electronics.....>
Technophile.....>
Additional Effects:
Status:Healthy
Clade: Panthrope, 46
Armor: Civilian Clothes (w/ Glasses)
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Farsighted......>
................|Recon...........>
Patient.........>................|Marksmanship....>
................|Ambushes........>
Hiding..........>
Additional Effects:
>Hiding: +1 to stealth rolls while immobile
>Farsighted: -2 to rolls involving within twenty feet, without proper glasses
Status:Healthy
Clade: Baseline, 22
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Traffic Science.>
................|Logistics.......>
Organized.......>................|Strat. Sabotage.>
................|Resourceful.....>
Kleptomania.....>
Additional Effects:
>Orderly: Tries to make his surroundings neat. -1 to actions requiring focus in disorderly areas
>Strat. Sabotage = Strategic/Large-Scale Sabotage
Status:Healthy