City of Irrowskurn, 2330 Orbital Time, Day 140, 79 A.E.I was thinking that but it's marked as 'M8' on the map so I kind of assumed. Have the M18 stop momentarily and use binoculars, try to keep a low profile to avoid being sighted while trying to see the M8.
You look using binoculars, getting a better look at the splotch. [n/a] It's hard to fail; that's an M8 Greyhound alright. Or at least the top of it. The lower part is covered by the grass, so you're not sure what's happened to it. Given the fact that it's been 30 minutes, you'd think they'd all be camping next to it or something.
"The Greyhounds either stuck or doing a very dangerous bait. I'm not sure that they would just leave it there in open sight."
"Unrelated to that, The ASU-85's starting to smell way too much like gasoline. I can't put that off for much longer."
"Why not kill 2 birds with 1 stone? I'll get on top to check the engine compartment, and recon the object with binoculars while I'm at it."
If no one objects, then check the engine compartment while recon-ing the object to see if it's the M8.
Raioyris already identified the Greyhound.
You step out and open the grate on top of the ASU-85's engine bloc. [Difficulty: 1] As it turns out, there was a small fuel leak near one of the cylinders. You have the driver power down for a moment so you can safely tape it over. It's a trivial task.
We have binoculars, don't we? Can't we use those to see more details? Perhaps someone really should peek out for a better look. I volunteer, if no one else will.
Also, let's be very careful about our moves, here. They could be decoying us with that M8 and the Comet is hiding on our side of that open ground, ready to swoop in and hit us from the flank. A tank spotted all the way across an open field is a juicy target. Perhaps a bit too juicy? I mean, the ASU-85 can only fire forwards, so if it advances and gets stuck in the open... we're kinda screwed.
If I'm the one looking out with the binoculars, I scan the area around the M8 for the Comet or anything else out of place. If I don't see it there, I check the field and everywhere else in a 90-degree cone centered on that blob of olive drab.
If not, or if we really are going to move now instead of actually taking time to scout, then I stay on the gun, seeing what I can with the scope.
[d6:- +1 (focused search)] You scan around with the binocoulars, looking for the Comet. You can safely conclude that there's nothing out of the ordinary, just some mounds, shrubs, and a lot of grass. You can't see anything in the swamp, though. Not from this distance.
(I'm gonna start hiding observation rolls from now on)
[d8:-] Ayn takes a quick glance around and notices nothing, for what it's worth.
[d6:-] Shirou also climbs up to look. He thinks he sees an object moving very slowly toward the west, to the south of your tanks, in open field. It's difficult to cleanly resolve, even with binoculars. It is very far away.
You are
SQUAD 3. Scale:
100m per tile.
Terrain Types:
Fields: The meadows of Irrowskurn are covered in a thick layer of grasses about 1m high, although in places near other plants (trees, swamps) where there is a source of water, the grasses will grow even taller, up to 2m.
Hills: Irrowskurn is surrounded by plains, but on these plains there tends to be a buildup of plant material over time. After centuries, living mounds of wood and vine have built up, allowing lighter vehicles to cross, while heavy vehicles tend to sink.
Trees: New Terra lacks normal trees, but communal plants tend to grow into the shape of a mound. During Spring flooding, these mounds erode away at the base, putting increased pressure on the 'trunk' and causing more roots to grow there, strengthening the base, some growing tall and thin while others grow broad depending on the type of plant. These grow like trees, and can be knocked over by heavy tanks but will block light tanks.
Swamp: At some places, there is a buildup of water that remains after the Spring floods. These places host a thriving ecosystem that lives in the mud. Giant meter-long leeches, carnivorous frogs, and mudrays with deadly toxin are among the local critters you might find here.
NPC Tanks:
Squad 1
Alpha, Sheridan: 4/4, High Heaven University Computer Club
>Extremely light tank with aluminium armor. Has AT rockets and a 155mm short-barrelled cannon, along with a a 50-cal.
>15 tonnes, 300hp engine, 70 kmh top speed, amphibious
Beta, M48 Patton: 5/5, Irrowskurn VR Reenactment Organization (1 standby)
>Heavy tank with a good 90mm gun and heavy frontal and turret armor. It can kill any other squad's tanks from the front, but is slow and has weak side armor. Has a 50-cal.
>50 tonnes, 750hp engine, 30 kmh top speed
Squad 2
Gamma, Comet: 5/5, College Students (1 standby)
>Medium tank with unsloped armor. It has a very powerful 77mm high-velocity gun and is very fast for its size.
>33 tonnes, 600hp engine, 45 kmh top speed
Delta, Greyhound: 4/4, Jane + Friends
>Armored car, fast on level ground but doesn't do well in mud. 37mm gun that can pierce rear armor of tanks. Has a 50-cal.
>8 tonnes, 110 hp engine, 90 kmh top speed, Stealthy
Player Tanks (Squad 3):
Epsilon,Hellcat: 5/5, Raioyris (Commander), Gwydion (Gunner), Mia (Driver), Shirou (Backup Driver), Ayn (Loader)
>Very fast tank destroyer with paper armor and an open top. Can penetrate most tanks head-on if at no slope, but it can be penetrated by a 50 caliber machine gun.
>18 tonnes, 400 hp engine, 80 kmh top speed
Zeta, ASU-85: 4/4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)
>Airborne tank destroyer. Very lightweight and lightly armored on all sides. Its gun is fixed forward, but can penetrate most tanks from any angle except the slope on the Patton.
>15.5 tonnes, 210 hp engine, 45 kmh top speed
Unused
Eta, 105 M4 Sherman: 0/5
>A sherman with a 105mm howitzer. Can fire High-explosive or HEAT shells (or training rounds) and its 76mm (but sloped) front armor can potentially block some hits. Has a 50-cal.
>30 tonnes, 400 hp engine, 35 kmh top speed
Theta, FPz. IV Wirbelwind: 0/5
>4-barreled 20mm mobile flak gun with an open top. Its flak cannons weren't very effective against aircraft, but it can destroy infantry and light vehicles. 80mm front armor, unsloped.
>22 tonnes, 300 hp engine, 40 kmh top speed
...
Ammo:[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets
Supplies:[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)
Tools: [9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes
Clade: Baseline, 19
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Quick...........>
................|Dodging.........>
Intuitive.......>................|Reflex Actions..>
................|Opportunistic...>
Deceptive.......>
Additional Effects:
Opportunistic: Improves attacks against vulnerable foes
Reflex Actions: Increased chance of success in reaction rolls
Status:Healthy
>Hermia is following your general location
Clade: Baseline, 21
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Skeptic.........>
................|Intimidation....>
Bull-headed.....>................|Leadership......>
................|Endurance.......>
Energetic.......>
Additional Effects:
Status:Clade: Baseline, 17
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Unscarred.......>
................|Regeneration....>
Young...........>................|Adaptable.......>
................|Flexible........>
Healthy.........>
Additional Effects:
Unscarred: You'll react negatively to injuries
Adaptable: Affects physical martial arts, maneuvers, moves, etc, but not the first time.
Adapted Actions: Replacing Treads
Status:Healthy
Clade: Baseline, 29
Armor: Civilian Clothes, Properly Tied Shoelaces
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Precise.........>
................|Explosives......>
Steady Hands....>................|Saboteur........>
................|Electronics.....>
Technophile.....>
Additional Effects:
Status:Healthy
Clade: Panthrope, 46
Armor: Civilian Clothes (w/ Glasses)
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Farsighted......>
................|Recon...........>
Patient.........>................|Marksmanship....>
................|Ambushes........>
Hiding..........>
Additional Effects:
>Hiding: +1 to stealth rolls while immobile
>Farsighted: -2 to rolls involving within twenty feet, without proper glasses
Status:Healthy
Clade: Baseline, 22
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Traffic Science.>
................|Logistics.......>
Organized.......>................|Strat. Sabotage.>
................|Resourceful.....>
Kleptomania.....>
Additional Effects:
>Orderly: Tries to make his surroundings neat. -1 to actions requiring focus in disorderly areas
>Strat. Sabotage = Strategic/Large-Scale Sabotage
Status:Healthy