City of Irrowskurn, 2300 Orbital Time, Day 140, 79 A.E.[3] The wirbelwind is easy to bolt the guns onto, although all you have are live 20mm rounds. Target practice is done with actual flak versus balloons. You're not currently allowed to use it.
NPC Tanks:
Squad 1
Alpha, Sheridan: 4/4, High Heaven University Computer Club
>Extremely light tank with aluminium armor. Has AT rockets and a 155mm short-barrelled cannon. Has a 50-cal.
>15 tonnes, 300hp engine, 70 kmh top speed, amphibious
Beta, M48 Patton: 5/5, Irrowskurn VR Reenactment Organization (1 standby)
>Heavy tank with a good 90mm gun and heavy frontal and turret armor. It can kill any other squad's tanks from the front, but is slow and has weak side armor. Has a 50-cal.
>50 tonnes, 750hp engine, 30 kmh top speed
Squad 2
Gamma, Comet: 5/5, College Students (1 standby)
>Medium tank with unsloped armor. It has a powerful 77mm high-velocity gun and is very fast for its size.
>33 tonnes, 600hp engine, 45 kmh
Delta, Greyhound: 4/4, Jane + Friends
>Armored car, fast on level ground but doesn't do well in mud. 37mm gun that can pierce rear armor of tanks. Has a 50-cal.
>8 tonnes, 110 hp engine, 90 kmh top speed, Stealthy
Player Tanks (Squad 3):
Epsilon,Hellcat: 5/5, Raioyris (Commander), Gwydion (Gunner), Mia (Driver), Shirou (Backup Driver), Ayn (Loader)
>Very fast tank destroyer with paper armor. Can penetrate most tanks head-on if at no slope, but it can be penetrated by a 50 caliber machine gun.
>18 tonnes, 400 hp engine, 80 kmh top speed
Zeta, ASU-85: 4/4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)
>Airborne tank destroyer. Very lightweight and lightly armored on all sides. Its gun is fixed forward, but can penetrate most tanks from any angle except the slope on the Patton.
>15.5 tonnes, 210 hp engine, 45 kmh top speed
Unused
Eta, 105 M4 Sherman: 0/5
Theta, FPz. IV Wirbelwind: 0/5
Cpt. Feldman steps out onto the field as the crews familiarize themselves with their tanks.
"Listen up cockroaches!" he bellows.
"You are going to engage in armor-on-armor combat, no-holds-barred. The three chosen squads will start at corners of the training field, and move to neutralize the other squads. Commanders: Report to your starting positions as shown on your maps. If you neglected to grab one on the way out, you may exchange your crew's weekend passes for one."He holds with him an untouched stack of maps from a table that was off to the side, near the pavilion's back exit.
The training field itself is bounded by barbed fence along the sides facing the city. However, the far side of the field terminates in "jungle," which is very uneven terrain scattered with overhangs and partially-eroded mounds of plant growth. New Terra's equivalent of a forest.
You are
SQUAD 3. Scale: 0.5 km per tile.
Terrain Types:
Fields: The meadows of Irrowskurn are covered in a thick layer of grasses about 1m high, although in places near other plants (trees, swamps) where there is a source of water, the grasses will grow even taller, up to 2m.
Hills: Irrowskurn is surrounded by plains, but on these plains there tends to be a buildup of plant material over time. After centuries, living mounds of wood and vine have built up, allowing lighter vehicles to cross, while heavy vehicles tend to sink.
Trees: New Terra lacks normal trees, but communal plants tend to grow into the shape of a mound. During Spring flooding, these mounds erode away at the base, putting increased pressure on the 'trunk' and causing more roots to grow there, strengthening the base, some growing tall and thin while others grow broad depending on the type of plant. These grow like trees, and can be knocked over by heavy tanks but will block light tanks.
Swamp: At some places, there is a buildup of water that remains after the Spring floods. These places host a thriving ecosystem that lives in the mud. Giant meter-long leeches, carnivorous frogs, and mudrays with deadly toxin are among the local critters you might find here.
...
[-] On the way to the spawn point, the Hellcat's tracks fall apart. It turns out one of the links was printed hollow and couldn't take the strain.
Mia goes about replacing them, and found a quick way to re-link the tracks in action using a wrench.
[-] The ASU-85 trudges along the hills. The crew smells gasoline after getting close to the spawn point.
You see a volley of red flares coming from the direction of the tents, lighting up the countryside: The match has begun.
Ammo:[45x] 76mm Training Shells
[40x] 85mm Training Shells
[400x] 50cal Rubber Bullets
[2000x] 7.62mm Rubber Bullets
Supplies:[20x] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80x] Tread links
[100m] Welding wire
[100x] Bolts, wires, connectors
[555/625 L] 200 km left on Hellcat (225 km max range)
[365/400 L] 265 km left on ASU-85 (290 km max range)
Tools: [9] Binoculars
[4] Saws
[2] Welding kits
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes
Clade: Baseline, 19
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Quick...........>
................|Dodging.........>
Intuitive.......>................|Reflex Actions..>
................|Opportunistic...>
Deceptive.......>
Additional Effects:
Opportunistic: Improves attacks against vulnerable foes
Reflex Actions: Increased chance of success in reaction rolls
Status:Healthy
>Hermia will remember your gift forever
Clade: Baseline, 21
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Skeptic.........>
................|Intimidation....>
Bull-headed.....>................|Leadership......>
................|Endurance.......>
Energetic.......>
Additional Effects:
Status:Clade: Baseline, 17
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Unscarred.......>
................|Regeneration....>
Young...........>................|Adaptable.......>
................|Flexible........>
Healthy.........>
Additional Effects:
Unscarred: You'll react negatively to injuries
Adaptable: Affects physical martial arts, maneuvers, moves, etc, but not the first time.
Adapted Actions: Replacing Treads
Status:Healthy
Clade: Baseline, 29
Armor: Civilian Clothes, Properly Tied Shoelaces
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Precise.........>
................|Explosives......>
Steady Hands....>................|Saboteur........>
................|Electronics.....>
Technophile.....>
Additional Effects:
Status:Healthy
Clade: Panthrope, 46
Armor: Civilian Clothes (w/ Glasses)
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Farsighted......>
................|Recon...........>
Patient.........>................|Marksmanship....>
................|Ambushes........>
Hiding..........>
Additional Effects:
>Hiding: +1 to stealth rolls while immobile
>Farsighted: -2 to rolls involving within twenty feet, without proper glasses
Status:Healthy
Clade: Baseline, 22
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Traffic Science.>
................|Logistics.......>
Organized.......>................|Strat. Sabotage.>
................|Resourceful.....>
Kleptomania.....>
Additional Effects:
>Orderly: Tries to make his surroundings neat. -1 to actions requiring focus in disorderly areas
>Strat. Sabotage = Strategic/Large-Scale Sabotage
Status:Healthy
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