City of Irrowskurn, 2400 Orbital Time, Day 140, 79 A.E.Well, retreat to the ASU. Hidden, mind you.
((Sorry, forgot your recon bonus. It's not relevant anymore, but oh well))
[d6: 4] You make it down the tree and back to your post on time. Trucy moves to the side and starts playing with a shell.
"Shirou come with me. Grab a shovel." Raioyris hops off of the tank Gwydion, feel free to fire when you judge it to be necessary."
Dig away mud from front and rear of treads. Find some wood/material to put in front/behind the treads to give extra traction.
Drive closer?
"We should still wait for the Comet to be dealt with before finishing off the Greyhound. I'll leave the Comet in the Hellcats hands."
Have the tank drive a couple hundred meters closer. look out the hatch with binoculars to see if there is any crew even in the vehicle.
The ASU drives somewhat closer. {d8: -} Jacob trains his sights on it but can't conclude there's no one at the MG. [d6: -] With your binoculars it's much easier to see. It's probably empty.
Jacob gets all the time in the world to aim, so his next shot will be more accurate (+1 to roll). Additionally it's an ambush (it will use his d8).
"We'll go stationary for now, hopefully by the time we need to move we'll be done down here."
You dig out slots for the treads and prepare some stalks and exposed roots which you and your crew sawed off and set aside. There's still a lot of upturned mud everywhere which might make it obvious your tank was camouflaged, but it would require someone actively looking for a camouflaged tank.
[Camouflage level is d6: 4. This is the difficulty for the enemy]
The tank's engine roars. Its driver seems somewhat inexperienced, slamming the gas at times and coasting at others, always unable to get a grasp of what speed he is going at.
(d6:-) Gwydion sees the Comet drive up past a large proto-tree, a mound with a thick trunk of many separate root fibers, most of which have not yet coagulated under structural stress.
The tank rolls closer over open field. It is about eight kilometers away, Gwydion tells. Its turret is facing dangerously close to your way, though, and it's not unlikely you'll be spotted after the first shot.
You are
SQUAD 3. Scale:
0.5 km per tile.
Terrain Types:
Fields: The meadows of Irrowskurn are covered in a thick layer of grasses about 1m high, although in places near other plants (trees, swamps) where there is a source of water, the grasses will grow even taller, up to 2m.
Hills: Irrowskurn is surrounded by plains, but on these plains there tends to be a buildup of plant material over time. After centuries, living mounds of wood and vine have built up, allowing lighter vehicles to cross, while heavy vehicles tend to sink.
Trees: New Terra lacks normal trees, but communal plants tend to grow into the shape of a mound. During Spring flooding, these mounds erode away at the base, putting increased pressure on the 'trunk' and causing more roots to grow there, strengthening the base, some growing tall and thin while others grow broad depending on the type of plant. These grow like trees, and can be knocked over by heavy tanks but will block light tanks.
Swamp: At some places, there is a buildup of water that remains after the Spring floods. These places host a thriving ecosystem that lives in the mud. Giant meter-long leeches, carnivorous frogs, and mudrays with deadly toxin are among the local critters you might find here.
NPC Tanks:
Squad 1
Alpha, Sheridan: 4/4, High Heaven University Computer Club
>Extremely light tank with aluminium armor. Has AT rockets and a 155mm short-barrelled cannon, along with a a 50-cal.
>15 tonnes, 300hp engine, 70 kmh top speed, amphibious
Beta, M48 Patton: 5/5, Irrowskurn VR Reenactment Organization (1 standby)
>Heavy tank with a good 90mm gun and heavy frontal and turret armor. It can kill any other squad's tanks from the front, but is slow and has weak side armor. Has a 50-cal.
>50 tonnes, 750hp engine, 30 kmh top speed
Squad 2
Gamma, Comet: 5/5, College Students (1 standby)
>Medium tank with unsloped armor. It has a very powerful 77mm high-velocity gun and is very fast for its size.
>33 tonnes, 600hp engine, 45 kmh top speed
Delta, Greyhound: 4/4, Jane + Friends
>Armored car, fast on level ground but doesn't do well in mud. 37mm gun that can pierce rear armor of tanks. Has a 50-cal.
>8 tonnes, 110 hp engine, 90 kmh top speed, Stealthy
Player Tanks (Squad 3):
Epsilon,Hellcat: 5/5, Raioyris (Commander), Gwydion (Gunner), Mia (Driver), Shirou (Backup Driver), Ayn (Loader)
>Very fast tank destroyer with paper armor and an open top. Can penetrate most tanks head-on if at no slope, but it can be penetrated by a 50 caliber machine gun.
>18 tonnes, 400 hp engine, 80 kmh top speed
Zeta, ASU-85: 4/4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)
>Airborne tank destroyer. Very lightweight and lightly armored on all sides. Its gun is fixed forward, but can penetrate most tanks from any angle except the slope on the Patton.
>15.5 tonnes, 210 hp engine, 45 kmh top speed
Unused
Eta, 105 M4 Sherman: 0/5
>A sherman with a 105mm howitzer. Can fire High-explosive or HEAT shells (or training rounds) and its 76mm (but sloped) front armor can potentially block some hits. Has a 50-cal.
>30 tonnes, 400 hp engine, 35 kmh top speed
Theta, FPz. IV Wirbelwind: 0/5
>4-barreled 20mm mobile flak gun with an open top. Its flak cannons weren't very effective against aircraft, but it can destroy infantry and light vehicles. 80mm front armor, unsloped.
>22 tonnes, 300 hp engine, 40 kmh top speed
...
Ammo:[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets
Supplies:[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)
Tools: [9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes
Clade: Baseline, 19
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Quick...........>
................|Dodging.........>
Intuitive.......>................|Reflex Actions..>
................|Opportunistic...>
Deceptive.......>
Additional Effects:
Opportunistic: Improves attacks against vulnerable foes
Reflex Actions: Increased chance of success in reaction rolls
Status:Healthy
>Hermia is following your general location
Clade: Baseline, 17
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Unscarred.......>
................|Regeneration....>
Young...........>................|Adaptable.......>
................|Flexible........>
Healthy.........>
Additional Effects:
Unscarred: You'll react negatively to injuries
Adaptable: Affects physical martial arts, maneuvers, moves, etc, but not the first time.
Adapted Actions: Replacing Treads
Status:Healthy
Clade: Baseline, 29
Armor: Civilian Clothes, Properly Tied Shoelaces
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Precise.........>
................|Explosives......>
Steady Hands....>................|Saboteur........>
................|Electronics.....>
Technophile.....>
Additional Effects:
Status:Healthy
Clade: Panthrope, 46
Armor: Civilian Clothes (w/ Glasses)
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Farsighted......>
................|Recon...........>
Patient.........>................|Marksmanship....>
................|Ambushes........>
Hiding..........>
Additional Effects:
>Hiding: +1 to stealth rolls while immobile
>Farsighted: -2 to rolls involving within twenty feet, without proper glasses
Status:Healthy
Clade: Baseline, 22
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Traffic Science.>
................|Logistics.......>
Organized.......>................|Strat. Sabotage.>
................|Resourceful.....>
Kleptomania.....>
Additional Effects:
>Orderly: Tries to make his surroundings neat. -1 to actions requiring focus in disorderly areas
>Strat. Sabotage = Strategic/Large-Scale Sabotage
Status:Healthy
Clade: Panthrope, 32
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Mechanic........>
................|Troubleshooting.>
Perfectionist...>................|Evaluation......>
................|Judgement.......>
Impulsive.......>
Additional Effects:
Status:Healthy