City of Irrowskurn, 2000 Orbital Time, Year 79Recall where I left Hermia, my pet crow.
You take full notice that you'd forgotten something. Something very important.
Outside the barracks, there is a staircase on a scaffold leading to the room, where the solar panels and electrical boxes are installed. This building may have been constructed recently.
You step up onto the roof and stand in the wind, gusts blowing past (unblocked by city structures). The sky is dark tonight, almost pitch-black to your normal, unmodified eyes. In actuality, the stars are hidden by the glare of the city lights, but since both they and the glare are so dim they form the darkest part of your visual range.
You stand there, motionless. You know that your bird will answer your call no matter where and how. You take in the night with all your senses, and the night overtakes you. Soon, but not too soon, you hear the quiet flutter of wings circling around you. A pair of talons, familiar to your sin, land themselves at your shoulder.
[6] (You took a little long to find Hermia, so you couldn't finish your other action)
Walk over to the troublesome guy being a dick to everyone else.
You tell him:
"Hey, jerkoff, cool it. What's the matter with you?"His response is to throw a punch at you, (d6: 1) missing wildly and and throwing him off-balance. You can knock him down easily now (difficulty: [d4: 2]).
Choose a reflexive response to attacks: Offensive, Defensive, or EvasiveWell, if they're in such a hurry, that definitely means they need us to learn fast. Alright. Here's hoping they at least give us trunks or something to store our stuff.
First, I find a decent bunk, no real preference, to lay my bags out on. If there's a trunk, everything except any primers or brochures or whatever that's relevant to this military organization goes in. (Though I doubt they'd have had time to even give us our uniforms yet, let alone primers.)
Mostly, I want to stick by this bunk and kindly invite someone nearby to join me; they can take the top bunk if they like. It's kinda important to make friends at this juncture.
[d6: 3] You get a top bunk, with the bottom already taken by a student whose bags fell over and spilled assignments all over the ground. You notice marks on some of them:
98, 97, 99. A model student.
There are no lockers, but there's a big space under the lower bunk, enough to store most suitcases and backpacks. You notice a set of wheeled dividers set down next to the bed for privacy. That's about it.
Find an unclaimed bed that is close to a doorway.
[d6: 2] You single out an unclaimed bed near the door, but as you make your way toward it, another student, closer still, sets his bags down on it. You look across the room and find another bed; you make your way toward that one. But that one is also claimed by the time you walk halfway, and to your dismay it seems you walked right past the last unclaimed bed in the process, which is already taken by now. What a futile endeavor. You'll just have to settle for sharing a bunk with a local tattoo artist, whom you know from an advertisement you saw on a website.
Well this is a nightmarish mess. We'll need to get this sorted out soon enough. For now, I should try to get a 'quiet' spot away from the commotion.
Find an out-of-the-way bunk and put my bag on it. If there is a person above/below me, try to strike up a conversation with them.
[d6: 6] You end up sharing a bunk with the most popular girl in school, a last-year high schooler who won't stop talking about how unfair the draft is, how her conscientious objector forms got unfairly dismissed, how she'd rather be back at school with her friends, and so on. You'd think it's strange for a teenager to be drafted. Why aren't there any others? Either way, you came here to start a conversation, [d6: 2] so you ask her about traffic pattern optimization and Braess' paradox.
[d6: 5]
"Huh? Did you say... Braess paradox...?"[/color] Her expression fills with excitement.
"Wow, I've always wanted to be a civil engineer! My parents are carpenters, and nobody really buys wood cause, well, it's poisonous to humans and stuff, but you know, I've always studied a lot! But my sister never really helped out, and mom and dad were always downstairs building tables, so I never really got any help with my math..."
(Skipped 1 time(s))
Clade: Baseline, 19
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Quick...........>
................|Dodging.........>
Intuitive.......>................|Reflex Actions..>
................|Opportunistic...>
Deceptive.......>
Additional Effects:
Opportunistic: Improves attacks against vulnerable foes
Reflex Actions: Increased chance of success in reaction rolls
Status:Healthy
>Hermia is not allowed inside buildings
Clade: Baseline, 21
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Skeptic.........>
................|Intimidation....>
Bull-headed.....>................|Leadership......>
................|Constitution....>
Energetic.......>
Additional Effects:
Status:Healthy
Clade: Baseline, 29
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Precise.........>
................|Explosives......>
Steady Hands....>................|Saboteur........>
................|Electronics.....>
Technophile.....>
Additional Effects:
Status:Healthy
Clade: Panthrope, 46
Armor: Civilian Clothes (w/ Glasses)
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Farsighted......>
................|Recon...........>
Patient.........>................|Marksmanship....>
................|Ambushes........>
Hiding..........>
Additional Effects:
>Hiding: +1 to stealth rolls while immobile
>Farsighted: -2 to rolls involving within twenty feet, without proper glasses
Status:Healthy
Clade: Panthrope, Age?
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Diligent........>
................|Crafting........>
Scrounger.......>................|Design..........>
................|Repairs.........>
Bookworm........>
Additional Effects:
Scrounger: Searches are more thorough (I won't roll for it most of the time)
Status:Healthy
Clade: Baseline, 22
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Traffic Science.>
................|Logistics.......>
Organized.......>................|Strat. Sabotage.>
................|Resourceful.....>
Kleptomania.....>
Additional Effects:
>Orderly: Tries to make his surroundings neat. -1 to actions requiring focus in disorderly areas
>Strat. Sabotage = Strategic/Large-Scale Sabotage
Status:Healthy
I hope there's room for another player.
Name, Age: Mia Seffli, 17
Clade: Baseline
Appearance: A short female human with brown hair, tied up in a messy bun. Slender, and not too muscular. Russian.
Bio: Eldest daughter of a wealthy family, Mia had been kept as sheltered as possible in the chaos of war. She lived in relative luxury, always having essentially all she wanted - except for a purpose. She'd done nothing, wasn't trying to do anything, and likely never would. Or so it seemed. The email was a surprise, but Mia had no complaints.
She had nothing else to do.
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Unscarred.........>
................|Recuperative.........>
Young.........> ................|Adaptable(Physically).........>
................|Supple.........>
Healthy.........>
Additional Effects:
>Unscarred - Hasn't been injured before, is not tough, bones are not strong.
>Recuperative - Regenerates faster
>Supple - Flexible
>Adaptable(Physical) - Learns physical stuff faster.
(If DigitalDemon gets skipped two more times in a row, or someone's character dies, then you're in.)